Difference between revisions of "Tank/Rocket Launcher"
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(Standardizing HWP layout using modified table) |
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| Sale Price || '''$2,250''' | | Sale Price || '''$2,250''' | ||
+ | |- style = "background:silver; color:white" | ||
+ | | '''Firing Modes''' | ||
+ | | Accuracy | ||
+ | | Cost | ||
|- | |- | ||
− | | | + | | Aimed |
+ | | '''115%'''(69%) | ||
+ | | '''75%'''(52) | ||
|- | |- | ||
− | | | + | | Snap |
− | + | | '''55%'''(33%) | |
− | + | | '''45%'''(31) | |
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| Auto || '''n/a''' || '''n/a''' | | Auto || '''n/a''' || '''n/a''' |
Revision as of 20:29, 9 December 2005
General Information
This is one of the first two HWPs available to new X-COM Commanders.
The most effective of the early HWPs, this tank fires explosive rockets toward the enemy. These rockets will explode on contact with a solid object - be it an enemy unit or a wall.
The Rocket tank can remain useful to the very end of the game, as its destructive power is matched only by the Hovertank/Launcher. However, HWP Rockets are readily available and cost little compared to the HWP Fusion Balls required by the Hovertank/Launcher.
Statistics
Cost: | $480,000 |
Time Units: | 70 |
Health: | 90 |
Front Armour: | 90 |
Left/Right Armour: | 75 |
Rear Armour: | 60 |
Under Armour: | 60 |
Weapon: | Rocket Launcher |
Weapon Power: | 85 (Explosive) |
Ammunition Type: | HWP Rockets |
Rounds Required: | 8 |
Cost/round: | $3,000 |
Rocket Turret Specifications | ||
Ammuntion | ||
Type | HWP Rockets | |
Damage | 85 High Explosive | |
Rounds | 12 | |
Purchase Price | $3,000 | |
Sale Price | $2,250 | |
Firing Modes | Accuracy | Cost |
Aimed | 115%(69%) | 75%(52) |
Snap | 55%(33%) | 45%(31) |
Auto | n/a | n/a |
Numbers in parenthesis are the actual values after modified by the chassis' abilities.
Actual costs are in fixed Time Units |
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