Difference between revisions of "Tank/Laser Cannon"
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+ | [[Image:tank_laser_cannon.png|right|framed|Tank/Laser Cannon]] |
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− | == General Information == |
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+ | [[Image:BIGOBS54.GIF|right|framed|Tank Turret]] |
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+ | The Tank/Laser Cannon is the first of the tanks that must be manufactured, or third in the [[Heavy Weapons Platforms|HWP]] hierarchy. It is a byproduct derived from the technologies used in the craft mounted [[Laser Cannon]]. |
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+ | Though it borrows the old tracked tank torso, and suffers from the same limitations, it is fitted with a much more powerful variant of the [[Heavy Laser]] that is equal in strength to the [[Hovertank/Plasma]]'s turret. It is therefore the most powerful tracked tank available and a most potent weapon against aliens. |
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− | The laser cannon tank uses a replica of the same tracked tank chassis used by the rocket and cannon tanks. Therefore it suffers the same limitations as the two earlier tanks. |
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+ | The turret has a limit of 255 shots, but is recharged for free after every battle. The high damage gives a 4.55% chance of breaching an inner UFO wall, giving them a potentially useful role as a low-cost breaching weapon (see [[Destroying Terrain]] for more details). |
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− | The laser tank is vastly superior in that it has a high powered variation of the heavy laser mounted onto its turret. It is far more powerful and efficient than the handheld variant. However, unlike the handheld, it comes with a high capacity but ultimately limited supply of ammunition. |
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+ | Tank/Laser Cannons can be produced at a significantly lower cost than the more-advanced hovertanks, and do not require [[Elerium]] in their manufacture. However, they must be produced in a [[workshop]], not bought, and like the Hovertanks, incur a large workshop space overhead (25 compared to 30 for hovertanks). |
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− | Unfortunately, by the time the laser tank finally becomes available, Commanders will already have almost immediate access to the [[Hovertank/Plasma|plasma hovertank]], making the laser tank obsolete. Resources-wise, the laser tank is cheaper and easier to produce than the [[Hovertank/Plasma | plasma hovertank]] as it is not reliant on any exotic alien materials. The choice between the two tanks then becomes a quantity versus quality issue. Laser tanks make better sacrificial tanks than hovertanks in general due to the costs involved. |
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+ | While not as immediately accessible as the standard tanks, the Tank/Laser Cannon are good for mass-produce production - whether for general use or for replacing fallen tanks - while still retaining high firepower. The slightly higher cost over conventional tanks is offset through the lack of ammunition costs |
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− | In summary, the Laser Tank is a cheap and moderately powerful tank. |
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+ | |||
+ | This weapons system is used in ''[[X-COM|UFO: Enemy Unknown]]''. In ''[[TFTD|Terror from the Deep]]'', the [[Coelacanth/Gauss]] is the equivalent. |
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== Vital Statistics == |
== Vital Statistics == |
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{{Tracked Tank Stats }} |
{{Tracked Tank Stats }} |
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+ | {{HWPturret |
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− | |||
+ | | type=Laser |
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− | {| style = "border-collapse: collapse; border: 1px gray solid;" |
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⚫ | |||
− | |- style = "background: gray; color:white;" |
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⚫ | |||
− | | colspan = "3" | '''Laser Turret Specifications''' |
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+ | | stowage=255 |
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− | |- |
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+ | | acquisition=Purchase |
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− | | colspan = "3" style = "background:silver; color:white" | '''Ammunition''' |
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+ | | buyprice=Free |
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− | |- |
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+ | | sellprice=n/a |
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⚫ | |||
+ | | aimedaccuracy=85 |
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− | |- |
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+ | | adjaimedaccuracy=51 |
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⚫ | |||
+ | | aimedcost=75 |
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− | |- |
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+ | | aimedTU=52 |
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− | | Rounds || '''255''' |
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+ | | snapaccuracy=50 |
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− | |- |
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+ | | adjsnapaccuracy=30 |
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− | | Purchase Price || '''Free''' |
