Difference between revisions of "Tank/Laser Cannon"

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[[Image:BIGOBS54.GIF|right|thumb|Tank Turret]]
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[[Image:tank_laser_cannon.png|right|framed|Tank/Laser Cannon]]
The laser cannon tank uses a replica of the same tracked tank chassis used by the rocket and cannon tanks. Therefore it suffers the same limitations as the two earlier tanks.
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[[Image:BIGOBS54.GIF|right|framed|Tank Turret]]
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The Tank/Laser Cannon is the first of the tanks that must be manufactured, or third in the [[Heavy Weapons Platforms|HWP]] hierarchy. It is a byproduct derived from the technologies used in the craft mounted [[Laser Cannon]].  
  
The laser tank is vastly superior in that it has a high powered variation of the heavy laser as a turret. It is more powerful and efficient than the handheld variant. However, unlike the handheld, it comes with a generous but limited supply of ammunition.  
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Though it borrows the old tracked tank torso, and suffers from the same limitations, it is fitted with a much more powerful variant of the [[Heavy Laser]] that is equal in strength to the [[Hovertank/Plasma]]'s turret. It is therefore the most powerful tracked tank available and a most potent weapon against aliens.
  
It is unfortunate that by the time the laser tank becomes available, Commanders will already have almost immediate access to the [[Hovertank/Plasma|plasma hovertank]] which is a much more superior tank. Resources-wise, the laser tank is cheaper and easier to produce than the [[Hovertank/Plasma | plasma hovertank]] as it is not reliant on any exotic alien materials. The choice between the two tanks then becomes a quantity versus quality issue. Laser tanks make better sacrificial tanks than hovertanks in general due to the costs involved.  
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The turret has a limit of 255 shots, but is recharged for free after every battle.  The high damage gives a 4.55% chance of breaching an inner UFO wall, giving them a potentially useful role as a low-cost breaching weapon (see [[Destroying Terrain]] for more details).
  
In summary, the Laser Tank is a cheap and moderately powerful tank.
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Tank/Laser Cannons can be produced at a significantly lower cost than the more-advanced hovertanks, and do not require [[Elerium]] in their manufacture.  However, they must be produced in a [[workshop]], not bought, and like the Hovertanks, incur a large workshop space overhead (25 compared to 30 for hovertanks).
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While not as immediately accessible as the standard tanks, the Tank/Laser Cannon are good for mass-produce production - whether for general use or for replacing fallen tanks - while still retaining high firepower. The slightly higher cost over conventional tanks is offset through the lack of ammunition costs
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This weapons system is used in ''[[X-COM|UFO: Enemy Unknown]]''. In ''[[TFTD|Terror from the Deep]]'', the [[Coelacanth/Gauss]] is the equivalent.
  
 
== Vital Statistics ==  
 
== Vital Statistics ==  
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{{Tracked Tank Stats }}
 
{{Tracked Tank Stats }}
  
 
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{{HWPturret
{| {{stdTable}}
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| type=Laser  
|- {{stdTable Heading}}
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| ammo=Laser Beam
| colspan = "3" | '''Laser Turret Specifications'''
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| damage=110 Laser
|-
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| stowage=255
| colspan = "3" {{stdTable Sub Heading}} | '''Ammunition'''
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| acquisition=Purchase
|-
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| buyprice=Free
| Type || '''Laser Beam'''
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| sellprice=n/a
|-
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| aimedaccuracy=85
| Damage || '''110 Laser'''
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| adjaimedaccuracy=51
|-
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| aimedcost=75
| Rounds || '''255'''
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| aimedTU=52
|-
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| snapaccuracy=50
| Purchase Price || '''Free'''
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| adjsnapaccuracy=30
|-
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| snapcost=33
| Sale Price || '''n/a'''
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| snapTU=23
|- {{stdTale Sub Heading}}
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}}
| '''Firing Modes'''
 
| Accuracy
 
| Cost
 
|-
 
| Aimed
 
| '''85%'''(51%)
 
| '''75%'''(52)
 
|-
 
| Snap
 
| '''50%'''(30%)
 
| '''33%'''(23)
 
|-
 
| Auto || '''n/a''' || '''n/a'''
 
|-
 
|  
 
|-
 
| colspan = "3" | <small>Numbers in parenthesis are the actual values after modified by the chassis' abilities. <br />Actual costs are in fixed [[TU|Time Unit]]s</small>
 
|}
 
  
 
==Notes==
 
==Notes==
* Tank/Heavy Lasers have the strongest Laser weapons in the game. This can have all the difference on Ethereal Alien Base Attacks on harder difficulty levels as they are the natural enemy of the [[Sectopod]].
 
