Difference between revisions of "Tech Levels (Apocalypse)"
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+ | ''Also known as '''Score Levels'''''<br> |
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− | ==Alien Tech Levels== |
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+ | =Technology Levels= |
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+ | ==Score== |
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+ | * '''Total Score''' influences X-Com's funding from the Government, checked after each week. |
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+ | * '''Tactical Missions''' score influences what the aliens carry on the battlescape, checked after each mission. |
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+ | * '''UFO Craft Shot Down''' score influences what devices the UFOs will use, checked at the start of a new day. |
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+ | however, X-Com's score does not determine: |
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+ | * [[UFO_Incursions_(Apocalypse)|Aliens]]: UFO type, mission style, schedule, or craft quantity that appear in Mega-Primus. |
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+ | * Alien life-forms or quantity present on the battlescape (check [[Alien_Craft_(Apocalypse)|Infiltration Force]] for each craft). |
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+ | * Alien technology given to organisations or quantity of security guards that are present. |
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+ | ==Progress: Aliens== |
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+ | The tables below show ''progression points'' required for each item to appear, for the five difficulty levels. |
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+ | {| class = "wikitable" |
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− | As X-COM's score advances the aliens will bring more advanced weapons/equipment to arm both their soldiers and craft. Below is a table that shows the progression of alien technology, indicating the points required for each item on the different difficulty levels. |
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+ | |+Tactical Equipment (Anthropods and Skeletoids) |
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+ | |- |
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+ | !Tech Level!!Novice!!Easy!!Medium!!Hard!!Superhuman!!Weapon (clip quantity)!!Grenade (quantity)!!Other Devices |
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+ | |- |
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+ | |1||0||0||0||0||0||100% [[Brainsucker Launcher]]<br/>(1,1,1,1,2,2,2,3,3,3)||100% None||100% None |
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+ | |- |
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+ | |2||1,000||1,000||1,000||1,000||1,000||70% [[Disruptor Gun]] (--)<br/>30% Brainsucker Launcher (2,3,4)||30% [[Megapol Smoke Grenade|Smoke Grenade]] (1,1,2)<br/>70% None||100% None |
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+ | |- |
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+ | |3||2,200||2,200||2,200||2,200||2,200||80% Disruptor Gun (--)<br/>20% Brainsucker Launcher (2,3)||30% [[Boomeroid]] (1,1,2)<br/>30% Smoke Grenade (1,1,2)<br/>40% None||100% None |
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+ | |- |
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+ | |4||4,000||4,000||4,000||4,000||4,000||50% [[Devastator Cannon]] (--)<br/>40% Disruptor Gun (--)<br/>10% Brainsucker Launcher (4)||50% Boomeroid (1,1,1,1,2)<br/>30% Smoke Grenade (1,1,2)<br/>20% None||100% None |
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+ | |- |
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+ | |5||7,000||6,900||6,800||6,700||6,600||60% Devastator Cannon (--)<br/>30% Disruptor Gun (--)<br/>10% Brainsucker Launcher (4)||30% [[Vortex Mine]] (1,1,2)<br/>50% Boomeroid (1,1,2,3,3)<br/>20% Smoke Grenade (1,2)||70% [[Personal Disruptor Shield]]''PDS''<br/>30% None |
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+ | |- |
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+ | |6||12,000||11,500||11,000||10,500||10,000||20% [[Entropy Launcher]] (3,5)<br/>70% Devastator Cannon (--)<br/>10% Brainsucker Launcher (4)||40% Vortex Mine (1,1,2,3)<br/>40% Boomeroid (1,2,2,3)<br/>20% Smoke Grenade (2,3)||30% [[Personal Cloaking Field]]''PCS''<br/>40% Personal Disruptor Shield<br/>30% PCF & PDS |
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+ | |- |
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+ | |7||22,000||21,000||20,000||19,000||18,000||20% [[Dimension Missile Launcher]] (3,4)<br/>20% Entropy Launcher (3,5)<br/>50% Devastator Cannon (--)<br/>10% Brainsucker Launcher (4)||40% Vortex Mine (1,2,3,4)<br/>50% Boomeroid (1,2,2,3,4)<br/>10% Smoke Grenade (3)||30% Personal Cloaking Field<br/>30% Personal Disruptor Shield<br/>40% PCF & PDS |
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+ | |- |
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+ | |8||42,000||39,000||36,000||33,000||28,000||20% Dimension Missile Launcher (4,5)<br/>30% Entropy Launcher (3,4,5)<br/>40% Devastator Cannon (--)<br/>10% Brainsucker Launcher (4)||50% Vortex Mine (1,2,3,3,4)<br/>50% Boomeroid (2,2,3,3,4)||30% PCF & [[Personal Teleporter]]''PT''<br/>40% PDS & PT<br/>30% PCF & PDS |
