Difference between revisions of "Tank/Laser Cannon"

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[[Image:tank_laser_cannon.png|right|Tank/Laser Cannon]]
 
[[Image:BIGOBS54.GIF|right|thumb|64 px|Tank Turret]]
 
[[Image:BIGOBS54.GIF|right|thumb|64 px|Tank Turret]]
The '''Laser Cannon tank''' uses the same tracked tank chassis used by the [[Tank/Rocket Launcher|rocket]] and [[Tank/Cannon|cannon]] tanks.   It is therefore not as fast or well-armored as [[Hovertank/Plasma|Plasma]] or [[Hovertank/Launcher|Launcher]] hovertanks.
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The Tank/Laser Cannon is the first of the tanks that must be manufactured, or third in the [[Heavy Weapons Platforms|HWP]] hierarchy. It is a byproduct derived from the technologies used in the [[Firestorm]] and craft mounted [[Laser Cannon]].  
  
It does, however, have a much more powerful weapon than the other tracked tanks, equal in power to the Plasma hovertank's weapon. Additionally, it is the most effective weapon in the game (short of [[Blaster Bomb]]s) against [[Sectopod]]s, due to their vulnerability to lasers.
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Though it borrows the old tracked tank torso, and suffers from the same limitations, it is fitted with a much more powerful variant of the [[Heavy Laser]] that is equal in strength to the [[Hovertank/Plasma]]'s turret. It is therefore the most powerful tracked tank available and a most potent weapon against [[Sectopod]]s.
  
Laser tanks also have an effectively unlimited supply of ammunition (255 shots, recharged for free after every battle)Their high damage gives them a 4.55% chance of breaching an inner UFO wall, giving them a potentially useful role as a low-cost breaching weapon (see [[Destroying Terrain]] for more details).
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The turret has a limit of 255 shots, but is recharged for free after every battle.  The high damage gives a 4.55% chance of breaching an inner UFO wall, giving them a potentially useful role as a low-cost breaching weapon (see [[Destroying Terrain]] for more details).
  
Laser tanks can be produced much earlier in the game than the more-advanced hovertanks, and cost about the same as other track-based tanks.  However, they must be produced in a [[workshop]], not bought, and like other tanks, take up 25 workshop spaces.  Due to the high workshop space overhead, one laser tank takes about two days to produce in a single workshop but only 18 hours to produce if two workshops are available. The hovertanks take about as long to produce but cost about twice as much and require [[Elerium-115]] to produce.
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Tank/Laser Cannons can be produced at a significantly lower cost than the more-advanced hovertanks, and do not require [[Elerium]] in their manufacture.  However, they must be produced in a [[workshop]], not bought, and like the Hovertanks, incur a 25 workshop space overhead.  
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While not as immediately accessible as the standard tanks, the Tank/Laser Cannon are good for mass-produce production - whether for general use or for replacing fallen tanks - while still retaining high firepower. The slightly higher cost over conventional tanks is offset through the lack of ammunition costs
  
 
== Vital Statistics ==  
 
== Vital Statistics ==  
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* Tank/Heavy Lasers have the strongest Laser weapons in the game. This can have all the difference on Ethereal Alien Base Attacks on harder difficulty levels as they are the natural enemy of the [[Sectopod]].
 
* Tank/Heavy Lasers have the strongest Laser weapons in the game. This can have all the difference on Ethereal Alien Base Attacks on harder difficulty levels as they are the natural enemy of the [[Sectopod]].
 
* The laser cannon can penetrate UFO inner walls approximately 4.5% of the time.  See [[Destroying Terrain]] for more information.
 
