Difference between revisions of "Talk:Vehicle Weapons (Apocalypse)"

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(Created page with "The damage per second values are highly deceptive due to Apocalypse mechanics. Real time combat dramatically changes the hit rate of most weapons (weapon velocity and guidance...")
 
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The damage per second values are highly deceptive due to Apocalypse mechanics. Real time combat dramatically changes the hit rate of most weapons (weapon velocity and guidance are more important than % accuracy), and UFO armor ratings can negate up to 60% or more damage from the weaker weapons. Because of this I'm removing these defunct columns and replacing them with a more useful "firing arc" stat. -- [[User:Bobucles | Bobucles]] Dec 19 2014
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The damage per second values are highly deceptive due to Apocalypse mechanics. Real time combat dramatically changes the hit rate of most weapons (weapon velocity and guidance are more important than % accuracy), and UFO armor ratings can negate up to 60% or more damage from the weaker weapons. Because of this I'm removing these defunct columns and replacing them with a more useful "firing arc" stat. These values have been pulled from Roger Wong's Apocalypse FAQ-- [[User:Bobucles | Bobucles]] Dec 19 2014

Latest revision as of 14:32, 19 December 2014

The damage per second values are highly deceptive due to Apocalypse mechanics. Real time combat dramatically changes the hit rate of most weapons (weapon velocity and guidance are more important than % accuracy), and UFO armor ratings can negate up to 60% or more damage from the weaker weapons. Because of this I'm removing these defunct columns and replacing them with a more useful "firing arc" stat. These values have been pulled from Roger Wong's Apocalypse FAQ-- Bobucles Dec 19 2014