Difference between revisions of "Talk:Utilities (Apocalypse)"

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(got it higher!)
m (limit)
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* use apatcher to change "ground force limits" to 54 (keep base raiders at 36).
 
* use apatcher to change "ground force limits" to 54 (keep base raiders at 36).
 
* use Apoc'd to change all "organisations/average guards" to 54.
 
* use Apoc'd to change all "organisations/average guards" to 54.
==Explosives Limits==
 
Typically don't go over these conservative limits:  "power" = 200 and "depletion rate" = (0.1 x power).<br>
 
Maximum power is 250 (of 2^8) for stable gameplay.<br>
 
Note: ''depletion rate'' is <u>ALWAYS</u> 10% of power to prevent the game from crashing. Do not change "Range" or "Projectile Lifetime" for any grenade type. (if any explosion front extends past its given radius and happens to reappear as a second front, the game will crash soon after).<br>
 
Gas effects durations seem to hard coded. Added info to pages.
 
Power:
 
* 100 = APgren
 
* 250 = stungren
 
* 100 = smoke
 
* 150 = prox
 
* 200 = hi-X
 
* 200 = boomeroid
 
* 250 = vortex
 
* 200 = INgren
 
====Works well====
 
* 300 = hi-X
 
* 400 = boomeroid
 
* 500 = vortex
 
Using depletion rates of 5% work, but alot of action may freeze the game. Use 10% to be safe.
 

Revision as of 01:10, 13 May 2022

Modding

Need Apatcher and Apoc'D

Unit Limits

Standard unit limit for building security is 36. The maximum I've managed is 51 using one X-Com unit on Central Elevator + U-Hotel. EsTeR

  • use apatcher to change "ground force limits" to 54 (keep base raiders at 36).
  • use Apoc'd to change all "organisations/average guards" to 54.