 
* The laser cannon can penetrate UFO inner walls approximately 4.5% of the time.  See [[Destroying Terrain]] for more information.
 
* The laser cannon can penetrate UFO inner walls approximately 4.5% of the time.  See [[Destroying Terrain]] for more information.
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* Like all the advanced tanks, no research topic needs to be prompted to get the Tank/Laser Cannon.
  
 
== See Also ==
 
== See Also ==
[[Template: Tracked Tank Stats | Tracked Tank Stats]]
 
  
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{{Equipment (UFO Defense) Navbar}}
 
[[Category:Heavy Weapons Platforms]]
 
[[Category:Heavy Weapons Platforms]]
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[[Category:Research (EU)]]
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[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 03:48, 23 July 2013

Tank/Laser Cannon
Tank Turret

The Tank/Laser Cannon is the first of the tanks that must be manufactured, or third in the HWP hierarchy. It is a byproduct derived from the technologies used in the craft mounted Laser Cannon.

Though it borrows the old tracked tank torso, and suffers from the same limitations, it is fitted with a much more powerful variant of the Heavy Laser that is equal in strength to the Hovertank/Plasma's turret. It is therefore the most powerful tracked tank available and a most potent weapon against aliens.

The turret has a limit of 255 shots, but is recharged for free after every battle. The high damage gives a 4.55% chance of breaching an inner UFO wall, giving them a potentially useful role as a low-cost breaching weapon (see Destroying Terrain for more details).

Tank/Laser Cannons can be produced at a significantly lower cost than the more-advanced hovertanks, and do not require Elerium in their manufacture. However, they must be produced in a workshop, not bought, and like the Hovertanks, incur a large workshop space overhead (25 compared to 30 for hovertanks).

While not as immediately accessible as the standard tanks, the Tank/Laser Cannon are good for mass-produce production - whether for general use or for replacing fallen tanks - while still retaining high firepower. The slightly higher cost over conventional tanks is offset through the lack of ammunition costs

This weapons system is used in UFO: Enemy Unknown. In Terror from the Deep, the Coelacanth/Gauss is the equivalent.

Vital Statistics

Cost:Manufacture only. $500,000
Manufacturing Requirements:1200 Engineer hours
Research Requirements:Laser Cannon
Tracked Tank Specs
Time Units 70
Health 90
Energy 100
Bravery 110
Reactions 20
Firing Accuracy 60
Throwing Accuracy 0
Strength 60
Psionic Strength 100
Psionic Skill 0
Armour
Front 90
Left/Right 75
Rear 60
Under 60
Laser Turret Specifications
Ammunition
Type Laser Beam
Damage 110 Laser
Rounds 255
Purchase Price $Free
Sale Price $n/a
Firing Modes Accuracy Cost
Aimed 85%(51%) 75%(52)
Snap 50%(30%) 33%(23)
Numbers in parenthesis are the actual values after modified by the chassis' abilities.
Actual costs are in fixed Time Units

Notes

  • The laser cannon can penetrate UFO inner walls approximately 4.5% of the time. See Destroying Terrain for more information.
  • Like all the advanced tanks, no research topic needs to be prompted to get the Tank/Laser Cannon.

See Also

UFO Badge X-COM: Enemy Unknown/UFO Defense: Equipment
Armour: CoverallsPersonal ArmourPower SuitFlying Suit
Weapons: PistolRifleHeavy CannonAuto-CannonRocket LauncherStun Rod
GrenadeProximity GrenadeHigh ExplosiveLaser PistolLaser RifleHeavy Laser
Plasma PistolPlasma RifleHeavy PlasmaAlien GrenadeSmall LauncherBlaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
HWPs: Tank/CannonTank/Rocket LauncherTank/Laser CannonHovertank/PlasmaHovertank/Launcher
Data Item WeightsAlien Weapon Loadouts • Armour Damage Modifiers