Difference between revisions of "Tank/Laser Cannon"
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− | [[Image:BIGOBS54.GIF|right| | + | [[Image:tank_laser_cannon.png|right|framed|Tank/Laser Cannon]] |
− | The | + | [[Image:BIGOBS54.GIF|right|framed|Tank Turret]] |
+ | The Tank/Laser Cannon is the first of the tanks that must be manufactured, or third in the [[Heavy Weapons Platforms|HWP]] hierarchy. It is a byproduct derived from the technologies used in the craft mounted [[Laser Cannon]]. | ||
− | + | Though it borrows the old tracked tank torso, and suffers from the same limitations, it is fitted with a much more powerful variant of the [[Heavy Laser]] that is equal in strength to the [[Hovertank/Plasma]]'s turret. It is therefore the most powerful tracked tank available and a most potent weapon against aliens. | |
− | + | The turret has a limit of 255 shots, but is recharged for free after every battle. The high damage gives a 4.55% chance of breaching an inner UFO wall, giving them a potentially useful role as a low-cost breaching weapon (see [[Destroying Terrain]] for more details). | |
− | In | + | Tank/Laser Cannons can be produced at a significantly lower cost than the more-advanced hovertanks, and do not require [[Elerium]] in their manufacture. However, they must be produced in a [[workshop]], not bought, and like the Hovertanks, incur a large workshop space overhead (25 compared to 30 for hovertanks). |
+ | |||
+ | While not as immediately accessible as the standard tanks, the Tank/Laser Cannon are good for mass-produce production - whether for general use or for replacing fallen tanks - while still retaining high firepower. The slightly higher cost over conventional tanks is offset through the lack of ammunition costs | ||
+ | |||
+ | This weapons system is used in ''[[X-COM|UFO: Enemy Unknown]]''. In ''[[TFTD|Terror from the Deep]]'', the [[Coelacanth/Gauss]] is the equivalent. | ||
== Vital Statistics == | == Vital Statistics == | ||
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{{Tracked Tank Stats }} | {{Tracked Tank Stats }} | ||
− | + | {{HWPturret | |
− | + | | type=Laser | |
− | | | + | | ammo=Laser Beam |
− | + | | damage=110 Laser | |
− | + | | stowage=255 | |
− | | | + | | acquisition=Purchase |
− | + | | buyprice=Free | |
− | + | | sellprice=n/a | |
− | | | + | | aimedaccuracy=85 |
− | + | | adjaimedaccuracy=51 | |
− | | | + | | aimedcost=75 |
− | + | | aimedTU=52 | |
− | | | + | | snapaccuracy=50 |
− | | | + | | adjsnapaccuracy=30 |
− | | | + | | snapcost=33 |
− | + | | snapTU=23 | |
− | | | + | }} |
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==Notes== | ==Notes== | ||
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* The laser cannon can penetrate UFO inner walls approximately 4.5% of the time. See [[Destroying Terrain]] for more information. | * The laser cannon can penetrate UFO inner walls approximately 4.5% of the time. See [[Destroying Terrain]] for more information. | ||
+ | * Like all the advanced tanks, no research topic needs to be prompted to get the Tank/Laser Cannon. | ||
== See Also == | == See Also == | ||
− | |||
+ | {{Equipment (UFO Defense) Navbar}} | ||
[[Category:Heavy Weapons Platforms]] | [[Category:Heavy Weapons Platforms]] | ||
+ | [[Category:Research (EU)]] | ||
+ | [[Category:Enemy Unknown/UFO Defense]] |
Latest revision as of 03:48, 23 July 2013
The Tank/Laser Cannon is the first of the tanks that must be manufactured, or third in the HWP hierarchy. It is a byproduct derived from the technologies used in the craft mounted Laser Cannon.
Though it borrows the old tracked tank torso, and suffers from the same limitations, it is fitted with a much more powerful variant of the Heavy Laser that is equal in strength to the Hovertank/Plasma's turret. It is therefore the most powerful tracked tank available and a most potent weapon against aliens.
The turret has a limit of 255 shots, but is recharged for free after every battle. The high damage gives a 4.55% chance of breaching an inner UFO wall, giving them a potentially useful role as a low-cost breaching weapon (see Destroying Terrain for more details).
Tank/Laser Cannons can be produced at a significantly lower cost than the more-advanced hovertanks, and do not require Elerium in their manufacture. However, they must be produced in a workshop, not bought, and like the Hovertanks, incur a large workshop space overhead (25 compared to 30 for hovertanks).
While not as immediately accessible as the standard tanks, the Tank/Laser Cannon are good for mass-produce production - whether for general use or for replacing fallen tanks - while still retaining high firepower. The slightly higher cost over conventional tanks is offset through the lack of ammunition costs
This weapons system is used in UFO: Enemy Unknown. In Terror from the Deep, the Coelacanth/Gauss is the equivalent.
Vital Statistics
Cost: | Manufacture only. $500,000 |
Manufacturing Requirements: | 1200 Engineer hours |
Research Requirements: | Laser Cannon |
Tracked Tank Specs | |
Time Units | 70 |
Health | 90 |
Energy | 100 |
Bravery | 110 |
Reactions | 20 |
Firing Accuracy | 60 |
Throwing Accuracy | 0 |
Strength | 60 |
Psionic Strength | 100 |
Psionic Skill | 0 |
Armour | |
Front | 90 |
Left/Right | 75 |
Rear | 60 |
Under | 60 |
Laser Turret Specifications | ||
Ammunition | ||
Type | Laser Beam | |
Damage | 110 Laser | |
Rounds | 255 | |
Purchase Price | $Free | |
Sale Price | $n/a | |
Firing Modes | Accuracy | Cost |
Aimed | 85%(51%) | 75%(52) |
Snap | 50%(30%) | 33%(23) |
Numbers in parenthesis are the actual values after modified by the chassis' abilities. Actual costs are in fixed Time Units |
Notes
- The laser cannon can penetrate UFO inner walls approximately 4.5% of the time. See Destroying Terrain for more information.
- Like all the advanced tanks, no research topic needs to be prompted to get the Tank/Laser Cannon.