Tasoth
Tasoth usually appear late, they have a lot of health and a number of defensive bonuses (column 7 of the table) which enable them to take a lot of punishment. Fortunately, you should already have some heavy weapon like Sonic Cannon by the time Tasoth appear. Still, they are fast and Tasoth Squad Leader even has Molecular Control ability. They're possibly the most dangerous alien race encountered during Second Alien War.
NEVER research the Tasoth Commander. There's no reason to - and as of the last patch, they should no longer appear on the research list. They can block the T'Leth research. See The Tasoth Commander Trap for more detail.
Statistics
TUs: 56-97 Health: 125-135 Energy: 100-148 Reactions: 80-108 Strength: 70-86 Bravery: 60-80 Firing Accuracy: 21-105 Throwing Accuracy: 62 M.C. Skill: 40-49 M.C. Strength: 30-62
Live Specimen
These agile and fast enemies are a mainstay of the alien army. Hundreds are birthed in massive breeding vats deep in the heart of the Alien colonies.
Vastly more powerful than a man, the Tasoth is a true alien and its behaviour and carnivorous nature unmatched on the planet. The Tasoth often forms the spearhead of an alien attack and never seems to shrink from the fight even in the face of overwhelming odds.
Autopsy
Dissection revealed a cybernetic organism possessed of strange power. Inside the body cavity is a small power unit, but no identifiable organs.
The power is transmitted throughout the body by a Bio-electric transmission system. The whole body lacks bones or any other supporting structure. Once dead the power stops and the creature becomes a lifeless rag doll of oozing alien flesh and fluids. The only other internal construction is a pair of ceramic cells, which if energised briefly revive the creature.
Trivia
Originally the Tasoth had a very different concept, though this was changed later in development for reasons unknown, likely to accommodate the idea behind the Deep One which shares some flavor text. They were originally designed and intended to be surgically / genetically modified humans who had been captured and MC controlled.
Notes
The following are some miscellaneous notes on the Tasoth:
- The Tasoth takes 0.4x damage from incendiary weapons, 0.7x damage from Gauss, 0.8x damage from armor-piercing weapons and 0.9x damage from explosives and melee attacks, but also take 1.1x damage from Stun attacks and 1.2x damage from Sonic weapons.
- High Firing Accuracy.
- Average Throwing Accuracy
- Is very fast (very high TUs).
- Very high Health.
- High Energy.
- Very high Reactions.
- Very high Strength.
- High Psi Strength.
- There are no Tasoth Navigators, Technicians or Medics. Tasoth Squad Leaders will be used in their place. There should be no Tasoth Commanders, but even so do occasionally appear in some versions of the game. Whatever you do, DON'T research one.
- The bit about Tasoths "never shrinking from a fight" is one big lie, since they are in fact the most cowardly of all TFTD aliens.
See Also
Terror From The Deep | |
Aliens | Aquatoid • Gillman • Lobster Man • Tasoth • Mixed Crew |
Terror Units | Bio-Drone • Calcinite • Deep One • Hallucinoid • Tentaculat • Zombie • Triscene • Xarquid |
Data | TFTD Alien Stats • Alien Rank • TFTD Damage Modifiers • TFTD Alien Appearance Ratios • SWS/Terror Unit Innate Weapons |