Difference between revisions of "Tank/Cannon"
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+ | {{HWPturret |
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+ | | type=Cannon |
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+ | | stowage=30 |
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+ | | acquisition=Purchase |
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+ | | buyprice=200 |
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+ | | sellprice=100 |
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+ | | aimedaccuracy=90 |
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+ | | adjaimedaccuracy=54 |
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+ | | aimedcost=80 |
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+ | | aimedTU=56 |
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+ | | snapaccuracy=60 |
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+ | | adjsnapaccuracy=36 |
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+ | | snapcost=33 |
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+ | | snapTU=23 |
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− | {| {{stdTable }} |
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− | |- {{stdTable Heading}} |
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− | | colspan = "3" | '''Cannon Turret Specifications''' |
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− | |- |
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− | | colspan = "3" {{stdTable Sub Heading}} | '''Ammunition''' |
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− | |- |
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− | |- |
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− | |- |
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− | | Rounds || '''30''' |
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− | |- |
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− | | Purchase Price || '''$200''' |
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− | |- |
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− | | Sale Price || '''$100''' |
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− | |- {{stdTable Sub Heading}} |
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− | | '''Firing Modes''' |
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− | | Accuracy |
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− | | Cost |
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− | |- |
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− | | Aimed |
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− | | '''90%'''(54%) |
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− | | '''80%'''(56) |
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− | |- |
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− | | Snap |
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− | | '''60%'''(36%) |
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− | | '''33%'''(23) |
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− | |- |
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− | | Auto || '''n/a''' || '''n/a''' |
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− | |- |
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− | | |
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− | |- |
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− | | colspan = "3" | <small>Numbers in parenthesis are the actual values after modified by the chassis' abilities. <br />Actual costs are in fixed [[Time Units]]</small> |
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== See Also == |
== See Also == |
Revision as of 00:13, 8 March 2011
The Tank/Cannon is the first of two HWPs available to new X-COM Commanders.
The Tank/Cannon carries a cannon that fires powerful armour-piercing rounds. Up to 30 rounds can be loaded for a single mission.
While it is universally considered to be the least exceptional of all the HWPs, the Tank/Cannon can still surpass the Tank/Rocket Launcher for ammunition longevity. Particularly when combating Cyberdiscs. Where a Tank/Rocket Launcher will rapidly deplete its ammo after combating a few of these enemies, the Tank/Cannon will often have ample supplies of ammunition left over to take down several more.
Unlike the Tank/Rocket Launcher, which can still be useful in later stages of the campaign, the Tank/Cannon is immediately outclassed by the Tank/Laser Cannon and the Hovertank/Plasma. Until then, its main function is to fill in any voids that the Tank/Rocket Launcher leaves behind.
This weapons system is used in UFO: Enemy Unknown. In Terror from the Deep, the Coelacanth/G. Cannon is the equivalent.
Vital Statistics
Cost: | $420,000 |
Tracked Tank Specs | |
Time Units | 70 |
Health | 90 |
Energy | 100 |
Bravery | 110 |
Reactions | 20 |
Firing Accuracy | 60 |
Throwing Accuracy | 0 |
Strength | 60 |
Psionic Strength | 100 |
Psionic Skill | 0 |
Armour | |
Front | 90 |
Left/Right | 75 |
Rear | 60 |
Under | 60 |
Cannon Turret Specifications | ||
Ammunition | ||
Type | HWP Cannon Shells | |
Damage | 60 Armour Piercing | |
Rounds | 30 | |
Purchase Price | $200 | |
Sale Price | $100 | |
Firing Modes | Accuracy | Cost |
Aimed | 90%(54%) | 80%(56) |
Snap | 60%(36%) | 33%(23) |
Numbers in parenthesis are the actual values after modified by the chassis' abilities. Actual costs are in fixed Time Units |