Difference between revisions of "Tank/Cannon"

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== General Information ==
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[[Image:tank_cannon.png|right| Tank/Cannon]]
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[[Image:BIGOBS40.GIF|right|thumb|64 px|Tank Turret]]
 
[[Image:BIGOBS40.GIF|right|thumb|64 px|Tank Turret]]
This is one of the first two [[:Category:Heavy Weapons Platforms|HWP]]s available to new [[X-COM]] Commanders, and also the least remarkable.
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The Tank/Cannon is the first of two [[:Category:Heavy Weapons Platforms|HWP]]s available to new [[X-COM]] Commanders.  
  
The Tank/Cannon carries (unsurprisingly) a cannon that fires powerful [[Weapons#Armour-Piercing|armour-piercing]] rounds. Up to 30 rounds can be loaded for a single mission.
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The Tank/Cannon carries a cannon that fires powerful [[Weapons#Armour-Piercing|armour-piercing]] rounds. Up to 30 rounds can be loaded for a single mission.
  
While it is universally considered to be the least exceptional of all the [[:Category:Heavy Weapons Platforms|HWP]]s, the Tank/Cannon can still surpass the [[Tank/Rocket Launcher]] on occasion during the early stages of a campaign against enemy [[Terror Units]] that are resistant to [[High Explosive|high explosive]] attacks.  
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While it is universally considered to be the least exceptional of all the [[:Category:Heavy Weapons Platforms|HWP]]s, the Tank/Cannon can still surpass the [[Tank/Rocket Launcher]] for ammunition longevity. Particularly when combating [[Cyberdisc]]s. Where a Tank/Rocket Launcher will rapidly deplete its ammo after combating a few of these enemies, the Tank/Cannon will often have ample supplies of ammunition left over to take down several more.  
  
In particular, the heavily armoured [[Cyberdisc]]s and [[Chryssalid]]s. As the [[Tank/Rocket Launcher]] only carries a small supply of rockets, [[X-COM]] commanders tend to end up with rocket tanks stranded in the field with no means of defending itself. A single cannon tank can often deal with several [[Cyberdisc]]s or [[Chryssalid]]s without spending all of its cannon shells.
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Unlike the [[Tank/Rocket Launcher]], which can still be useful in later stages of the campaign, the Tank/Cannon is immediately outclassed by the [[Tank/Laser Cannon]] and the [[Hovertank/Plasma]]. Until then, its main function is to fill in any voids that the [[Tank/Rocket Launcher]] leaves behind.
 
 
Unlike the [[Tank/Rocket Launcher]], which can still be useful in later stages of the campaign against most lightly armoured enemies, the Tank/Cannon is immediately outclassed by the [[Tank/Laser Cannon]] and the [[Hovertank/Plasma]]. Until then, its main function is to fill in any voids that the [[Tank/Rocket Launcher]] leaves behind.
 
  
 
== Vital Statistics ==
 
== Vital Statistics ==
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== See Also ==
 
== See Also ==
[[Template: Tracked Tank Stats | Tracked Tank Stats]]
 
 
  
 
{{Equipment (UFO Defense) Navbar}}
 
{{Equipment (UFO Defense) Navbar}}
 
[[Category:Heavy Weapons Platforms]]
 
[[Category:Heavy Weapons Platforms]]

Revision as of 06:47, 23 March 2009

General Information

Tank/Cannon
Tank Turret

The Tank/Cannon is the first of two HWPs available to new X-COM Commanders.

The Tank/Cannon carries a cannon that fires powerful armour-piercing rounds. Up to 30 rounds can be loaded for a single mission.

While it is universally considered to be the least exceptional of all the HWPs, the Tank/Cannon can still surpass the Tank/Rocket Launcher for ammunition longevity. Particularly when combating Cyberdiscs. Where a Tank/Rocket Launcher will rapidly deplete its ammo after combating a few of these enemies, the Tank/Cannon will often have ample supplies of ammunition left over to take down several more.

Unlike the Tank/Rocket Launcher, which can still be useful in later stages of the campaign, the Tank/Cannon is immediately outclassed by the Tank/Laser Cannon and the Hovertank/Plasma. Until then, its main function is to fill in any voids that the Tank/Rocket Launcher leaves behind.

Vital Statistics

Cost:$420,000


Tracked Tank Specs
Time Units 70
Health 90
Energy 100
Bravery 110
Reactions 20
Firing Accuracy 60
Throwing Accuracy 0
Strength 60
Psionic Strength 100
Psionic Skill 0
Armour
Front 90
Left/Right 75
Rear 60
Under 60


Cannon Turret Specifications
Ammunition
Type HWP Cannon Shells
Damage 60 Armour Piercing
Rounds 30
Purchase Price $200
Sale Price $100
Firing Modes Accuracy Cost
Aimed 90%(54%) 80%(56)
Snap 60%(36%) 33%(23)
Auto n/a n/a
 
Numbers in parenthesis are the actual values after modified by the chassis' abilities.
Actual costs are in fixed Time Units

See Also

UFO Badge X-COM: Enemy Unknown/UFO Defense: Equipment
Armour: CoverallsPersonal ArmourPower SuitFlying Suit
Weapons: PistolRifleHeavy CannonAuto-CannonRocket LauncherStun Rod
GrenadeProximity GrenadeHigh ExplosiveLaser PistolLaser RifleHeavy Laser
Plasma PistolPlasma RifleHeavy PlasmaAlien GrenadeSmall LauncherBlaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
HWPs: Tank/CannonTank/Rocket LauncherTank/Laser CannonHovertank/PlasmaHovertank/Launcher
Data Item WeightsAlien Weapon Loadouts • Armour Damage Modifiers