Talk:Weapons
Just reading through most of the equipment entries in sequence, I must say we've gathered some very good information over the years. There's always work to be done, of course, but I thought I'd mention some to-do's that just occured to me that need looking into at some time in the near future.
- Standardisation of the individual weapon subsection layouts - suggestions welcome. It's rather inconsistent at the moment.
- Improvement of weapon stat display. I was thinking, perhaps a template would be handy in this respect? Perhaps two or three varieties such as for items that don't need the different firing stats. Sort of like what I did for the base display kit template, only less complex.
- Some descriptions of weapons need work on - although I must admit I quite like the extremely short description for the High Explosive. Short and sweet. It conveys so much!
- There are some universal notes in the various sections that could use a section on their own. Like the tips for the rocket launcher usage or the notes on the special qualities of the basic pistol and the idiosyncrasy involved in pistol armament in UFO. Lots of little interesting things like this that deserve a place of their own rather than being tucked away in all the pages.
- NKF
- Here's my suggestion for a standardized template, starting from the top of a page.
- Blurb
- Auto-generated Table of Contents
- General Description
- Recommendation
- Weapon Statistics
- Size
- Weight
- TUs
- Auto(Auto Accuracy) (If applicable)
- Snap(Snap Accuracy)
- Aimed(Aimed Accuracy)
- Purchase/Manufacturing Cost
- Sale Price
- Ammo Statistics(If applicable)
- Power
- Ammo
- Size
- Weight
- Purchase/Manufacture Cost
- Sale Price
- Continuous Fire Rate
- Tips And Tricks
- Anything else(Grenade Relay, Pistol distribution notes, Blaster Bomb Safe Practice section, etc.)
- Suggestions? Comments? Approvals? Arrow Quivershaft 11:47, 13 September 2007 (PDT)
Quick Overview Table
It's ugly, too ugly for the article IMO. But after all that work I want to put it *somewhere*. So here it is. old table has been cast away --Schnobs 13:50, 25 October 2007 (PDT)
Yeah, sad to say that does look a bit clunky. Perhaps Zombie would be willing to put together an HTML table saying the same thing? I can think of a few other things that should go on that list myself, such as loaded weight and size. Arrow Quivershaft 15:45, 25 October 2007 (PDT)
A quick tweak to the header and you get this:
Weapon | Damage | Accuracy | TUs | Rounds per Clip |
---|---|---|---|---|
Pistol | 26 | 60/-/78 | 18/-/30 | 12 |
Rifle | 30 | 60/35/110 | 25/35/80 | 20 |
Laser Pistol | 46 | 40/28/68 | 20/25/55 | ∞ |
Laser Rifle | 60 | 65/46/100 | 25/34/50 | ∞ |
Heavy Laser | 85 | 50/-/84 | 33/-/75 | ∞ |
Plasma Pistol | 52 | 65/50/85 | 30/30/60 | 26 |
Plasma Rifle | 80 | 86/55/100 | 30/36/60 | 28 |
Heavy Plasma | 115 | 75/50/110 | 30/35/60 | 35 |
Heavy Cannon | 56 AP 52 HE 60 In |
60/-/90 | 33/-/80 | 6 |
Auto Cannon | 42 AP 44HE 48 In |
56/32/82 | 33/40/80 | 14 |
Rocket Launcher | 75 HE 100HE 90 In |
55/-/115 | 45/-/75 | 1 |
Small Launcher | 90 Stun | 65/-/110 | 40/-/75 | 1 |
Blaster Launcher | 200 HE | -/-/120 | -/-/80 | 1 |
There's also damage tolerance (endurance?), value, damage types (laser/plasma/AP), the Stun Rod, the double-handed req, and perhaps grenades.