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+ | |} |
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− | {| class = "wikitable |
+ | {| class = "wikitable" |
+ | |+Vehicle Equipment |
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+ | |- |
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+ | !Item!!Novice!!Easy!!Medium!!Hard!!Superhuman |
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+ | |- |
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+ | |[[Small Disruption Shield (Apocalypse)|Small Disruption Shield]]||2,000||1,750||1,500||1,250||1,000 |
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+ | |- |
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+ | |[[Large Disruption Shield (Apocalypse)|Large Disruption Shield]]||4,000||3,500||3,000||2,500||2,000 |
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+ | |- |
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+ | |[[Cloaking Field (Apocalypse)|Cloaking Field]]||8,000||7,000||6,000||5,000||4,000 |
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|- |
|- |
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+ | |[[Teleporter (Apocalypse)|Teleporter]]||16,000||14,000||12,000||10,000||8,000 |
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− | ! Alien Technology |
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− | ! Item Group<sup>*</sup> |
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− | ! Novice |
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− | ! Easy |
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− | ! Medium |
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− | ! Hard |
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− | ! Superhuman |
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− | |- align="right" |
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− | | align="left" | [[Brainsucker Launcher]] |
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− | | align="center" | Agent |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | | 0 |
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− | |- align="right" |
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− | | align="left" | [[Disruptor Gun]] |
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− | | align="center" | Agent |
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− | | 1,000 |
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− | | 1,000 |
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− | | 1,000 |
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− | | 1,000 |
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− | | 1,000 |
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− | |- align="right" |
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− | | align="left" | [[Small Disruption Shield (Apocalypse)|Small Disruption Shield]] |
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− | | align="center" | Vehicle |
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− | | 2,000 |
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− | | 1,750 |
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− | | 1,500 |
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− | | 1,250 |
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− | | 1,000 |
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− | |- align="right" |
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− | | align="left" | [[Boomeroid]] |
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− | | align="center" | Agent |
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− | | 2,200 |
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− | | 2,200 |
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− | | 2,200 |
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− | | 2,200 |
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− | | 2,200 |
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− | |- align="right" |
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− | | align="left" | [[Large Disruption Shield (Apocalypse)|Large Disruption Shield]] |
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− | | align="center" | Vehicle |
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− | | 4,000 |
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− | | 3,500 |
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− | | 3,000 |
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− | | 2,500 |
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− | | 2,000 |
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− | |- align="right" |
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− | | align="left" | [[Devastator Cannon]] |
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− | | align="center" | Agent |
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− | | 4,000 |
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− | | 4,000 |
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− | | 4,000 |
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− | | 4,000 |
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− | | 4,000 |
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− | |- align="right" |
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− | | align="left" | [[Personal Disruptor Shield]] |
