Difference between revisions of "Tank/Cannon"

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(Standardizing HWP layout using modified table)
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<tr><td>Cost/round:</td><td>$200</td></tr>
 
<tr><td>Cost/round:</td><td>$200</td></tr>
 
</table>
 
</table>
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{| style = "border-collapse: collapse; border: 1px gray solid;"
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|- style = "background: gray; color:white;"
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| colspan = "3" | '''Cannon Turret Specifications'''
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|-
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| colspan = "3" style = "background:silver; color:white" | '''Ammunition'''
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|-
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| Type || '''HWP Cannon Shells'''
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|-
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| Damage || '''60 Armour Piercing'''
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|-
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| Rounds || '''30'''
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|-
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| Purchase Price || '''$200'''
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|-
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| Sale Price || '''$100'''
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|- style = "background:silver; color:white"
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| '''Firing Modes'''
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| Accuracy
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| Cost
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|-
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| Aimed
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| '''90%'''(54%)
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| '''80%'''(56)
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|-
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| Snap
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| '''60%'''(36%)
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| '''33%'''(23)
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|-
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| Auto || '''n/a''' || '''n/a'''
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|-
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| &nbsp;
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|-
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| colspan = "3" | <small>Numbers in parenthesis are the actual values after modified by the chassis' abilities. <br />Actual costs are in fixed [[TU|Time Unit]]s</small>
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|}
  
 
== See Also ==
 
== See Also ==
 
[[Category:Heavy Weapons Platforms]]
 
[[Category:Heavy Weapons Platforms]]

Revision as of 20:22, 9 December 2005

General Information

This is one of the first two HWPs available to new X-COM Commanders, and also the least remarkable.

The Tank/Cannon carries (unsurprisingly) a cannon that fires powerful armour-piercing rounds. Up to 30 rounds can be loaded for a single mission.

While it is universally considered to be the least exceptional of all the HWPs, the Tank/Cannon can still surpass the Tank/Rocket Launcher on occasion during the early stages of a campaign against enemy Terror Units that are resistant to high explosive attacks.

In particular, the heavily armoured Cyberdiscs and Chryssalids. As the Tank/Rocket Launcher only carries a small supply of rockets, X-COM commanders tend to end up with rocket tanks stranded in the field with no means of defending itself. A single cannon tank can often deal with several Cyberdiscs or Chryssalids without spending all of its cannon shells.

Unlike the Tank/Rocket Launcher, which can still be useful in later stages of the campaign against most lightly armoured enemies, the Tank/Cannon is immediately outclassed by the Tank/Laser Cannon and the Hovertank/Plasma. Until then, its main function is to fill in any voids that the Tank/Rocket Launcher leaves behind.

Vital Statistics

Cost:$420,000
Time Units:70
Health:90
Front Armour:90
Left/Right Armour:75
Rear Armour:60
Under Armour:60
Weapon:Cannon
Weapon Power:60 (Armour-Piercing)
Ammunition Type:HWP Cannon Rounds
Rounds Required:30
Cost/round:$200
Cannon Turret Specifications
Ammunition
Type HWP Cannon Shells
Damage 60 Armour Piercing
Rounds 30
Purchase Price $200
Sale Price $100
Firing Modes Accuracy Cost
Aimed 90%(54%) 80%(56)
Snap 60%(36%) 33%(23)
Auto n/a n/a
 
Numbers in parenthesis are the actual values after modified by the chassis' abilities.
Actual costs are in fixed Time Units

See Also