Difference between revisions of "Technical (LW2)"

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''Special flamethrower shot that does limited damage, but has a 33% chance to set enemies in the area of effect on fire and forces enemies to change their position.''
 
''Special flamethrower shot that does limited damage, but has a 33% chance to set enemies in the area of effect on fire and forces enemies to change their position.''
 
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| '''Biggest Booms'''
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''Your grenades and standard rockets can inflict critical damage (50% chance for +2 damage).''
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| '''Fortify'''
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''Activate to grant +20 defense until the beginning of the next turn. Does not cost an action. Five-turn cooldown.''
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| '''Napalm-X'''
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''Your Flamethrower can now disorient or panic enemies. Enemy units must pass a will check to avoid negative effects.''
 
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Revision as of 23:30, 21 January 2017

Technical: Primary: Rifle(default), SMG or Shotgun; Secondary: Gauntlet

Technical Skills
Rocketeer Fireman
Fire in the Hole

Your rockets are more accurate. Reduces maximum rocket scatter by two tiles.

Suppression

Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -30 penalty to the target's aim. If multiple targets suppress a target, the aim penalty will stack. Suppression is canceled if the suppressing unit is damaged. Costs two ammo.

Roust

Special flamethrower shot that does limited damage, but has a 33% chance to set enemies in the area of effect on fire and forces enemies to change their position.

Biggest Booms

Your grenades and standard rockets can inflict critical damage (50% chance for +2 damage).

Fortify

Activate to grant +20 defense until the beginning of the next turn. Does not cost an action. Five-turn cooldown.

Napalm-X

Your Flamethrower can now disorient or panic enemies. Enemy units must pass a will check to avoid negative effects.