Difference between revisions of "Tank/Cannon"
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== General Information == | == General Information == | ||
− | This is | + | This is one of the first two [[HWP]]s available to new [[X-COM]] Commanders, and also the least remarkable. |
− | The Tank/Cannon | + | The Tank/Cannon carries (unsurprisingly) a cannon that fires powerful armour-piercing rounds. Up to 30 rounds can be loaded for a single mission. |
+ | |||
+ | While it is universally considered to be the least unexceptional of all the [[HWP]]s, the Tank/Cannon can still surpass the [[Tank/Rocket Launcher]] on occasion during the early stages of a campaign against enemy [[Terror Units]] that are resistant to high explosive attacks. | ||
+ | |||
+ | In particular, the heavily armoured [[Cyberdisc]]s and [[Chryssalid]]s. As the [[Tank/Rocket Launcher]] only carries a small supply of rockets, [[X-COM]] commanders tend to end up with rocket tanks stranded in the field with no means of defending itself. A single cannon tank can often deal with several [[Cyberdisc]]s or [[Chryssalid]]s without running out of shells. | ||
+ | |||
+ | Unlike the [[Tank/Rocket Launcher]], which can still be useful in later stages of the campaign against most lightly armoured enemies, the Tank/Cannon is immediately outclassed by the [[Tank/Laser Cannon]] and the [[Hovertank/Plasma]]. Until then, its main function is to fill in any voids that the [[Tank/Rocket]] leaves behind. | ||
== Vital Statistics == | == Vital Statistics == |
Revision as of 06:20, 4 March 2005
General Information
This is one of the first two HWPs available to new X-COM Commanders, and also the least remarkable.
The Tank/Cannon carries (unsurprisingly) a cannon that fires powerful armour-piercing rounds. Up to 30 rounds can be loaded for a single mission.
While it is universally considered to be the least unexceptional of all the HWPs, the Tank/Cannon can still surpass the Tank/Rocket Launcher on occasion during the early stages of a campaign against enemy Terror Units that are resistant to high explosive attacks.
In particular, the heavily armoured Cyberdiscs and Chryssalids. As the Tank/Rocket Launcher only carries a small supply of rockets, X-COM commanders tend to end up with rocket tanks stranded in the field with no means of defending itself. A single cannon tank can often deal with several Cyberdiscs or Chryssalids without running out of shells.
Unlike the Tank/Rocket Launcher, which can still be useful in later stages of the campaign against most lightly armoured enemies, the Tank/Cannon is immediately outclassed by the Tank/Laser Cannon and the Hovertank/Plasma. Until then, its main function is to fill in any voids that the Tank/Rocket leaves behind.
Vital Statistics
Cost: | $420,000 |
Time Units: | 70 |
Health: | 90 |
Front Armour: | 90 |
Left/Right Armour: | 75 |
Rear Armour: | 60 |
Under Armour: | 60 |
Weapon: | Cannon |
Weapon Power: | 60 (Armour-Piercing) |
Ammunition Type: | HWP Cannon Rounds |
Rounds Required: | 30 |
Cost/round: | $200 |