* The laser cannon can penetrate UFO inner walls approximately 4.5% of the time.  See [[Destroying Terrain]] for more information.
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* Like all the advanced tanks, no research topic needs to be prompted to get the Tank/Laser Cannon. While probably a side-effect of doodles in the margins, it is most definitely a side product of the Firestorm and related craft weapon technology. More time may have been spent on the improved laser weapon due to the lack in foresight in recycling the old tank torso. 
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== See Also ==
 
== See Also ==
[[Template: Tracked Tank Stats | Tracked Tank Stats]]
 
 
  
 
{{Equipment (UFO Defense) Navbar}}
 
{{Equipment (UFO Defense) Navbar}}
 
[[Category:Heavy Weapons Platforms]]
 
[[Category:Heavy Weapons Platforms]]

Revision as of 07:46, 23 March 2009

Tank/Laser Cannon
Tank Turret

The Tank/Laser Cannon is the first of the tanks that must be manufactured, or third in the HWP hierarchy. It is a byproduct derived from the technologies used in the Firestorm and craft mounted Laser Cannon.

Though it borrows the old tracked tank torso, and suffers from the same limitations, it is fitted with a much more powerful variant of the Heavy Laser that is equal in strength to the Hovertank/Plasma's turret. It is therefore the most powerful tracked tank available and a most potent weapon against Sectopods.

The turret has a limit of 255 shots, but is recharged for free after every battle. The high damage gives a 4.55% chance of breaching an inner UFO wall, giving them a potentially useful role as a low-cost breaching weapon (see Destroying Terrain for more details).

Tank/Laser Cannons can be produced at a significantly lower cost than the more-advanced hovertanks, and do not require Elerium in their manufacture. However, they must be produced in a workshop, not bought, and like the Hovertanks, incur a 25 workshop space overhead.

While not as immediately accessible as the standard tanks, the Tank/Laser Cannon are good for mass-produce production - whether for general use or for replacing fallen tanks - while still retaining high firepower. The slightly higher cost over conventional tanks is offset through the lack of ammunition costs

Vital Statistics

Cost:Manufacture only. $500,000
Manufacturing Requirements:1200 Engineer hours
Research Requirements:Laser Cannon
Tracked Tank Specs
Time Units 70
Health 90
Energy 100
Bravery 110
Reactions 20
Firing Accuracy 60
Throwing Accuracy 0
Strength 60
Psionic Strength 100
Psionic Skill 0
Armour
Front 90
Left/Right 75
Rear 60
Under 60


Laser Turret Specifications
Ammunition
Type Laser Beam
Damage 110 Laser
Rounds 255
Purchase Price Free
Sale Price n/a
Firing Modes Accuracy Cost
Aimed 85%(51%) 75%(52)
Snap 50%(30%) 33%(23)
Auto n/a n/a
 
Numbers in parenthesis are the actual values after modified by the chassis' abilities.
Actual costs are in fixed Time Units

Notes

  • Tank/Heavy Lasers have the strongest Laser weapons in the game. This can have all the difference on Ethereal Alien Base Attacks on harder difficulty levels as they are the natural enemy of the Sectopod.
  • The laser cannon can penetrate UFO inner walls approximately 4.5% of the time. See Destroying Terrain for more information.
  • Like all the advanced tanks, no research topic needs to be prompted to get the Tank/Laser Cannon. While probably a side-effect of doodles in the margins, it is most definitely a side product of the Firestorm and related craft weapon technology. More time may have been spent on the improved laser weapon due to the lack in foresight in recycling the old tank torso.


See Also

UFO Badge X-COM: Enemy Unknown/UFO Defense: Equipment
Armour: CoverallsPersonal ArmourPower SuitFlying Suit
Weapons: PistolRifleHeavy CannonAuto-CannonRocket LauncherStun Rod
GrenadeProximity GrenadeHigh ExplosiveLaser PistolLaser RifleHeavy Laser
Plasma PistolPlasma RifleHeavy PlasmaAlien GrenadeSmall LauncherBlaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
HWPs: Tank/CannonTank/Rocket LauncherTank/Laser CannonHovertank/PlasmaHovertank/Launcher
Data Item WeightsAlien Weapon Loadouts • Armour Damage Modifiers