Difference between revisions of "Tank/Rocket Launcher"
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The Rocket tank can remain useful to the very end of the game, as its destructive power is matched only by the [[Hovertank/Launcher]]. However, [[HWP Rocket]]s are readily available and cost little compared to the [[HWP Fusion Ball]]s required by the [[Hovertank/Launcher]]. |
The Rocket tank can remain useful to the very end of the game, as its destructive power is matched only by the [[Hovertank/Launcher]]. However, [[HWP Rocket]]s are readily available and cost little compared to the [[HWP Fusion Ball]]s required by the [[Hovertank/Launcher]]. |
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− | == |
+ | == Statistics == |
<table> |
<table> |
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<tr><td>Cost:</td><td>$480,000</td></tr> |
<tr><td>Cost:</td><td>$480,000</td></tr> |
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<tr><td>Cost/round:</td><td>$3,000</td></tr> |
<tr><td>Cost/round:</td><td>$3,000</td></tr> |
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</table> |
</table> |
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+ | |||
+ | == See Also == |
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+ | [[Category:Heavy Weapons Platforms]] |
Revision as of 11:39, 20 October 2005
General Information
This is one of the first two HWPs available to new X-COM Commanders.
The most effective of the early HWPs, this tank fires explosive rockets toward the enemy. These rockets will explode on contact with a solid object - be it an enemy unit or a wall.
The Rocket tank can remain useful to the very end of the game, as its destructive power is matched only by the Hovertank/Launcher. However, HWP Rockets are readily available and cost little compared to the HWP Fusion Balls required by the Hovertank/Launcher.
Statistics
Cost: | $480,000 |
Time Units: | 70 |
Health: | 90 |
Front Armour: | 90 |
Left/Right Armour: | 75 |
Rear Armour: | 60 |
Under Armour: | 60 |
Weapon: | Rocket Launcher |
Weapon Power: | 85 (Explosive) |
Ammunition Type: | HWP Rockets |
Rounds Required: | 8 |
Cost/round: | $3,000 |