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− | | align="center" | Agent |
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− | | 7,000 |
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− | | 6,900 |
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− | | 6,800 |
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− | | 6,700 |
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− | | 6,600 |
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− | |- align="right" |
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− | | align="left" | [[Vortex Mine]] |
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− | | align="center" | Agent |
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− | | 7,000 |
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− | | 6,900 |
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− | | 6,800 |
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− | | 6,700 |
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− | | 6,600 |
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− | |- align="right" |
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− | | align="left" | [[Cloaking Field (Apocalypse)|Cloaking Field]] |
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− | | align="center" | Vehicle |
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− | | 8,000 |
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− | | 7,000 |
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− | | 6,000 |
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− | | 5,000 |
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− | | 4,000 |
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− | |- align="right" |
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− | | align="left" | [[Entropy Launcher]] |
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− | | align="center" | Agent |
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− | | 12,000 |
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− | | 11,500 |
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− | | 11,000 |
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− | | 10,500 |
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− | | 10,000 |
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− | |- align="right" |
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− | | align="left" | [[Personal Cloaking Field]] |
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− | | align="center" | Agent |
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− | | 12,000 |
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− | | 11,500 |
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− | | 11,000 |
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− | | 10,500 |
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− | | 10,000 |
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− | |- align="right" |
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− | | align="left" | [[Teleporter (Apocalypse)|Teleporter]] |
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− | | align="center" | Vehicle |
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− | | 16,000 |
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− | | 14,000 |
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− | | 12,000 |
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− | | 10,000 |
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− | | 8,000 |
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− | |- align="right" |
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− | | align="left" | [[Dimension Missile Launcher]] |
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− | | align="center" | Agent |
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− | | 22,000 |
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− | | 21,000 |
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− | | 20,000 |
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− | | 19,000 |
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− | | 18,000 |
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− | |- align="right" |
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− | | align="left" | [[Personal Teleporter]] |
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− | | align="center" | Agent |
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− | | 42,000 |
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− | | 39,000 |
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− | | 36,000 |
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− | | 33,000 |
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− | | 28,000 |
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|} |
|} |
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+ | ==Progress: Humans== |
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− | |||
+ | All [[Organizations]] will upgrade their "Tech Level" by +1 at the beginning of each week, however, any 100% infiltrated organisation is granted an immediate +3 over their current level. The maximum level is +12. |
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− | <sup>*</sup> ''Agent'' group is your total '''Score''' (counted when you begin a mission). |
