Difference between revisions of "Tank/Rocket Launcher"

From UFOpaedia
Jump to navigation Jump to search
m (From thumbs to frames)
m
Line 7: Line 7:
  
 
The Rocket tank can remain useful to the very end of the game even if its destructive power is surpassed by the [[Hovertank/Launcher]]. HWP Rockets are readily available and cost little compared to the HWP Fusion Balls required by the [[Hovertank/Launcher]]. The Tank/Rocket Launcher is therefore cheaper to bring into field combat.  
 
The Rocket tank can remain useful to the very end of the game even if its destructive power is surpassed by the [[Hovertank/Launcher]]. HWP Rockets are readily available and cost little compared to the HWP Fusion Balls required by the [[Hovertank/Launcher]]. The Tank/Rocket Launcher is therefore cheaper to bring into field combat.  
 +
 +
This weapons system is used in ''[[X-COM|UFO: Enemy Unknown]]''. In ''[[TFTD|Terror from the Deep]]'', the [[Coelacanth/Aqua Jet]] is the equivalent.
 +
 
<br clear="all">
 
<br clear="all">
 
== Vital Statistics ==
 
== Vital Statistics ==

Revision as of 02:48, 18 December 2009

Tank/Rocket Launcher
Tank Turret

This is the second of the first two HWPs available to new X-COM Commanders, and one of the most popular.

This tank fires explosive rockets toward the enemy that will explode on contact with a solid object - be it an enemy unit or a wall. These rockets lack the strength of the Large Rockets used in the Rocket Launcher but are moderate in strength and provide a considerable punch. Each tank can carry 8 rockets at a time.

The Rocket tank can remain useful to the very end of the game even if its destructive power is surpassed by the Hovertank/Launcher. HWP Rockets are readily available and cost little compared to the HWP Fusion Balls required by the Hovertank/Launcher. The Tank/Rocket Launcher is therefore cheaper to bring into field combat.

This weapons system is used in UFO: Enemy Unknown. In Terror from the Deep, the Coelacanth/Aqua Jet is the equivalent.


Vital Statistics

Cost:$480,000
Tracked Tank Specs
Time Units 70
Health 90
Energy 100
Bravery 110
Reactions 20
Firing Accuracy 60
Throwing Accuracy 0
Strength 60
Psionic Strength 100
Psionic Skill 0
Armour
Front 90
Left/Right 75
Rear 60
Under 60


Rocket Turret Specifications
Ammuntion
Type HWP Rockets
Damage 85 High Explosive
Rounds 8
Purchase Price $3,000
Sale Price $2,250
Firing Modes Accuracy Cost
Aimed 115%(69%) 75%(52)
Snap 55%(33%) 45%(31)
Auto n/a n/a
 
Numbers in parenthesis are the actual values after modified by the chassis' abilities.

Actual costs are in fixed Time Units

Notes

  • Many commanders find that the rocket tank is more useful for clearing obstacles than for actually killing aliens-- giving experience and credit for the kill to an actual trooper is preferred. the rocket tank's ground-clearing ability is especially valued in the later game, where tougher aliens can absorb the damage of a rocket hit.

See Also

Tracked Tank Stats


UFO Badge X-COM: Enemy Unknown/UFO Defense: Equipment
Armour: CoverallsPersonal ArmourPower SuitFlying Suit
Weapons: PistolRifleHeavy CannonAuto-CannonRocket LauncherStun Rod
GrenadeProximity GrenadeHigh ExplosiveLaser PistolLaser RifleHeavy Laser
Plasma PistolPlasma RifleHeavy PlasmaAlien GrenadeSmall LauncherBlaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
HWPs: Tank/CannonTank/Rocket LauncherTank/Laser CannonHovertank/PlasmaHovertank/Launcher
Data Item WeightsAlien Weapon Loadouts • Armour Damage Modifiers