Difference between revisions of "Tank/Laser Cannon"
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<tr><td>Rear Armour:</td><td>60</td></tr> | <tr><td>Rear Armour:</td><td>60</td></tr> | ||
<tr><td>Under Armour:</td><td>60</td></tr> | <tr><td>Under Armour:</td><td>60</td></tr> | ||
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| Rounds || '''255''' | | Rounds || '''255''' | ||
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− | | Purchase Price || ''' | + | | Purchase Price || '''Free''' |
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| Sale Price || '''n/a''' | | Sale Price || '''n/a''' |
Revision as of 21:28, 9 December 2005
General Information
The laser cannon tank uses a replica of the same tracked tank chassis used by the rocket and cannon tanks. Therefore it suffers the same limitations as the two earlier tanks.
The laser tank is vastly superior in that it has a high powered variation of the heavy laser mounted onto its turret. It is far more powerful and efficient than the handheld variant. However, unlike the handheld, it comes with a high capacity but ultimately limited supply of ammunition.
Unfortunately, by the time the laser tank finally becomes available, Commanders will already have almost immediate access to the plasma hovertank, making the laser tank obsolete. Resources-wise, the laser tank is cheaper and easier to produce than the plasma hovertank as it is not reliant on any exotic alien materials. The choice between the two tanks then becomes a quantity versus quality issue. Laser tanks make better sacrificial tanks than hovertanks in general due to the costs involved.
The laser tank is one of the most powerful weapons to use against enemy Sectopods. Many commanders keep them on hand exclusively for anti-Sectopod work.
In summary, the Laser Tank is a cheap and moderately powerful tank.
Vital Statistics
Cost: | Manufacture only. $500,000 |
Manufacturing Requirements: | 1200 Engineer hours |
Research Requirements: | Laser Cannon |
Time Units: | 70 |
Health: | 90 |
Front Armour: | 90 |
Left/Right Armour: | 75 |
Rear Armour: | 60 |
Under Armour: | 60 |
Laser Turret Specifications | ||
Ammunition | ||
Type | Laser Beam | |
Damage | 110 Laser | |
Rounds | 255 | |
Purchase Price | Free | |
Sale Price | n/a | |
Firing Modes | Accuracy | Cost |
Aimed | 85%(51%) | 75%(52) |
Snap | 50%(30%) | 33%(23) |
Auto | n/a | n/a |
Numbers in parenthesis are the actual values after modified by the chassis' abilities. Actual costs are in fixed Time Units |