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+ | ===Organizations' Starting Tech Levels=== |
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− | |||
+ | * Level 1: [[Energen]], [[Evonet]], [[Extropians]], [[Grav Ball League]], [[Lifetree]], [[Nutrivend]], [[Sanctuary Clinic]], [[Synthemesh]], [[Technocrats]] |
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− | <sup>*</sup> ''Vehicle'' group is your total '''UFOs Shot Down''' (counted each new day). |
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+ | * Level 2: [[Cult of Sirius]], [[General Metro]], [[Nanotech]], [[Sensovision]], [[Superdynamics]], [[Transtellar]] |
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− | |||
+ | * Level 3: [[Cyberweb]], [[Government]], [[Megapol]], [[Mutant Alliance]], [[S.E.L.F.]] |
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− | ==Human Tech Levels== |
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+ | * Level 4: [[Diablo]], [[Marsec]], [[Osiron]], [[Psyke]], [[Solmine]] |
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− | |||
− | Human [[Organizations]] will also upgrade their technology as the game progresses. However, this is not tied to X-com's score. Instead, all organizations will upgrade their "Tech Level" by 1 at the beginning of each week after the first, up to a maximum of 12. In addition, an organization that gets infiltrated by the Aliens will get +3 Tech Level. Each member will be armed with one Gun, and may also have one item from both the "Grenades" and "Other" lists. |
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{| class = "wikitable" |
{| class = "wikitable" |
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+ | |+Tactical Equipment (Humans) |
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|- |
|- |
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+ | !Tech Level!!Weapon (clip quantity)!!Grenade (quantity)!!Other Devices |
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− | ! Equipment |
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+ | |- |
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− | ! Tech Levels |
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+ | |1||40% [[Megapol Lawpistol|Lawpistol]] (2,2,3,4)<br>30% [[Marsec M4000 Machine Gun|M4000 Machine Gun]] (2,3,4)<br>20% [[Megapol Laser Sniper Gun|Laser Sniper Gun]] (2)<br>10% [[Megapol Auto Cannon|Auto Cannon]] (3AP)||20% [[Megapol AP Grenade|AP Grenade]] (1,2)<br>10% [[Megapol Smoke Grenade|Smoke Grenade]] (1)<br>70% None||100% None |
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− | ! Number/Ammo Clips |
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+ | |- |
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− | ! Type |
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+ | |2||20% Lawpistol (3)<br>30% M4000 Machine Gun (3,3,4)<br>20% Laser Sniper Gun (2,3)<br>10% Auto Cannon (3AP)<br>10% [[Megapol Plasma Gun|Plasma Gun]] (2)<br>10% [[Marsec Heavy Launcher|Heavy Launcher]] (3HE)||20% AP Grenade (2,3)<br>10% Smoke Grenade (1)<br>10% [[Megapol Stun Grenade|Stun Grenade]] (1)Δ<br>60% None||100% None |
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− | |- align="center" |
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+ | |- |
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− | | align = "left" | [[Megapol Lawpistol]] |
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+ | |3||10% Lawpistol (3)<br>30% M4000 Machine Gun (3)<br>20% Laser Sniper Gun (2)<br>20% Auto Cannon (3AP,2HE)<br>10% Plasma Gun (2)<br>10% Heavy Launcher (3HE)||10% [[Marsec Proximity Mine|Proximity Mine]] (1)<br>30% AP Grenade (1,2,3)<br>10% Smoke Grenade (1)<br>50% None||100% None |
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− | | 1-3 |
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− | | |
+ | |- |
+ | |4||20% M4000 Machine Gun (3)<br>20% Laser Sniper Gun (2)<br>20% Auto Cannon (3AP,2HE)<br>20% Plasma Gun (2)<br>10% Heavy Launcher (3HE)<br>10% [[Marsec Minilauncher|MiniLauncher]] (3HE)||10% Proximity Mine (1)<br>30% AP Grenade (2,2,3)<br>10% Smoke Grenade (1)<br>50% None||100% None |
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− | | Gun |
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+ | |- |
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− | |- align="center" |
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+ | |5||10% M4000 Machine Gun (4)<br>20% Laser Sniper Gun (2)<br>20% Auto Cannon (3AP,3HE)<br>30% Plasma Gun (0∇,2,2)<br>10% Heavy Launcher (3HE)<br>10% MiniLauncher (3HE)||10% Proximity Mine (1)<br>40% AP Grenade (1,2,2,3)<br>10% Smoke Grenade (1)<br>40% None||100% None |
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− | | align = "left" | [[Marsec M4000 Machine Gun]] |
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− | | |
+ | |- |
+ | |6||20% Laser Sniper Gun (2)<br>20% Auto Cannon (3AP,3HE)<br>20% Plasma Gun (2,3)<br>10% Heavy Launcher (3HE)<br>10% MiniLauncher (3HE)<br>20% [[Disruptor Gun]] (--)||20% Proximity Mine (1,2)<br>40% AP Grenade (1,2,2,3)<br>10% Smoke Grenade (1)<br>30% None||100% None |
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− | | 2-4 |
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+ | |- |
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− | | Gun |
