Difference between revisions of "Tank/Cannon"

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The Tank/Cannon carries (unsurprisingly) a cannon that fires powerful [[Weapons (UFO Defense)#Armour-Piercing|armour-piercing]] rounds. Up to 30 rounds can be loaded for a single mission.
 
The Tank/Cannon carries (unsurprisingly) a cannon that fires powerful [[Weapons (UFO Defense)#Armour-Piercing|armour-piercing]] rounds. Up to 30 rounds can be loaded for a single mission.
  
While it is universally considered to be the least exceptional of all the [[:Category:Heavy Weapons Platforms|HWP]]s, the Tank/Cannon can still surpass the [[Tank/Rocket Launcher]] on occasion during the early stages of a campaign against enemy [[Terror Units (UFO Defense)|Terror Units]] that are resistant to [[High Explosive|high explosive]] attacks.  
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While it is universally considered to be the least exceptional of all the [[:Category:Heavy Weapons Platforms|HWP]]s, the Tank/Cannon can still surpass the [[Tank/Rocket Launcher]] on occasion during the early stages of a campaign against enemy [[Terror Units]] that are resistant to [[High Explosive|high explosive]] attacks.  
  
 
In particular, the heavily armoured [[Cyberdisc]]s and [[Chryssalid]]s. As the [[Tank/Rocket Launcher]] only carries a small supply of rockets, [[X-COM]] commanders tend to end up with rocket tanks stranded in the field with no means of defending itself. A single cannon tank can often deal with several [[Cyberdisc]]s or [[Chryssalid]]s without spending all of its cannon shells.  
 
In particular, the heavily armoured [[Cyberdisc]]s and [[Chryssalid]]s. As the [[Tank/Rocket Launcher]] only carries a small supply of rockets, [[X-COM]] commanders tend to end up with rocket tanks stranded in the field with no means of defending itself. A single cannon tank can often deal with several [[Cyberdisc]]s or [[Chryssalid]]s without spending all of its cannon shells.  

Revision as of 21:57, 1 February 2007

Tank Turret

This is one of the first two HWPs available to new X-COM Commanders, and also the least remarkable.

The Tank/Cannon carries (unsurprisingly) a cannon that fires powerful armour-piercing rounds. Up to 30 rounds can be loaded for a single mission.

While it is universally considered to be the least exceptional of all the HWPs, the Tank/Cannon can still surpass the Tank/Rocket Launcher on occasion during the early stages of a campaign against enemy Terror Units that are resistant to high explosive attacks.

In particular, the heavily armoured Cyberdiscs and Chryssalids. As the Tank/Rocket Launcher only carries a small supply of rockets, X-COM commanders tend to end up with rocket tanks stranded in the field with no means of defending itself. A single cannon tank can often deal with several Cyberdiscs or Chryssalids without spending all of its cannon shells.

Unlike the Tank/Rocket Launcher, which can still be useful in later stages of the campaign against most lightly armoured enemies, the Tank/Cannon is immediately outclassed by the Tank/Laser Cannon and the Hovertank/Plasma. Until then, its main function is to fill in any voids that the Tank/Rocket Launcher leaves behind.

Vital Statistics

Cost:$420,000


Tracked Tank Specs
Time Units 70
Health 90
Energy 100
Bravery 110
Reactions 20
Firing Accuracy 60
Throwing Accuracy 0
Strength 60
Psionic Strength 100
Psionic Skill 0
Armour
Front 90
Left/Right 75
Rear 60
Under 60


Cannon Turret Specifications
Ammunition
Type HWP Cannon Shells
Damage 60 Armour Piercing
Rounds 30
Purchase Price $200
Sale Price $100
Firing Modes Accuracy Cost
Aimed 90%(54%) 80%(56)
Snap 60%(36%) 33%(23)
Auto n/a n/a
 
Numbers in parenthesis are the actual values after modified by the chassis' abilities.
Actual costs are in fixed Time Units

See Also

Tracked Tank Stats