Difference between revisions of "Tank/Rocket Launcher"
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+ | [[Image:tank_rocket_launcher.png|framed|right| Tank/Rocket Launcher]] |
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− | == General Information == |
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+ | [[Image:BIGOBS42.GIF|right|framed|Tank Turret]] |
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− | The most effective of the early HWPs, this tank fires explosive rockets toward the enemy. These rockets will explode on contact with a solid object - be it an enemy unit or a wall. |
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+ | This tank fires explosive rockets toward the enemy that will explode on contact with a solid object - be it an enemy unit or a wall. These rockets lack the strength of the Large Rockets used in the [[Rocket Launcher]] but are moderate in strength and provide a considerable punch. Each tank can carry 8 rockets at a time. |
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⚫ | The Rocket tank can remain useful to the very end of the game even if its destructive power is surpassed by the [[Hovertank/Launcher]]. HWP Rockets are readily available and cost little compared to the HWP Fusion Balls required by the [[Hovertank/Launcher]]. The Tank/Rocket Launcher is therefore cheaper to bring into field combat. |
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+ | The best use is base defense, since space limit isn't a concern. Four soldiers will be more useful than any of the tanks on missions. Two or three rocket tanks and a handful of operatives can easily handle anything the aliens will throw at you, with proper bottlenecked base design. |
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+ | This weapons system is used in ''[[X-COM|UFO: Enemy Unknown]]''. In ''[[TFTD|Terror from the Deep]]'', the [[Coelacanth/Aqua Jet]] is the equivalent. |
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+ | |||
+ | <br clear="all"> |
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<table> |
<table> |
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<tr><td>Cost:</td><td>$480,000</td></tr> |
<tr><td>Cost:</td><td>$480,000</td></tr> |
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− | <tr><td>Time Units:</td><td>70</td></tr> |
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− | <tr><td>Health:</td><td>90</td></tr> |
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− | <tr><td>Front Armour:</td><td>90</td></tr> |
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− | <tr><td>Left/Right Armour:</td><td>75</td></tr> |
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− | <tr><td>Rear Armour:</td><td>60</td></tr> |
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− | <tr><td>Under Armour:</td><td>60</td></tr> |
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− | <tr><td>Weapon:</td><td>Rocket Launcher</td></tr> |
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− | <tr><td>Weapon Power:</td><td>85 (Explosive)</td></tr> |
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− | <tr><td>Ammunition Type:</td><td>HWP Rockets</td></tr> |
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− | <tr><td>Rounds Required:</td><td>8</td></tr> |
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− | <tr><td>Cost/round:</td><td>$3,000</td></tr> |
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</table> |
</table> |
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+ | {{Tracked Tank Stats}} |
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− | {| style = "border-collapse: collapse; border: 1px gray solid;" |
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− | |- style = "background: gray; color:white;" |
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− | | colspan = "2" | '''Rocket Turret Specifications''' |
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− | |- |
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− | | colspan = "2" style = "background:silver; color:white" | Ammuntion |
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− | |- |
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− | |- |
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− | |- |
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− | | Rounds || '''12''' |
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− | |- |
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− | | Purchase Price || '''$3,000''' |
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− | |- |
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− | | Sale Price || '''$2,250''' |
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− | |- |
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− | | colspan = "2" style = "background:silver; color:white" | Firing Modes |
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− | |- |
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− | | colspan = "2" | |
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+ | {{HWPturret |
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− | {| align = "center" style = "border: hidden; width: 80%;" |
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+ | | type=Rocket |
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− | | || Accuracy || Cost |
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− | |- style = "border-bottom: 1px dotted;" |
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− | | Aimed || '''115%'''(69%) || '''75%'''(52) |
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+ | | stowage=8 |
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− | |-style = "border-bottom: 1px dotted;" |
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+ | | acquisition=Purchase |
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− | | Snap || '''55%'''(33%) || '''45%'''(31) |
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+ | | buyprice=3000 |
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− | |- |
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+ | | sellprice=2250 |
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− | | Auto || '''n/a''' || '''n/a''' |
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+ | | aimedaccuracy=115 |
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− | |- |
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+ | | adjaimedaccuracy=69 |
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− | | |
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+ | | aimedcost=75 |
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− | |- |
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+ | | aimedTU=52 |
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− | | colspan = "3" | <small>Numbers in parenthesis are the actual values after modified by the chassis' abilities. |
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+ | | snapaccuracy=55 |
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− | Actual costs are in fixed [[TU|Time Unit]]s</small> |
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+ | | adjsnapaccuracy=33 |
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+ | | snapcost=45 |
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− | |} |
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+ | | snapTU=31 |
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+ | == Notes == |
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+ | *Many commanders find that the rocket tank is more useful for clearing obstacles than for actually killing aliens-- giving experience and credit for the kill to an actual trooper is preferred. the rocket tank's ground-clearing ability is especially valued in the later game, where tougher aliens can absorb the damage of a rocket hit. |
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== See Also == |
== See Also == |
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+ | [[Template:Tracked Tank Stats|Tracked Tank Stats]] |
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+ | |||
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+ | {{Equipment (UFO Defense) Navbar}} |
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[[Category:Heavy Weapons Platforms]] |
[[Category:Heavy Weapons Platforms]] |
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+ | [[Category:Enemy Unknown/UFO Defense]] |
Latest revision as of 05:30, 30 November 2021
This is the second of the first two HWPs available to new X-COM Commanders, and one of the most popular.
This tank fires explosive rockets toward the enemy that will explode on contact with a solid object - be it an enemy unit or a wall. These rockets lack the strength of the Large Rockets used in the Rocket Launcher but are moderate in strength and provide a considerable punch. Each tank can carry 8 rockets at a time.
The Rocket tank can remain useful to the very end of the game even if its destructive power is surpassed by the Hovertank/Launcher. HWP Rockets are readily available and cost little compared to the HWP Fusion Balls required by the Hovertank/Launcher. The Tank/Rocket Launcher is therefore cheaper to bring into field combat.
The best use is base defense, since space limit isn't a concern. Four soldiers will be more useful than any of the tanks on missions. Two or three rocket tanks and a handful of operatives can easily handle anything the aliens will throw at you, with proper bottlenecked base design.
This weapons system is used in UFO: Enemy Unknown. In Terror from the Deep, the Coelacanth/Aqua Jet is the equivalent.
Vital Statistics
Cost: | $480,000 |
Tracked Tank Specs | |
Time Units | 70 |
Health | 90 |
Energy | 100 |
Bravery | 110 |
Reactions | 20 |
Firing Accuracy | 60 |
Throwing Accuracy | 0 |
Strength | 60 |
Psionic Strength | 100 |
Psionic Skill | 0 |
Armour | |
Front | 90 |
Left/Right | 75 |
Rear | 60 |
Under | 60 |
Rocket Turret Specifications | ||
Ammunition | ||
Type | HWP Rockets | |
Damage | 85 High Explosive | |
Rounds | 8 | |
Purchase Price | $3000 | |
Sale Price | $2250 | |
Firing Modes | Accuracy | Cost |
Aimed | 115%(69%) | 75%(52) |
Snap | 55%(33%) | 45%(31) |
Numbers in parenthesis are the actual values after modified by the chassis' abilities. Actual costs are in fixed Time Units |
Notes
- Many commanders find that the rocket tank is more useful for clearing obstacles than for actually killing aliens-- giving experience and credit for the kill to an actual trooper is preferred. the rocket tank's ground-clearing ability is especially valued in the later game, where tougher aliens can absorb the damage of a rocket hit.
See Also