Difference between revisions of "Talk:Valkyrie Interceptor (Apocalypse)"

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: That said, the main reason to use the Valkyrie is that the first one is free. Even with its lesser engine. Ignoring the cost, the Valkyrie is fairly well rounded for a starter vehicle and makes for a serviceable transport until you have something better. At the very least it is another pair of guns you can put to use that first week if needed. [[User:NKF|NKF]] ([[User talk:NKF|talk]]) 06:52, 12 August 2018 (CEST)
 
: That said, the main reason to use the Valkyrie is that the first one is free. Even with its lesser engine. Ignoring the cost, the Valkyrie is fairly well rounded for a starter vehicle and makes for a serviceable transport until you have something better. At the very least it is another pair of guns you can put to use that first week if needed. [[User:NKF|NKF]] ([[User talk:NKF|talk]]) 06:52, 12 August 2018 (CEST)
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Well, it is and isn't free; since Apoc lets you sell everything at full market value, there's nothing stopping you from selling it and buying another four hovercars. I suppose there is the case where you've already bought all the hovercars and hoverbikes available, but in that case you have more than enough firepower already. And, well, as far as transports go, you also start with a Wolfhound (which is sufficient for the first week).
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The funny thing is that simply making the Lineage and Prophet 1x4 would make the Valkyrie quite interesting. Oh, well. [[User:Magic9mushroom|Magic9mushroom]] ([[User talk:Magic9mushroom|talk]]) 17:13, 12 August 2018 (CEST)

Latest revision as of 15:13, 12 August 2018

Reasons to use the Valkyrie?

If there's any reason to use this, at all, I don't know what it is. The chassis costs go about 1 : 2.2 : 18.3 : 22.5 for Hoverbike/Hovercar/Valkyrie/Hawk after taking into account engine upgrades and the weapons they start with, but the Valkyrie isn't even as good as two Hovercars (let alone 5+) while the Hawk is at least 50% better (more once you have Medium Disruptor Beams) for that 22% more cost. The Valkyrie is, of course, available in week 1, when you can't get the Hawk... but the main reason you need a big aircraft (troop transport) is irrelevant week 1 because there are no manned UFOs; a Hovercar can recover the Probes and Scout Ships just as easily, and for building raids you can use multiple craft or even a Wolfhound. So between all of that it just seems to have zero niche. Am I missing something? Magic9mushroom (talk) 14:06, 11 August 2018 (CEST)

Not really, it's a fair enough assessment. I myself would not normally recommend buying Valkyries as they aren't particularly good investments as you have observed. Other ships can do the same functions better or at a lower cost.
That said, the main reason to use the Valkyrie is that the first one is free. Even with its lesser engine. Ignoring the cost, the Valkyrie is fairly well rounded for a starter vehicle and makes for a serviceable transport until you have something better. At the very least it is another pair of guns you can put to use that first week if needed. NKF (talk) 06:52, 12 August 2018 (CEST)

Well, it is and isn't free; since Apoc lets you sell everything at full market value, there's nothing stopping you from selling it and buying another four hovercars. I suppose there is the case where you've already bought all the hovercars and hoverbikes available, but in that case you have more than enough firepower already. And, well, as far as transports go, you also start with a Wolfhound (which is sufficient for the first week).

The funny thing is that simply making the Lineage and Prophet 1x4 would make the Valkyrie quite interesting. Oh, well. Magic9mushroom (talk) 17:13, 12 August 2018 (CEST)