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+ | | snapcost=33 |
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− | |- |
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+ | | snapTU=23 |
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− | | Sale Price || '''n/a''' |
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⚫ | |||
− | |- style = "background:silver; color:white" |
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− | | '''Firing Modes''' |
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− | | Accuracy |
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− | | Cost |
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− | |- |
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− | | Aimed |
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− | | '''85%'''(51%) |
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− | | '''75%'''(52) |
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− | |- |
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− | | Snap |
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− | | '''50%'''(30%) |
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− | | '''33%'''(23) |
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− | |- |
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− | | Auto || '''n/a''' || '''n/a''' |
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− | |- |
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− | | |
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− | |- |
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− | | colspan = "3" | <small>Numbers in parenthesis are the actual values after modified by the chassis' abilities. <br />Actual costs are in fixed [[TU|Time Unit]]s</small> |
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⚫ | |||
==Notes== |
==Notes== |
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+ | * The laser cannon can penetrate UFO inner walls approximately 4.5% of the time. See [[Destroying Terrain]] for more information. |
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− | *Tank/Heavy Lasers have the strongest Laser weapons in the game, and trust me when I say that having them makes all the difference on Ethereal Alien Base Attacks on Superhuman. My nemesis, Sectopod, goes down pretty easily here. |
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+ | * Like all the advanced tanks, no research topic needs to be prompted to get the Tank/Laser Cannon. |
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== See Also == |
== See Also == |
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− | [[Template: Tracked Tank Stats | Tracked Tank Stats]] |
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+ | {{Equipment (UFO Defense) Navbar}} |
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[[Category:Heavy Weapons Platforms]] |
[[Category:Heavy Weapons Platforms]] |
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+ | [[Category:Research (EU)]] |
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+ | [[Category:Enemy Unknown/UFO Defense]] |
Latest revision as of 04:48, 23 July 2013
The Tank/Laser Cannon is the first of the tanks that must be manufactured, or third in the HWP hierarchy. It is a byproduct derived from the technologies used in the craft mounted Laser Cannon.
Though it borrows the old tracked tank torso, and suffers from the same limitations, it is fitted with a much more powerful variant of the Heavy Laser that is equal in strength to the Hovertank/Plasma's turret. It is therefore the most powerful tracked tank available and a most potent weapon against aliens.
The turret has a limit of 255 shots, but is recharged for free after every battle. The high damage gives a 4.55% chance of breaching an inner UFO wall, giving them a potentially useful role as a low-cost breaching weapon (see Destroying Terrain for more details).
Tank/Laser Cannons can be produced at a significantly lower cost than the more-advanced hovertanks, and do not require Elerium in their manufacture. However, they must be produced in a workshop, not bought, and like the Hovertanks, incur a large workshop space overhead (25 compared to 30 for hovertanks).
While not as immediately accessible as the standard tanks, the Tank/Laser Cannon are good for mass-produce production - whether for general use or for replacing fallen tanks - while still retaining high firepower. The slightly higher cost over conventional tanks is offset through the lack of ammunition costs
This weapons system is used in UFO: Enemy Unknown. In Terror from the Deep, the Coelacanth/Gauss is the equivalent.
Vital Statistics
Cost: | Manufacture only. $500,000 |
Manufacturing Requirements: | 1200 Engineer hours |
Research Requirements: | Laser Cannon |
Tracked Tank Specs | |
Time Units | 70 |
Health | 90 |
Energy | 100 |
Bravery | 110 |
Reactions | 20 |
Firing Accuracy | 60 |
Throwing Accuracy | 0 |
Strength | 60 |
Psionic Strength | 100 |
Psionic Skill | 0 |
Armour | |
Front | 90 |
Left/Right | 75 |
Rear | 60 |
Under | 60 |
Laser Turret Specifications | ||
Ammunition | ||
Type | Laser Beam | |
Damage | 110 Laser | |
Rounds | 255 | |
Purchase Price | $Free | |
Sale Price | $n/a | |
Firing Modes | Accuracy | Cost |
Aimed | 85%(51%) | 75%(52) |
Snap | 50%(30%) | 33%(23) |
Numbers in parenthesis are the actual values after modified by the chassis' abilities. Actual costs are in fixed Time Units |
Notes
- The laser cannon can penetrate UFO inner walls approximately 4.5% of the time. See Destroying Terrain for more information.
- Like all the advanced tanks, no research topic needs to be prompted to get the Tank/Laser Cannon.