- Bomb Bloke 17:00, 25 October 2007 (PDT)
A major tweak and you get the following:
Weapon | Damage | Shot Type | Acc % | TU % | |
---|---|---|---|---|---|
Value | Type | ||||
Pistol | 26 | AP | Auto | NA | NA |
Snap | 60 | 18 | |||
Aim | 78 | 30 | |||
Rifle | 30 | AP | Auto | 35 | 35 |
Snap | 60 | 25 | |||
Aim | 110 | 80 | |||
Auto Cannon | 42 | AP | Auto | 32 | 40 |
44 | HE | Snap | 56 | 33 | |
48 | I | Aim | 82 | 80 | |
Heavy Cannon | 56 | AP | Auto | NA | NA |
52 | HE | Snap | 60 | 33 | |
60 | I | Aim | 90 | 80 | |
Rocket Launcher | 75 | HE | Auto | NA | NA |
100 | HE | Snap | 55 | 45 | |
90 | I | Aim | 110 | 75 | |
Laser Pistol | 46 | Las | Auto | 28 | 25 |
Snap | 40 | 20 | |||
Aim | 68 | 55 | |||
Laser Rifle | 60 | Las | Auto | 46 | 34 |
Snap | 65 | 25 | |||
Aim | 100 | 50 | |||
Heavy Laser | 85 | Las | Auto | NA | NA |
Snap | 50 | 33 | |||
Aim | 84 | 75 | |||
Plasma Pistol | 52 | Pla | Auto | 50 | 30 |
Snap | 65 | 30 | |||
Aim | 85 | 60 | |||
Plasma Rifle | 80 | Pla | Auto | 55 | 36 |
Snap | 86 | 30 | |||
Aim | 100 | 60 | |||
Heavy Plasma | 115 | Pla | Auto | 50 | 35 |
Snap | 75 | 30 | |||
Aim | 110 | 60 | |||
Small Launcher | 90 | Stu | Auto | NA | NA |
Snap | 65 | 40 | |||
Aim | 110 | 75 | |||
Blaster Launcher | 200 | HE | Auto | NA | NA |
Snap | NA | NA | |||
Aim | 120 | 80 |
I just reused a bit of the code I made for the UFO Aftermath weapons at StrategyCore. I suggest we use the same format as that page. (Why reinvent the wheel?) Granted, this table isn't as condensed but it at least it is organized. Also, I didn't add any other stats to it. No time right now, but tomorrow maybe. --Zombie 21:28, 25 October 2007 (PDT)
- O! M! G! -- You didn't do this by hand did you? It has indeed become much prettier. However, I don't agree with the way you arranged the auto/snap/aimed stats. Having one line per weapon and all data sorted in columns allows for easier comparison, which was the prime reason why I started a table in the first place. First glance issues are also the reason why I prefer a dash over "NA". Hmm. It just changed the header first, did it, my precious? Let uss ssssee...
Weapon | Damage | Acc | ura | cy | TUs | Rounds per Clip | ||
---|---|---|---|---|---|---|---|---|
Pistol | 26 AP | 60 | -- | 78 | 18 | -- | 30 | 12 |
Rifle | 30 AP | 60 | 35 | 110 | 25 | 35 | 80 | 20 |
Laser Pistol | 46 Las | 40 | 28 | 68 | 20 | 25 | 55 | ∞ |
Laser Rifle | 60 Las | 65 | 46 | 100 | 25 | 34 | 50 | ∞ |
Heavy Laser | 85 Las | 50 | -- | 84 | 33 | -- | 75 | ∞ |
Plasma Pistol | 52 Pla | 65 | 50 | 85 | 30 | 30 | 60 | 26 |
Plasma Rifle | 80 Pla | 86 | 55 | 100 | 30 | 36 | 60 | 28 |
Heavy Plasma | 115 Pla | 75 | 50 | 110 | 30 | 35 | 60 | 35 |
Heavy Cannon | 56 AP 52 HE 60 In |
60 | -- | 90 | 33 | -- | 80 | 6 |
Auto Cannon | 42 AP 44HE 48 In |
56 | 32 | 82 | 33 | 40 | 80 | 14 |
Rocket Launcher | 75 HE 100HE 90 In |
55 | -- | 115 | 45 | -- | 75 | 1 |
Small Launcher | 90 Stun | 65 | -- | 110 | 40 | -- | 75 | 1 |
Blaster Launcher | 200 HE | -- | -- | 120 | -- | -- | 80 | 1 |
Not better than before, under "first glance comparison" aspects. Even if I could make rowspan work on headers. --Schnobs
Which weapons are two-handed?
Frankly, I don't know exactly which weapons are two-handed, as related to the accuracy penalty. This information would best go either in each weapon page, or here on a weapon list.