Difference between revisions of "Tank/Laser Cannon"

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==Notes==
 
==Notes==
* Tank/Heavy Lasers have the strongest Laser weapons in the game. This can have all the difference on Ethereal Alien Base Attacks on harder difficulty levels as they are the natural enemy of the [[Sectopod]].
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* Tank/Heavy Lasers have the strongest Laser weapons in the game. This can make all the difference on Ethereal Alien Base Attacks on harder difficulty levels as they are the natural enemy of the [[Sectopod]].
 
* The laser cannon can penetrate UFO inner walls approximately 4.5% of the time.  See [[Destroying Terrain]] for more information.
 
* The laser cannon can penetrate UFO inner walls approximately 4.5% of the time.  See [[Destroying Terrain]] for more information.
* Like all the advanced tanks, no research topic needs to be prompted to get the Tank/Laser Cannon. While probably a side-effect of doodles in the margins, it is most definitely a side product of the Firestorm and related craft weapon technology. More time may have been spent on the improved laser weapon due to the lack in foresight in recycling the old tank torso.
+
* Like all the advanced tanks, no research topic needs to be prompted to get the Tank/Laser Cannon. While probably a side-effect of doodles in the margins, it is most definitely a side product of the Firestorm and related craft weapon technology. More time may have been spent on the improved laser weapon due to the lack in foresight in recycling the old tank torso.
 
 
  
 
== See Also ==
 
== See Also ==

Revision as of 18:54, 24 July 2009

Tank/Laser Cannon
Tank Turret

The Tank/Laser Cannon is the first of the tanks that must be manufactured, or third in the HWP hierarchy. It is a byproduct derived from the technologies used in the Firestorm and craft mounted Laser Cannon.

Though it borrows the old tracked tank torso, and suffers from the same limitations, it is fitted with a much more powerful variant of the Heavy Laser that is equal in strength to the Hovertank/Plasma's turret. It is therefore the most powerful tracked tank available and a most potent weapon against Sectopods.

The turret has a limit of 255 shots, but is recharged for free after every battle. The high damage gives a 4.55% chance of breaching an inner UFO wall, giving them a potentially useful role as a low-cost breaching weapon (see Destroying Terrain for more details).

Tank/Laser Cannons can be produced at a significantly lower cost than the more-advanced hovertanks, and do not require Elerium in their manufacture. However, they must be produced in a workshop, not bought, and like the Hovertanks, incur a 25 workshop space overhead.

While not as immediately accessible as the standard tanks, the Tank/Laser Cannon are good for mass-produce production - whether for general use or for replacing fallen tanks - while still retaining high firepower. The slightly higher cost over conventional tanks is offset through the lack of ammunition costs

Vital Statistics

Cost:Manufacture only. $500,000
Manufacturing Requirements:1200 Engineer hours
Research Requirements:Laser Cannon
Tracked Tank Specs
Time Units 70
Health 90
Energy 100
Bravery 110
Reactions 20
Firing Accuracy 60
Throwing Accuracy 0
Strength 60
Psionic Strength 100
Psionic Skill 0
Armour
Front 90
Left/Right 75
Rear 60
Under 60


Laser Turret Specifications
Ammunition
Type Laser Beam
Damage 110 Laser
Rounds 255
Purchase Price Free
Sale Price n/a
Firing Modes Accuracy Cost
Aimed 85%(51%) 75%(52)
Snap 50%(30%) 33%(23)
Auto n/a n/a
 
Numbers in parenthesis are the actual values after modified by the chassis' abilities.
Actual costs are in fixed Time Units

Notes

  • Tank/Heavy Lasers have the strongest Laser weapons in the game. This can make all the difference on Ethereal Alien Base Attacks on harder difficulty levels as they are the natural enemy of the Sectopod.
  • The laser cannon can penetrate UFO inner walls approximately 4.5% of the time. See Destroying Terrain for more information.
  • Like all the advanced tanks, no research topic needs to be prompted to get the Tank/Laser Cannon. While probably a side-effect of doodles in the margins, it is most definitely a side product of the Firestorm and related craft weapon technology. More time may have been spent on the improved laser weapon due to the lack in foresight in recycling the old tank torso.

See Also

UFO Badge X-COM: Enemy Unknown/UFO Defense: Equipment
Armour: CoverallsPersonal ArmourPower SuitFlying Suit
Weapons: PistolRifleHeavy CannonAuto-CannonRocket LauncherStun Rod
GrenadeProximity GrenadeHigh ExplosiveLaser PistolLaser RifleHeavy Laser
Plasma PistolPlasma RifleHeavy PlasmaAlien GrenadeSmall LauncherBlaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
HWPs: Tank/CannonTank/Rocket LauncherTank/Laser CannonHovertank/PlasmaHovertank/Launcher
Data Item WeightsAlien Weapon Loadouts • Armour Damage Modifiers