Difference between revisions of "Talk:Vehicles (Apocalypse)"

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(reply to NKF)
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Don't mind me, just dabbling with a Navbar for the Vehicles section, similar to the one used on the UFO Equipment section. I hope to populate most of the main sections of this wiki with similar navbars for ease of jumping around the main subsections.
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== Vehicle breakdown/resale profit ==
  
'''Main vehicle article'''
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I was watching a 'Let's Play' on YouTube and was reminded of the game flaw, where you can buy a vehicle for $9000, and then sell the equipment and ammo back for $3000, and then the vehicle itself for $7500 or so - basically the profit margin for stripping down a vehicle. 
  
Probably won't use this one, but using it as a template to base the other sections.  
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Would it be acceptable to add a column to this vehicle table, indicating total resale value in parts?  Or should that go elsewhere?  I'm not sure that it's cheating any more than stun raids and such...
  
{| width = "100%" align = "center" {{stdTable}}
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: Stun raids are whole different level of exploitation. This is practically business, heh. A resale value of standard-issue parts would be certainly be handy to have, but keep in mind that the price does change. Perhaps a min and max column? -[[User:NKF|NKF]] 00:32, 4 April 2013 (EDT)
|- {{stdTable Sub_Heading}}
 
|colspan = "2" | {{Apoc Icon}} '''[[Apoc_Table|X-COM Apocalypse]]''': [[Vehicles (Apocalypse)|Vehicles]]
 
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|'''[[Roadcars and Tanks (Apocalypse)|Ground Vehicles]]''': Filler • Filler • Filler • More Filler
 
|-
 
|'''[[Air Vehicles (Apocalypse)|Air Vehicles]]''': Filler • Filler • Filler • More Filler
 
|-
 
|'''[[X-COM Hybrid Aircraft (Apocalypse)|X-Com Hybrid Aircraft]]''': : Filler • Filler • Filler • More Filler
 
|-
 
|'''[[Civilian Vehicles (Apocalypse)|Civilian Vehicles]]''': : Filler • Filler • Filler • More Filler
 
|-
 
|'''Unused Vehicle Equipment''': : Filler • Filler • Filler • More Filler
 
|}
 
  
I'll just copy and paste stuff...
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: I don't think there's any problem documenting single player cheats and exploits, since it's entirely the player's decision to use them or not and the only person it affects is themself. Feel free. [[User:Binkyuk|Binkyuk]] 07:52, 4 April 2013 (EDT)
  
'''Ground Vehicles'''
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: The exploit you're referring to is the free ammo/fuel bug. It's a property of the vehicle's equipment, not the vehicle.
 
 
{| width = "100%" align = "center" {{stdTable}}
 
|- {{stdTable Sub_Heading}}
 
|colspan = "2" | {{Apoc Icon}} '''[[Apoc_Table|X-COM Apocalypse]]''': [[Vehicles (Apocalypse)|Vehicles]] | [[Roadcars and Tanks (Apocalypse)|Ground Vehicles]]
 
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|'''Vehicles''': [[Blazer Turbo Bike (Apocalypse)|Blazer Turbo Bike]] • [[Stormdog (Apocalypse)|Stormdog]]  • [[Wolfhound APC (Apocalypse)|Wolfhound APC]] • [[Griffon AFV (Apocalypse)|Griffon AFV]]
 
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|'''Weapons''': [[40mm Auto Cannon Turret (Apocalypse)|40mm Auto Cannon Turret]] • [[Airguard Anti-Air Cannon (Apocalypse)|Airguard Anti-Air Cannon]] • [[Ground Launched Missile Array (GLM Array) (Apocalypse)|Ground Launched Missile Array (GLM Array)]] • [[Rumble Cannon (Apocalypse)|Rumble Cannon]] • [[Ground Launched Missile Air Defense (GLM Air Defense (Apocalypse)|Ground Launched Missile Air Defense (GLM Air Defense)]] • [[Plasma Turret Cannon (Apocalypse)|Plasma Turret Cannon]] • [[Elerium (Apocalypse)|Elerium]]
 
