Difference between revisions of "Tank/Cannon"
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| colspan = "3" | <small>Numbers in parenthesis are the actual values after modified by the chassis' abilities. <br />Actual costs are in fixed [[
| colspan = "3" | <small>Numbers in parenthesis are the actual values after modified by the chassis' abilities. <br />Actual costs are in fixed [[Time ]]</small>
Revision as of 04:23, 2 January 2009
The Tank/Cannon carries (unsurprisingly) a cannon that fires powerful armour-piercing rounds. Up to 30 rounds can be loaded for a single mission.
While it is universally considered to be the least exceptional of all the HWPs, the Tank/Cannon can still surpass the Tank/Rocket Launcher on occasion during the early stages of a campaign against enemy Terror Units that are resistant to high explosive attacks.
In particular, the heavily armoured Cyberdiscs and Chryssalids. As the Tank/Rocket Launcher only carries a small supply of rockets, X-COM commanders tend to end up with rocket tanks stranded in the field with no means of defending itself. A single cannon tank can often deal with several Cyberdiscs or Chryssalids without spending all of its cannon shells.
Unlike the Tank/Rocket Launcher, which can still be useful in later stages of the campaign against most lightly armoured enemies, the Tank/Cannon is immediately outclassed by the Tank/Laser Cannon and the Hovertank/Plasma. Until then, its main function is to fill in any voids that the Tank/Rocket Launcher leaves behind.
|Tracked Tank Specs|
|Cannon Turret Specifications|
|Type||HWP Cannon Shells|
|Damage||60 Armour Piercing|
|Numbers in parenthesis are the actual values after modified by the chassis' abilities. |
Actual costs are in fixed Time Units