Difference between revisions of "Tank/Laser Cannon"

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== General Information ==
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[[Image:tank_laser_cannon.png|right|framed|Tank/Laser Cannon]]
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[[Image:BIGOBS54.GIF|right|framed|Tank Turret]]
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The Tank/Laser Cannon is the first of the tanks that must be manufactured, or third in the [[Heavy Weapons Platforms|HWP]] hierarchy. It is a byproduct derived from the technologies used in the craft mounted [[Laser Cannon]].
  
The laser cannon tank uses a replica of the same tracked tank chassis used by the rocket and cannon tanks. Therefore it suffers the same limitations as the two earlier tanks.   
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Though it borrows the old tracked tank torso, and suffers from the same limitations, it is fitted with a much more powerful variant of the [[Heavy Laser]] that is equal in strength to the [[Hovertank/Plasma]]'s turret. It is therefore the most powerful tracked tank available and a most potent weapon against aliens.   
  
The laser tank is vastly superior in that it has a high powered variation of the heavy laser mounted onto its turret. It is far more powerful and efficient than the handheld variant. However, unlike the handheld, it comes with a high capacity but ultimately limited supply of ammunition.  
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The turret has a limit of 255 shots, but is recharged for free after every battle. The high damage gives a 4.55% chance of breaching an inner UFO wall, giving them a potentially useful role as a low-cost breaching weapon (see [[Destroying Terrain]] for more details).
  
Unfortunately, by the time the laser tank finally becomes available, Commanders will already have almost immediate access to the [[Hovertank/Plasma|plasma hovertank]], making the laser tank obsolete. Resources-wise, the laser tank is cheaper and easier to produce than the [[Hovertank/Plasma | plasma hovertank]] as it is not reliant on any exotic alien materials. The choice between the two tanks then becomes a quantity versus quality issue. Laser tanks make better sacrificial tanks than hovertanks in general due to the costs involved.  
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Tank/Laser Cannons can be produced at a significantly lower cost than the more-advanced hovertanks, and do not require [[Elerium]] in their manufacture. However, they must be produced in a [[workshop]], not bought, and like the Hovertanks, incur a large workshop space overhead (25 compared to 30 for hovertanks).  
  
The laser tank is one of the most powerful weapons to use against enemy [[Sectopod]]s.  Many commanders keep them on hand exclusively for anti-Sectopod work.
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While not as immediately accessible as the standard tanks, the Tank/Laser Cannon are good for mass-produce production - whether for general use or for replacing fallen tanks - while still retaining high firepower. The slightly higher cost over conventional tanks is offset through the lack of ammunition costs
  
In summary, the Laser Tank is a cheap and moderately powerful tank.
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This weapons system is used in ''[[X-COM|UFO: Enemy Unknown]]''. In ''[[TFTD|Terror from the Deep]]'', the [[Coelacanth/Gauss]] is the equivalent.
  
== Turret Vital Statistics ==  
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== Vital Statistics ==  
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<table>
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<tr><td>Cost:</td><td>Manufacture only. $500,000</td></tr>
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<tr><td>Manufacturing Requirements:</td><td>1200 Engineer hours</td></tr>
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<tr><td>Research Requirements:</td><td>Laser Cannon</td></tr>
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</table>
  
*Damage type: Laser
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{{Tracked Tank Stats }}
*Damage: 110
 
*Ammunition: 255
 
  
Refer to the [[Tank/Cannon| Cannon Tank]] for more information on the tank body.
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{{HWPturret
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| type=Laser
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| ammo=Laser Beam
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| damage=110 Laser
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| stowage=255
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| acquisition=Purchase
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| buyprice=Free
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| sellprice=n/a
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| aimedaccuracy=85
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| adjaimedaccuracy=51
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| aimedcost=75
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| aimedTU=52
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| snapaccuracy=50
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| adjsnapaccuracy=30
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| snapcost=33
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| snapTU=23
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}}
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==Notes==
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* The laser cannon can penetrate UFO inner walls approximately 4.5% of the time.  See [[Destroying Terrain]] for more information.
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* Like all the advanced tanks, no research topic needs to be prompted to get the Tank/Laser Cannon.
  
 
== See Also ==
 
== See Also ==
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{{Equipment (UFO Defense) Navbar}}
 
[[Category:Heavy Weapons Platforms]]
 
[[Category:Heavy Weapons Platforms]]
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[[Category:Research (EU)]]
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[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 03:48, 23 July 2013

Tank/Laser Cannon
Tank Turret

The Tank/Laser Cannon is the first of the tanks that must be manufactured, or third in the HWP hierarchy. It is a byproduct derived from the technologies used in the craft mounted Laser Cannon.

Though it borrows the old tracked tank torso, and suffers from the same limitations, it is fitted with a much more powerful variant of the Heavy Laser that is equal in strength to the Hovertank/Plasma's turret. It is therefore the most powerful tracked tank available and a most potent weapon against aliens.

The turret has a limit of 255 shots, but is recharged for free after every battle. The high damage gives a 4.55% chance of breaching an inner UFO wall, giving them a potentially useful role as a low-cost breaching weapon (see Destroying Terrain for more details).

Tank/Laser Cannons can be produced at a significantly lower cost than the more-advanced hovertanks, and do not require Elerium in their manufacture. However, they must be produced in a workshop, not bought, and like the Hovertanks, incur a large workshop space overhead (25 compared to 30 for hovertanks).

While not as immediately accessible as the standard tanks, the Tank/Laser Cannon are good for mass-produce production - whether for general use or for replacing fallen tanks - while still retaining high firepower. The slightly higher cost over conventional tanks is offset through the lack of ammunition costs

This weapons system is used in UFO: Enemy Unknown. In Terror from the Deep, the Coelacanth/Gauss is the equivalent.

Vital Statistics

Cost:Manufacture only. $500,000
Manufacturing Requirements:1200 Engineer hours
Research Requirements:Laser Cannon
Tracked Tank Specs
Time Units 70
Health 90
Energy 100
Bravery 110
Reactions 20
Firing Accuracy 60
Throwing Accuracy 0
Strength 60
Psionic Strength 100
Psionic Skill 0
Armour
Front 90
Left/Right 75
Rear 60
Under 60
Laser Turret Specifications
Ammunition
Type Laser Beam
Damage 110 Laser
Rounds 255
Purchase Price $Free
Sale Price $n/a
Firing Modes Accuracy Cost
Aimed 85%(51%) 75%(52)
Snap 50%(30%) 33%(23)
Numbers in parenthesis are the actual values after modified by the chassis' abilities.
Actual costs are in fixed Time Units

Notes

  • The laser cannon can penetrate UFO inner walls approximately 4.5% of the time. See Destroying Terrain for more information.
  • Like all the advanced tanks, no research topic needs to be prompted to get the Tank/Laser Cannon.

See Also

UFO Badge X-COM: Enemy Unknown/UFO Defense: Equipment
Armour: CoverallsPersonal ArmourPower SuitFlying Suit
Weapons: PistolRifleHeavy CannonAuto-CannonRocket LauncherStun Rod
GrenadeProximity GrenadeHigh ExplosiveLaser PistolLaser RifleHeavy Laser
Plasma PistolPlasma RifleHeavy PlasmaAlien GrenadeSmall LauncherBlaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
HWPs: Tank/CannonTank/Rocket LauncherTank/Laser CannonHovertank/PlasmaHovertank/Launcher
Data Item WeightsAlien Weapon Loadouts • Armour Damage Modifiers