Tech Levels (Apocalypse)
Alien Tech Levels
As X-COM's score advances the aliens will bring more advanced weapons/equipment to arm both their soldiers and craft. Below is a table that shows the progression of alien technology, indicating the points required for each item on the different difficulty levels. For tactical equipment, the score checked is your Tactical Missions score (counted at the beginning of each mission). For vehicle equipment, the score checked is your UFO Shot Down score (counted each new day).
Tech Level | Novice | Easy | Medium | Hard | Superhuman | Weapon (clips) | Grenade type (number) | Other |
---|---|---|---|---|---|---|---|---|
1 | 0 | 0 | 0 | 0 | 0 | 100% Brainsucker Launcher (1,1,1,1,2,2,2,3,3,3) |
100% None | 100% None |
2 | 1,000 | 1,000 | 1,000 | 1,000 | 1,000 | 70% Disruptor Gun (n/a) 30% Brainsucker Launcher (2,3,4) |
30% Smoke Grenade (1,1,2) 70% None |
100% None |
3 | 2,200 | 2,200 | 2,200 | 2,200 | 2,200 | 80% Disruptor Gun (n/a) 20% Brainsucker Launcher (2,3) |
30% Boomeroid (1,1,2) 30% Smoke Grenade (1,1,2) 40% None |
100% None |
4 | 4,000 | 4,000 | 4,000 | 4,000 | 4,000 | 50% Devastator Cannon (n/a) 40% Disruptor Gun (n/a) 10% Brainsucker Launcher (4) |
50% Boomeroid (1,1,1,1,2) 30% Smoke Grenade (1,1,2) 20% None |
100% None |
5 | 7,000 | 6,900 | 6,800 | 6,700 | 6,600 | 60% Devastator Cannon (n/a) 30% Disruptor Gun (n/a) 10% Brainsucker Launcher (4) |
30% Vortex Mine (1,1,2) 50% Boomeroid (1,1,2,3,3) 20% Smoke Grenade (1,2) |
70% Personal Disruptor Shield 30% None |
6 | 12,000 | 11,500 | 11,000 | 10,500 | 10,000 | 20% Entropy Launcher (3,5) 70% Devastator Cannon (n/a) 10% Brainsucker Launcher (4) |
40% Vortex Mine (1,1,2,3) 40% Boomeroid (1,2,2,3) 20% Smoke Grenade (2,3) |
30% Personal Cloaking Field 40% Personal Disruptor Shield 30% PCF + PDS |
7 | 22,000 | 21,000 | 20,000 | 19,000 | 18,000 | 20% Dimension Missile Launcher (3,4) 20% Entropy Launcher (3,5) 50% Devastator Cannon (n/a) 10% Brainsucker Launcher (4) |
40% Vortex Mine (1,2,3,4) 50% Boomeroid (1,2,2,3,4) 10% Smoke Grenade (3) |
30% Personal Cloaking Field 30% Personal Disruptor Shield 40% PCF + PDS |
8 | 42,000 | 39,000 | 36,000 | 33,000 | 28,000 | 20% Dimension Missile Launcher (4,5) 30% Entropy Launcher (3,5) 40% Devastator Cannon (n/a) 10% Brainsucker Launcher (4) |
50% Vortex Mine (1,2,3,3,4) 50% Boomeroid (2,2,3,3,4) |
30% PCF + Personal Teleporter 40% PDS + Personal Teleporter 30% PCF + PDS |
Item | Novice | Easy | Medium | Hard | Superhuman |
---|---|---|---|---|---|
Small Disruption Shield | 2,000 | 1,750 | 1,500 | 1,250 | 1,000 |
Large Disruption Shield | 4,000 | 3,500 | 3,000 | 2,500 | 2,000 |
Cloaking Field | 8,000 | 7,000 | 6,000 | 5,000 | 4,000 |
Teleporter | 16,000 | 14,000 | 12,000 | 10,000 | 8,000 |
Human Tech Levels
Human Organizations will also upgrade their technology as the game progresses. However, this is not tied to X-com's score. Instead, all organizations will upgrade their "Tech Level" by 1 at the beginning of each week after the first, up to a maximum of 12. In addition, an organization that gets infiltrated by the Aliens will get +3 Tech Level. Each member will be armed with one Gun, and may also have one item from both the "Grenades" and "Other" lists.
Equipment | Tech Levels | Number/Ammo Clips | Type |
---|---|---|---|
Megapol Lawpistol | 1-3 | 2-4 | Gun |
Marsec M4000 Machine Gun | 1-5 | 2-4 | Gun |
Megapol Laser Sniper Gun | 1-9 | 2-3 | Gun |
Megapol Auto Cannon/AP Ammo | 1-10 | 3 | Gun |
Megapol Auto Cannon/AP+HE Ammo | 3-7 | 2 | Gun |
Megapol Plasma Gun | 2-12 | 0-31 | Gun |
Marsec Heavy Launcher/HE missiles | 2-12 | 3 | Gun |
Marsec Minilauncher/HE missiles | 4-8 | 3 | Gun |
Disruptor Gun | 6-12 | n/a | Gun |
Devastator Cannon | 8-12 | n/a | Gun |
Megapol AP Grenade | 1-12 | 1-3 | Grenade |
Megapol Stun Grenade | 22 | 1 | Grenade |
Megapol Smoke Grenade | 1-12 | 1 | Grenade |
Marsec Proximity Mine | 3-12 | 1-2 | Grenade |
Boomeroid | 7-12 | 1 | Grenade |
Vortex Mine | 9-12 | 1 | Grenade |
Personal Disruptor Shield | 9-12 | 1 | Other |
Personal Cloaking Field | 10-12 | 1 | Other |
Disruptor Shield + Cloaking Field | 11-12 | 1+1 | Other |
1 Sometimes, only on Tech Level 5, an enemy will spawn with a Plasma Gun but no ammo. This is likely a bug. Note that the enemy may still pick up another weapon during the mission.
2 Stun Grenades are used exclusively by enemies at Tech Level 2. This is probably a design oversight.
Organizations' Starting Tech Levels
- Level 1: Energen, Evonet, Extropians, Grav Ball League, Lifetree, Nutrivend, Sanctuary Clinic, Synthemesh, Technocrats
- Level 2: Cult of Sirius, General Metro, Nanotech, Sensovision, Superdynamics, Transtellar
- Level 3: Cyberweb, Government, Megapol, Mutant Alliance, S.E.L.F.
- Level 4: Diablo, Marsec, Osiron, Psyke, Solmine