Difference between revisions of "Tank/Rocket Launcher"
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The Rocket tank can remain useful to the very end of the game, as its destructive power is matched only by the [[Hovertank/Launcher]]. However, [[HWP Rocket]]s are readily available and cost little compared to the [[HWP Fusion Ball]]s required by the [[Hovertank/Launcher]]. | The Rocket tank can remain useful to the very end of the game, as its destructive power is matched only by the [[Hovertank/Launcher]]. However, [[HWP Rocket]]s are readily available and cost little compared to the [[HWP Fusion Ball]]s required by the [[Hovertank/Launcher]]. | ||
− | == Statistics == | + | == Vital Statistics == |
<table> | <table> | ||
<tr><td>Cost:</td><td>$480,000</td></tr> | <tr><td>Cost:</td><td>$480,000</td></tr> |
Revision as of 20:30, 9 December 2005
General Information
This is one of the first two HWPs available to new X-COM Commanders.
The most effective of the early HWPs, this tank fires explosive rockets toward the enemy. These rockets will explode on contact with a solid object - be it an enemy unit or a wall.
The Rocket tank can remain useful to the very end of the game, as its destructive power is matched only by the Hovertank/Launcher. However, HWP Rockets are readily available and cost little compared to the HWP Fusion Balls required by the Hovertank/Launcher.
Vital Statistics
Cost: | $480,000 |
Time Units: | 70 |
Health: | 90 |
Front Armour: | 90 |
Left/Right Armour: | 75 |
Rear Armour: | 60 |
Under Armour: | 60 |
Weapon: | Rocket Launcher |
Weapon Power: | 85 (Explosive) |
Ammunition Type: | HWP Rockets |
Rounds Required: | 8 |
Cost/round: | $3,000 |
Rocket Turret Specifications | ||
Ammuntion | ||
Type | HWP Rockets | |
Damage | 85 High Explosive | |
Rounds | 12 | |
Purchase Price | $3,000 | |
Sale Price | $2,250 | |
Firing Modes | Accuracy | Cost |
Aimed | 115%(69%) | 75%(52) |
Snap | 55%(33%) | 45%(31) |
Auto | n/a | n/a |
Numbers in parenthesis are the actual values after modified by the chassis' abilities.
Actual costs are in fixed Time Units |
|}