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+ | |7||10% Laser Sniper Gun (2)<br>20% Auto Cannon (3AP,3HE)<br>20% Plasma Gun (2,3)<br>10% Heavy Launcher (3HE)<br>10% MiniLauncher (3HE)<br>30% Disruptor Gun (--)||10% [[Boomeroid]] (1)<br>10% Proximity Mine (1)<br>40% AP Grenade (2,2,2,3)<br>10% Smoke Grenade (1)<br>30% None||100% None |
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− | |- align="center" |
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+ | |- |
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− | | align = "left" | [[Megapol Laser Sniper Gun]] |
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+ | |8||10% Laser Sniper Gun (2)<br>10% Auto Cannon (3AP)<br>20% Plasma Gun (2,3)<br>10% Heavy Launcher (3HE)<br>10% MiniLauncher (3HE)<br>30% Disruptor Gun (--)<br>10% [[Devastator Cannon]] (--)||20% Boomeroid (1)<br>10% Proximity Mine (2)<br>30% AP Grenade (2,2,3)<br>10% Smoke Grenade (1)<br>30% None||100% None |
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− | | 1-9 |
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− | | |
+ | |- |
+ | |9||10% Laser Sniper Gun (2)<br>10% Auto Cannon (3AP)<br>20% Plasma Gun (2,3)<br>10% Heavy Launcher (4HE)<br>40% Disruptor Gun (--)<br>10% Devastator Cannon (--)||10% [[Vortex Mine]] (1)<br>20% Boomeroid (1)<br>10% Proximity Mine (2)<br>30% AP Grenade (2,3,3)<br>10% Smoke Grenade (1)<br>20% None||20% [[Personal Disruptor Shield]] ''PDS''<br>80% None |
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− | | Gun |
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+ | |- |
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− | |- align="center" |
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+ | |10||10% Auto Cannon (3AP)<br>20% Plasma Gun (2,3)<br>10% Heavy Launcher (4HE)<br>40% Disruptor Gun (--)<br>20% Devastator Cannon (--)||20% Vortex Mine (1)<br>20% Boomeroid (1)<br>20% Proximity Mine (1,2)<br>10% AP Grenade (3)<br>10% Smoke Grenade (1)<br>20% None||10% [[Personal Cloaking Field]] ''PCS''<br>20% Personal Disruptor Shield<br>70% None |
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− | | align = "left" | [[Megapol Auto Cannon]]/AP Ammo |
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− | | |
+ | |- |
+ | |11||20% Plasma Gun (2,3)<br>10% Heavy Launcher (3HE)<br>40% Disruptor Gun (--)<br>30% Devastator Cannon (--)||30% Vortex Mine (1)<br>20% Boomeroid (1)<br>10% Proximity Mine (2)<br>20% AP Grenade (2,3)<br>10% Smoke Grenade (1)<br>10% None||10% PDS & PCF<br>10% Personal Cloaking Field<br>30% Personal Disruptor Shield<br>50% None |
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− | | 3 |
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+ | |- |
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− | | Gun |
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+ | |12||10% Plasma Gun (3)<br>10% Heavy Launcher (3HE)<br>40% Disruptor Gun (--)<br>40% Devastator Cannon (--)||40% Vortex Mine (1)<br>20% Boomeroid (1)<br>10% Proximity Mine (2)<br>10% AP Grenade (3)<br>10% Smoke Grenade (1)<br>10% None||20% PDS & PCF<br>20% Personal Cloaking Field<br>40% Personal Disruptor Shield<br>20% None |
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− | |- align="center" |
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− | | align = "left" | Megapol Auto Cannon/AP+HE Ammo |
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− | | 3-7 |
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− | | 2 |
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− | | Gun |
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− | |- align="center" |
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− | | align = "left" | [[Megapol Plasma Gun]] |
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− | | 2-12 |
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− | | 0-3<sup>1</sup> |
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− | | Gun |
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− | |- align="center" |
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− | | align = "left" | [[Marsec Heavy Launcher]]/HE missiles |
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− | | 2-12 |
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− | | 3 |
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− | | Gun |
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− | |- align="center" |
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− | | align = "left" | [[Marsec Minilauncher]]/HE missiles |
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− | | 4-8 |
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− | | 3 |
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− | | Gun |
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− | |- align="center" |
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− | | align = "left" | [[Disruptor Gun]] |
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− | | 6-12 |
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− | | n/a |
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− | | Gun |
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− | |- align="center" |
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− | | align = "left" | [[Devastator Cannon]] |
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− | | 8-12 |
