Tech Levels (Apocalypse)

From UFOpaedia
Revision as of 10:58, 15 June 2014 by Darkpast (talk | contribs) (added human tech levels... still need to do remaining alien craft weapons.)
Jump to navigation Jump to search

Alien Tech Levels

As X-COM's score advances the aliens will bring more advanced weapons/equipment to arm both their soldiers and craft. Below is a table that shows the progression of alien technology, indicating the points required for each item on the different difficulty levels.

Alien Technology Novice Easy Medium Hard Superhuman
Brainsucker Launcher 0 0 0 0 0
Disruptor Gun 1,000 1,000 1,000 1,000 1,000
Small Disruption Shield 2,000 1,750 1,500 1,250 1,000
Boomeroid 2,200 2,200 2,200 2,200 2,200
Large Disruption Shield 4,000 3,500 3,000 2,500 2,000
Devastator Cannon 4,000 4,000 4,000 4,000 4,000
Personal Disruptor Shield 7,000 6,900 6,800 6,700 6,600
Vortex Mine 7,000 6,900 6,800 6,700 6,600
Cloaking Field 8,000 7,000 6,000 5,000 4,000
Entropy Launcher 12,000 11,500 11,000 10,500 10,000
Personal Cloaking Field 12,000 11,500 11,000 10,500 10,000
Teleporter 16,000 14,000 12,000 10,000 8,000
Dimension Missile Launcher 22,000 21,000 20,000 19,000 18,000
Personal Teleporter 42,000 39,000 36,000 33,000 28,000

Human Tech Levels

Human Organizations will also upgrade their technology as the game progresses. However, this is not tied to X-com's score. Instead, all organizations will upgrade their "Tech Level" by 1 at the beginning of each week after the first, up to a maximum of 12. In addition, an organization that gets infiltrated by the Aliens will get +3 Tech Level. Each member will be armed with one Gun, and may also have one item from both the "Grenades" and "Other" lists.

Equipment Tech Levels Number/Ammo Clips
Megapol Lawpistol 1-3 2-4
Marsec M4000 Machine Gun 1-5 2-4
Megapol Laser Sniper Gun 1-9 2-3
Megapol Auto Cannon/AP Ammo 1-10 3
Megapol Auto Cannon/HE Ammo 3-7 2
Megapol Plasma Gun 2-12 0-3
Marsec Heavy Launcher/HE missiles 2-12 3
Marsec Minilauncher/HE missiles 4-8 3
Disruptor Gun 6-12 n/a
Devastator Cannon 8-12 n/a
Megapol AP Grenade 1-12 1-3
Megapol Stun Grenade 2 1
Megapol Smoke Grenade 1-12 1
Marsec Proximity Mine 3-12 1-2
Boomeroid 7-12 1
Vortex Mine 9-12 1
Personal Disruptor Shield 9-12 1
Personal Cloaking Field 10-12 1
Disruptor Shield + Cloaking Field 11-12 1+1

Organizations' Starting Tech Levels