Difference between revisions of "Talk:Unit Stats (Apocalypse)"

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(→‎Speed: new section)
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Is Speed really irrelevant for immobile units? Isn't it at least used for reaction fire in Turn-Based, or does Apocalypse use a different formula? [[User:Darkpast|Darkpast]] ([[User talk:Darkpast|talk]]) 10:02, 10 June 2020 (UTC)
 
Is Speed really irrelevant for immobile units? Isn't it at least used for reaction fire in Turn-Based, or does Apocalypse use a different formula? [[User:Darkpast|Darkpast]] ([[User talk:Darkpast|talk]]) 10:02, 10 June 2020 (UTC)
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:I don't know the exact formula for reaction fire in Apoc, but the one from UFO/TFTD works off ''percentage'' of TU remaining. Aside from rounding-error issues, the only things for which your quantity of TU matters are things that depend on the actual amount of TU (rather than percentage) - and AFAIK fixed costs in Apoc only apply to movement. Now, ''technically'' there is an issue with rounding error on TU costs for firing weapons (e.g. someone with 66 TU spends 1 TU to autofire the M4000, while someone with 67 spends 2 TU) but the immobile aliens and security stations use weapons with low RoF so it's not ''that'' blatant. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 10:56, 10 June 2020 (UTC)

Revision as of 10:56, 10 June 2020

Name

Should we rename this article to "Enemy Stats" or even rename it "Unit Stats" and stick the starting stats of Agents on here? Magic9mushroom (talk) 11:09, 24 May 2020 (UTC)

I'd support "Unit Stats", as the table already includes civilians, and the other humans aren't necessarily enemies. Just add a note that the values for XCOM agents are starting stats, and stats for XCOM non-combatants and turrets. Oh, and there's the Sectoid prisoners in the alien dimension - I think they use civilian stats but I'm not sure. Darkpast (talk) 16:38, 24 May 2020 (UTC)
The Sectoids might use the starting stats for Hybrids; Hybrids are listed as Alien Grey in the files, after all. Of course, it doesn't matter what their stats are since they don't do anything.
And yeah, I was planning on adding the caps as well, since I know all of them now. Magic9mushroom (talk) 17:00, 24 May 2020 (UTC)

Speed

Is Speed really irrelevant for immobile units? Isn't it at least used for reaction fire in Turn-Based, or does Apocalypse use a different formula? Darkpast (talk) 10:02, 10 June 2020 (UTC)

I don't know the exact formula for reaction fire in Apoc, but the one from UFO/TFTD works off percentage of TU remaining. Aside from rounding-error issues, the only things for which your quantity of TU matters are things that depend on the actual amount of TU (rather than percentage) - and AFAIK fixed costs in Apoc only apply to movement. Now, technically there is an issue with rounding error on TU costs for firing weapons (e.g. someone with 66 TU spends 1 TU to autofire the M4000, while someone with 67 spends 2 TU) but the immobile aliens and security stations use weapons with low RoF so it's not that blatant. Magic9mushroom (talk) 10:56, 10 June 2020 (UTC)