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− | | n/a |
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− | | Gun |
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− | |- align="center" |
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− | | align = "left" | [[Megapol AP Grenade]] |
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− | | 1-12 |
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− | | 1-3 |
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− | | Grenade |
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− | |- align="center" |
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− | | align = "left" | [[Megapol Stun Grenade]] |
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− | | 2<sup>2</sup> |
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− | | 1 |
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− | | Grenade |
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− | |- align="center" |
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− | | align = "left" | [[Megapol Smoke Grenade]] |
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− | | 1-12 |
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− | | 1 |
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− | | Grenade |
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− | |- align="center" |
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− | | align = "left" | [[Marsec Proximity Mine]] |
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− | | 3-12 |
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− | | 1-2 |
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− | | Grenade |
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− | |- align="center" |
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− | | align = "left" | [[Boomeroid]] |
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− | | 7-12 |
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− | | 1 |
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− | | Grenade |
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− | |- align="center" |
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− | | align = "left" | [[Vortex Mine]] |
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− | | 9-12 |
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− | | 1 |
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− | | Grenade |
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− | |- align="center" |
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− | | align = "left" | [[Personal Disruptor Shield]] |
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− | | 9-12 |
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− | | 1 |
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− | | Other |
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− | |- align="center" |
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− | | align = "left" | [[Personal Cloaking Field]] |
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− | | 10-12 |
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− | | 1 |
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− | | Other |
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− | |- align="center" |
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− | | align = "left" | Disruptor Shield + Cloaking Field |
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− | | 11-12 |
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− | | 1+1 |
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− | | Other |
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|} |
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+ | Δ Stun Grenades are used exclusively by enemies at Tech Level 2. This is probably a design oversight. |
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− | <sup>1</sup> Sometimes, only on Tech Level 5, an enemy will spawn with a Plasma Gun but no ammo. This is likely a bug. Note that the enemy may still pick up another weapon during the mission.<br> |
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− | <sup>2</sup> Stun Grenades are used exclusively by enemies at Tech Level 2. This is probably a design oversight. |
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+ | ∇ This is likely a mistake. Note that the enemy may still pick up another weapon during the mission. |
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− | ==Organizations' Starting Tech Levels== |
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+ | ====Un-Progress==== |
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− | * Level 1: [[Energen]], [[Evonet]], [[Extropians]], [[Grav Ball League]], [[Lifetree]], [[Nutrivend]], [[Sanctuary Clinic]], [[Synthemesh]], [[Technocrats]] |
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+ | It is possible to reduce/reverse the (Total) Tactical Missions score by destroying/leaving behind equipment brought to a battlescape mission to force the current technology level of the aliens to be also reduced. Purposely limit the tactical score by: |
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− | * Level 2: [[Cult of Sirius]], [[General Metro]], [[Nanotech]], [[Sensovision]], [[Superdynamics]], [[Transtellar]] |
