Talk:WORLD.DAT
Revision as of 05:24, 21 January 2007 by BladeFireLight (talk | contribs)
// World.Dat = World Map Terrain typedef struct worlddat { short QuadData[4][2]; // Coordinates of quadrilateral unsigned long texture; // Terrain texture of quad } WorldDat; #define MaxQuads 768 // Observed values, XCOM = 666, TFTD = 733
QuadData/8 = realworld latitude and longitude numbers.
if QuadData[3][1] = -1 then the shape is a triangle and that entery is not used. (for you non programers QuadData[0] is the first so [3] is the forth.)
This may not be usefull for the wiki but I once wrote a program to detect what world.dat entry a givin ship was located in and therefor what texture/terrain file used to create the battlescape map. I have the function if anyone is interested in the math.
--BladeFireLight 21:24, 20 January 2007 (PST)