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|'''Engines''': [[Metro Roadhog (Apocalypse)|Metro Roadhog]] • [[Metro Roadgrav (Apocalypse)|Metro Roadgrav]] • [[Metro Turbograv (Apocalypse)|Metro Turbograv]] • [[Metro Powergrav (Apocalypse)|Metro Powergrav]] • [[Metro Multipower Plus (Apocalypse)|Metro Multipower Plus]] • [[Fusion Powerfuel (Apocalypse)|Powerfuel]]
 
|-
 
|'''Options''': [[Light Weapons Control (Apocalypse)|Light Weapons Control]] • [[Medium Weapons Control (Apocalypse)|Medium Weapons Control]]  • [[Heavy Weapons Control (Apocalypse)|Heavy Weapons Control]] • [[Advanced Control System (Apocalypse)|Advanced Control System]] • [[Cargo Module (Apocalypse)|Cargo Module]]  • [[Passenger Module (Apocalypse)|Passenger Module]]  • [[Bio-Transport Module (Apocalypse)|Bio-Transport Module]] • [[Missile Evasion Matrix (Apocalypse)|Missile Evasion Matrix]] • [[Small Disruption Shield (Apocalypse)|Small Disruption Shield]] • [[Large Disruption Shield (Apocalypse)|Large Disruption Shield]] • [[Cloaking Field (Apocalypse)|Cloaking Field]] • [[Teleporter (Apocalypse)|Teleporter]]
 
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Need to double check on the proper names for the power fuel first. Also I think all the options are universal for vehicles, but don't think I've ever tried using the teleporter with roadcars. Probably get blown up by the collapsing road before it gets a chance to activate, I guess. 
 
 
 
Again, don't mind me. Work in progress.
 
 
 
-[[User:NKF|NKF]] 00:28, 4 September 2008 (PDT)
 
 
 
: Nice work. I only noticed about the content of these pages today and I'm comparing them with what I did so far. Any ideas of what do add/change next to the navbars? [[User:Hobbes|Hobbes]] 20:29, 12 November 2009 (EST)
 
 
 
:: I do wish I wouldn't tuck works-in-progress away in obscure parts of the wiki like this. I think adding the mini icons of the vehicles to replace the bullets as you've done with the other sections is the way to go. The visual component helps and polishes it up a little. - [[User:NKF|NKF]] 23:40, 12 November 2009 (EST)
 
 
 
::: It is possible to add the mini icons to the Vehicle Weapons (they're already uploaded) but regarding the Engines and Equipment there are no mini icons in the game to represent those. Unless we create them ourselves. Anymore works-in-progress tucked in obscure parts of the wiki? ;) [[User:Hobbes|Hobbes]] 06:55, 13 November 2009 (EST)
 

Revision as of 22:07, 4 April 2013

Vehicle breakdown/resale profit

I was watching a 'Let's Play' on YouTube and was reminded of the game flaw, where you can buy a vehicle for $9000, and then sell the equipment and ammo back for $3000, and then the vehicle itself for $7500 or so - basically the profit margin for stripping down a vehicle.

Would it be acceptable to add a column to this vehicle table, indicating total resale value in parts? Or should that go elsewhere? I'm not sure that it's cheating any more than stun raids and such...

Stun raids are whole different level of exploitation. This is practically business, heh. A resale value of standard-issue parts would be certainly be handy to have, but keep in mind that the price does change. Perhaps a min and max column? -NKF 00:32, 4 April 2013 (EDT)
I don't think there's any problem documenting single player cheats and exploits, since it's entirely the player's decision to use them or not and the only person it affects is themself. Feel free. Binkyuk 07:52, 4 April 2013 (EDT)
The exploit you're referring to is the free ammo/fuel bug. It's a property of the vehicle's equipment, not the vehicle.