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+ | * Escape a UFO crash recovery battlescape after finding new agent technology, abandoning alien corpses, and recoverable craft devices (only if they are known or are awaiting research - any new technology should be recovered if only once). |
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− | * Level 3: [[Cyberweb]], [[Government]], [[Megapol]], [[Mutant Alliance]], [[S.E.L.F.]] |
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+ | * Escape from a cleanup of alien infestation (kill as many aliens (including eggs, chrysalids, unhatched brainsucker pods) as possible but prevent successful completion of the mission). Infiltration may progress but will be slowed significantly. |
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− | * Level 4: [[Diablo]], [[Marsec]], [[Osiron]], [[Psyke]], [[Solmine]] |
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+ | * Escape from a raid with only what is absolutely needed, ammo does not contribute to score. |
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+ | * Start a raid with hostiles and only use agents that you were going to sack (reactions too low) and get them all killed (bonus if you equipped them with obsolete unloaded weapons or excess junk). |
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+ | * If neutrals are about and not wanting to damage the building when playing with an armed [[Marsec_High_Explosive|High Explosive]], jump off a very tall structure instead! ...is the easiest method since all can jump in unison and no one will panic. (J+LMB each agent when game is paused) |
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+ | * If score limiting is used, technology used by [[Population_(Apocalypse)|security and thugs]] (level +1 each week) will surpass the alien's technology level (score based). X-Com may then rely on 'others' to provide an endless stream of exotic equipment[[Stun_Raid|.]] |
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[[Category: Apocalypse]] |
[[Category: Apocalypse]] |
Revision as of 00:40, 12 August 2022
Also known as Score Levels
Technology Levels
Score
- Total Score influences X-Com's funding from the Government, checked after each week.
- Tactical Missions score influences what the aliens carry on the battlescape, checked after each mission.
- UFO Craft Shot Down score influences what devices the UFOs will use, checked at the start of a new day.
however, X-Com's score does not determine:
- Aliens: UFO type, mission style, schedule, or craft quantity that appear in Mega-Primus.
- Alien life-forms or quantity present on the battlescape (check Infiltration Force for each craft).
- Alien technology given to organisations or quantity of security guards that are present.
Progress: Aliens
The tables below show progression points required for each item to appear, for the five difficulty levels.
Tech Level | Novice | Easy | Medium | Hard | Superhuman | Weapon (clip quantity) | Grenade (quantity) | Other Devices |
---|---|---|---|---|---|---|---|---|
1 | 0 | 0 | 0 | 0 | 0 | 100% Brainsucker Launcher (1,1,1,1,2,2,2,3,3,3) |
100% None | 100% None |
2 | 1,000 | 1,000 | 1,000 | 1,000 | 1,000 | 70% Disruptor Gun (--) 30% Brainsucker Launcher (2,3,4) |
30% Smoke Grenade (1,1,2) 70% None |
100% None |
3 | 2,200 | 2,200 | 2,200 | 2,200 | 2,200 | 80% Disruptor Gun (--) 20% Brainsucker Launcher (2,3) |
30% Boomeroid (1,1,2) 30% Smoke Grenade (1,1,2) 40% None |
100% None |
4 | 4,000 | 4,000 | 4,000 | 4,000 | 4,000 | 50% Devastator Cannon (--) 40% Disruptor Gun (--) 10% Brainsucker Launcher (4) |
50% Boomeroid (1,1,1,1,2) 30% Smoke Grenade (1,1,2) 20% None |
100% None |
5 | 7,000 | 6,900 | 6,800 | 6,700 | 6,600 | 60% Devastator Cannon (--) 30% Disruptor Gun (--) 10% Brainsucker Launcher (4) |
30% Vortex Mine (1,1,2) 50% Boomeroid (1,1,2,3,3) 20% Smoke Grenade (1,2) |
70% Personal Disruptor ShieldPDS 30% None |
6 | 12,000 | 11,500 | 11,000 | 10,500 | 10,000 | 20% Entropy Launcher (3,5) 70% Devastator Cannon (--) 10% Brainsucker Launcher (4) |
40% Vortex Mine (1,1,2,3) 40% Boomeroid (1,2,2,3) 20% Smoke Grenade (2,3) |
30% Personal Cloaking FieldPCS 40% Personal Disruptor Shield 30% PCF & PDS |
7 | 22,000 | 21,000 | 20,000 | 19,000 | 18,000 | 20% Dimension Missile Launcher (3,4) 20% Entropy Launcher (3,5) 50% Devastator Cannon (--) 10% Brainsucker Launcher (4) |
40% Vortex Mine (1,2,3,4) 50% Boomeroid (1,2,2,3,4) 10% Smoke Grenade (3) |
30% Personal Cloaking Field 30% Personal Disruptor Shield 40% PCF & PDS |
8 | 42,000 | 39,000 | 36,000 | 33,000 | 28,000 | 20% Dimension Missile Launcher (4,5) 30% Entropy Launcher (3,4,5) 40% Devastator Cannon (--) 10% Brainsucker Launcher (4) |
50% Vortex Mine (1,2,3,3,4) 50% Boomeroid (2,2,3,3,4) |
30% PCF & Personal TeleporterPT 40% PDS & PT 30% PCF & PDS |
Item | Novice | Easy | Medium | Hard | Superhuman |
---|---|---|---|---|---|
Small Disruption Shield | 2,000 | 1,750 | 1,500 | 1,250 | 1,000 |
Large Disruption Shield | 4,000 | 3,500 | 3,000 | 2,500 | 2,000 |
Cloaking Field | 8,000 | 7,000 | 6,000 | 5,000 | 4,000 |
Teleporter | 16,000 | 14,000 | 12,000 | 10,000 | 8,000 |
Progress: Humans
All Organizations will upgrade their "Tech Level" by +1 at the beginning of each week, however, any 100% infiltrated organisation is granted an immediate +3 over their current level. The maximum level is +12.
Organizations' Starting Tech Levels
