Difference between revisions of "Talk:XcomUtil"
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---[[User:MikeTheRed|MikeTheRed]] 20:16, 9 Nov 2005 (PST) | ---[[User:MikeTheRed|MikeTheRed]] 20:16, 9 Nov 2005 (PST) | ||
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+ | == Difficulty Bug == | ||
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+ | Unfortunately, no. For the PC, the difficutly bug is only officially fixed in the Windows port - or as I like to call it, 1.4ce. | ||
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+ | - [[User:219.88.27.66|219.88.27.66]] |
Revision as of 04:29, 10 November 2005
There's still a lot more stuff that could be added here. Also, I've never used some of the flags mentioned, especially those concerning Geoscape/Game executable. More info from those who have used them would be nice.
Hobbes 07:56, 9 Nov 2005 (PST)
are there any standalone patches the fix the difficulty bug, or does one just copy over the geoscape.exe file to a new Xcom folder once its patched by using XcomUtil 9becuase of no other alternatives... as you can see, I'm not a fan of it).
I don't know about any patches that fix the difficulty bug. BladefireLight has made a patch that changes the craft back to their original configuration. It can be found here at the XcomUtil forums
Hobbes 18:59, 9 Nov 2005 (PST)
The difficulty bug is only found in XCOM 1.0, and is fixed with the XCOM 1.4 patch, isn't it?
---MikeTheRed 20:16, 9 Nov 2005 (PST)
Difficulty Bug
Unfortunately, no. For the PC, the difficutly bug is only officially fixed in the Windows port - or as I like to call it, 1.4ce.