Difference between revisions of "Tank/Laser Cannon"

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m (More standardizing, added manufacturing parts)
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<tr><td>Rear Armour:</td><td>60</td></tr>
 
<tr><td>Rear Armour:</td><td>60</td></tr>
 
<tr><td>Under Armour:</td><td>60</td></tr>
 
<tr><td>Under Armour:</td><td>60</td></tr>
<tr><td>Weapon/Damage Type:</td><td>Laser</td></tr>
 
<tr><td>Weapon Power:</td><td>110 (Laser)</td></tr>
 
<tr><td>Ammunition Capacity:</td><td>255</td></tr>
 
<tr><td>Ammunition Cost:</td><td>Free</td></tr>
 
 
</table>
 
</table>
  
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| Rounds || '''255'''
 
| Rounds || '''255'''
 
|-
 
|-
| Purchase Price || '''n/a'''
+
| Purchase Price || '''Free'''
 
|-
 
|-
 
| Sale Price || '''n/a'''
 
| Sale Price || '''n/a'''

Revision as of 21:28, 9 December 2005

General Information

The laser cannon tank uses a replica of the same tracked tank chassis used by the rocket and cannon tanks. Therefore it suffers the same limitations as the two earlier tanks.

The laser tank is vastly superior in that it has a high powered variation of the heavy laser mounted onto its turret. It is far more powerful and efficient than the handheld variant. However, unlike the handheld, it comes with a high capacity but ultimately limited supply of ammunition.

Unfortunately, by the time the laser tank finally becomes available, Commanders will already have almost immediate access to the plasma hovertank, making the laser tank obsolete. Resources-wise, the laser tank is cheaper and easier to produce than the plasma hovertank as it is not reliant on any exotic alien materials. The choice between the two tanks then becomes a quantity versus quality issue. Laser tanks make better sacrificial tanks than hovertanks in general due to the costs involved.

The laser tank is one of the most powerful weapons to use against enemy Sectopods. Many commanders keep them on hand exclusively for anti-Sectopod work.

In summary, the Laser Tank is a cheap and moderately powerful tank.

Vital Statistics

Cost:Manufacture only. $500,000
Manufacturing Requirements:1200 Engineer hours
Research Requirements:Laser Cannon
Time Units:70
Health:90
Front Armour:90
Left/Right Armour:75
Rear Armour:60
Under Armour:60
Laser Turret Specifications
Ammunition
Type Laser Beam
Damage 110 Laser
Rounds 255
Purchase Price Free
Sale Price n/a
Firing Modes Accuracy Cost
Aimed 85%(51%) 75%(52)
Snap 50%(30%) 33%(23)
Auto n/a n/a
 
Numbers in parenthesis are the actual values after modified by the chassis' abilities.
Actual costs are in fixed Time Units

See Also