- Level 1: Energen, Evonet, Extropians, Grav Ball League, Lifetree, Nutrivend, Sanctuary Clinic, Synthemesh, Technocrats
- Level 2: Cult of Sirius, General Metro, Nanotech, Sensovision, Superdynamics, Transtellar
- Level 3: Cyberweb, Government, Megapol, Mutant Alliance, S.E.L.F.
- Level 4: Diablo, Marsec, Osiron, Psyke, Solmine
Tech Level | Weapon (clip quantity) | Grenade (quantity) | Other Devices |
---|---|---|---|
1 | 40% Lawpistol (2,2,3,4) 30% M4000 Machine Gun (2,3,4) 20% Laser Sniper Gun (2) 10% Auto Cannon (3AP) |
20% AP Grenade (1,2) 10% Smoke Grenade (1) 70% None |
100% None |
2 | 20% Lawpistol (3) 30% M4000 Machine Gun (3,3,4) 20% Laser Sniper Gun (2,3) 10% Auto Cannon (3AP) 10% Plasma Gun (2) 10% Heavy Launcher (3HE) |
20% AP Grenade (2,3) 10% Smoke Grenade (1) 10% Stun Grenade (1)Δ 60% None |
100% None |
3 | 10% Lawpistol (3) 30% M4000 Machine Gun (3) 20% Laser Sniper Gun (2) 20% Auto Cannon (3AP,2HE) 10% Plasma Gun (2) 10% Heavy Launcher (3HE) |
10% Proximity Mine (1) 30% AP Grenade (1,2,3) 10% Smoke Grenade (1) 50% None |
100% None |
4 | 20% M4000 Machine Gun (3) 20% Laser Sniper Gun (2) 20% Auto Cannon (3AP,2HE) 20% Plasma Gun (2) 10% Heavy Launcher (3HE) 10% MiniLauncher (3HE) |
10% Proximity Mine (1) 30% AP Grenade (2,2,3) 10% Smoke Grenade (1) 50% None |
100% None |
5 | 10% M4000 Machine Gun (4) 20% Laser Sniper Gun (2) 20% Auto Cannon (3AP,3HE) 30% Plasma Gun (0∇,2,2) 10% Heavy Launcher (3HE) 10% MiniLauncher (3HE) |
10% Proximity Mine (1) 40% AP Grenade (1,2,2,3) 10% Smoke Grenade (1) 40% None |
100% None |
6 | 20% Laser Sniper Gun (2) 20% Auto Cannon (3AP,3HE) 20% Plasma Gun (2,3) 10% Heavy Launcher (3HE) 10% MiniLauncher (3HE) 20% Disruptor Gun (--) |
20% Proximity Mine (1,2) 40% AP Grenade (1,2,2,3) 10% Smoke Grenade (1) 30% None |
100% None |
7 | 10% Laser Sniper Gun (2) 20% Auto Cannon (3AP,3HE) 20% Plasma Gun (2,3) 10% Heavy Launcher (3HE) 10% MiniLauncher (3HE) 30% Disruptor Gun (--) |
10% Boomeroid (1) 10% Proximity Mine (1) 40% AP Grenade (2,2,2,3) 10% Smoke Grenade (1) 30% None |
100% None |
8 | 10% Laser Sniper Gun (2) 10% Auto Cannon (3AP) 20% Plasma Gun (2,3) 10% Heavy Launcher (3HE) 10% MiniLauncher (3HE) 30% Disruptor Gun (--) 10% Devastator Cannon (--) |
20% Boomeroid (1) 10% Proximity Mine (2) 30% AP Grenade (2,2,3) 10% Smoke Grenade (1) 30% None |
100% None |
9 | 10% Laser Sniper Gun (2) 10% Auto Cannon (3AP) 20% Plasma Gun (2,3) 10% Heavy Launcher (4HE) 40% Disruptor Gun (--) 10% Devastator Cannon (--) |
10% Vortex Mine (1) 20% Boomeroid (1) 10% Proximity Mine (2) 30% AP Grenade (2,3,3) 10% Smoke Grenade (1) 20% None |
20% Personal Disruptor Shield PDS 80% None |
10 | 10% Auto Cannon (3AP) 20% Plasma Gun (2,3) 10% Heavy Launcher (4HE) 40% Disruptor Gun (--) 20% Devastator Cannon (--) |
20% Vortex Mine (1) 20% Boomeroid (1) 20% Proximity Mine (1,2) 10% AP Grenade (3) 10% Smoke Grenade (1) 20% None |
10% Personal Cloaking Field PCS 20% Personal Disruptor Shield 70% None |
11 | 20% Plasma Gun (2,3) 10% Heavy Launcher (3HE) 40% Disruptor Gun (--) 30% Devastator Cannon (--) |
30% Vortex Mine (1) 20% Boomeroid (1) 10% Proximity Mine (2) 20% AP Grenade (2,3) 10% Smoke Grenade (1) 10% None |
10% PDS & PCF 10% Personal Cloaking Field 30% Personal Disruptor Shield 50% None |
12 | 10% Plasma Gun (3) 10% Heavy Launcher (3HE) 40% Disruptor Gun (--) 40% Devastator Cannon (--) |
40% Vortex Mine (1) 20% Boomeroid (1) 10% Proximity Mine (2) 10% AP Grenade (3) 10% Smoke Grenade (1) 10% None |
20% PDS & PCF 20% Personal Cloaking Field 40% Personal Disruptor Shield 20% None |
Δ Stun Grenades are used exclusively by enemies at Tech Level 2. This is probably a design oversight.
∇ This is likely a mistake. Note that the enemy may still pick up another weapon during the mission.
Un-Progress
It is possible to reduce/reverse the (Total) Tactical Missions score by destroying/leaving behind equipment brought to a battlescape mission to force the current technology level of the aliens to be also reduced. Purposely limit the tactical score by:
- Escape a UFO crash recovery battlescape after finding new agent technology, abandoning alien corpses, and recoverable craft devices (only if they are known or are awaiting research - any new technology should be recovered if only once).
- Escape from a cleanup of alien infestation (kill as many aliens (including eggs, chrysalids, unhatched brainsucker pods) as possible but prevent successful completion of the mission). Infiltration may progress but will be slowed significantly.
- Escape from a raid with only what is absolutely needed, ammo does not contribute to score.
- Start a raid with hostiles and only use agents that you were going to sack (reactions too low) and get them all killed (bonus if you equipped them with obsolete unloaded weapons or excess junk).
- If neutrals are about and not wanting to damage the building when playing with an armed High Explosive, jump off a very tall structure instead! ...is the easiest method since all can jump in unison and no one will panic. (J+LMB each agent when game is paused)
- If score limiting is used, technology used by security and thugs (level +1 each week) will surpass the alien's technology level (score based). X-Com may then rely on 'others' to provide an endless stream of exotic equipment.