Difference between revisions of "Technical (LW2)"
Line 13: | Line 13: | ||
! Fireman |
! Fireman |
||
|- |
|- |
||
− | | |
+ | | {{ Template:Fire in the Hole (LW2)|text=1}} |
− | ''Your rockets are more accurate. Reduces maximum rocket scatter by two tiles.'' |
||
| {{ Template:Suppression (LW2)|text=1}} |
| {{ Template:Suppression (LW2)|text=1}} |
||
| '''Roust''' |
| '''Roust''' |
||
Line 23: | Line 22: | ||
| '''Fortify''' |
| '''Fortify''' |
||
''Activate to grant +20 defense until the beginning of the next turn. Does not cost an action. Five-turn cooldown.'' |
''Activate to grant +20 defense until the beginning of the next turn. Does not cost an action. Five-turn cooldown.'' |
||
− | | |
+ | | {{ Template:Napalm-X (LW2)|text=1}} |
− | ''Your Flamethrower can now disorient or panic enemies. Enemy units must pass a will check to avoid negative effects.'' |
||
|- |
|- |
||
| '''Concussion Rocket''' |
| '''Concussion Rocket''' |
||
Line 36: | Line 34: | ||
''Your grenades and rockets do full damage to units to the maximum extent of their area of effect. Does not apply to environmental damage.'' |
''Your grenades and rockets do full damage to units to the maximum extent of their area of effect. Does not apply to environmental damage.'' |
||
| {{ Template:Formidable (LW2)|text=1}} |
| {{ Template:Formidable (LW2)|text=1}} |
||
+ | | {{ Template:Phosphorus (LW2)|text=1}} |
||
− | | '''Phosphorous''' |
||
− | ''Your flamethrower can now damage mechanical units.'' |
||
|- |
|- |
||
| '''Javelin Rockets''' |
| '''Javelin Rockets''' |
||
''The range of your rockets is increased by 6 tiles and you may hit targets beyond your visual range.'' |
''The range of your rockets is increased by 6 tiles and you may hit targets beyond your visual range.'' |
||
− | | |
+ | | {{ Template:Fire and Steel (LW2)|text=1}} |
− | ''Attacks with your gauntlet, and fires set by gauntlet weapons, do +1 damage.'' |
||
| '''Incinerator''' |
| '''Incinerator''' |
||
''Your flamethrower has an increased range of one tile and covers a wider area of effect.'' |
''Your flamethrower has an increased range of one tile and covers a wider area of effect.'' |
||
Line 56: | Line 52: | ||
''Fire a special rocket with a large area of effect that does moderate damage to enemies but huge damage to buildings, vehicles and other objects in the environment. Requires both actions to fire.'' |
''Fire a special rocket with a large area of effect that does moderate damage to enemies but huge damage to buildings, vehicles and other objects in the environment. Requires both actions to fire.'' |
||
| {{ Template:Rapid Fire (LW2)|text=1}} |
| {{ Template:Rapid Fire (LW2)|text=1}} |
||
− | | |
+ | | {{ Template:Firestorm (LW2)|text=1}} |
− | ''Once per battle, attack all units in a complete circle around the soldier's position. This will light fires and deals +50% bonus damage over regular Flamethrower attacks. Also grants immunity to fire damage.'' |
||
|} |
|} |
||
Revision as of 04:33, 22 January 2017
Technical: Primary: Rifle(default), SMG or Shotgun; Secondary: Gauntlet
Heavy Weapons
This soldier is trained to use the XCOM gauntlet, a combination Rocket Launcher and Flamethrower. The Rocket Launcher carries one rocket initially and that has a three-tile radius for its area of effect. The flamethrower is a short-range weapon that causes damage to multiple targets within a cone-shaped area of effect. Using either gauntlet ability requires one action and ends your turn. |
||
Rocketeer | Fireman | |
---|---|---|
Roust
Special flamethrower shot that does limited damage and has a 33% chance to set enemies in the area of effect on fire, but forces enemies to change their position. | ||
Biggest Booms
Your grenades and standard rockets can inflict critical damage (50% chance for +2 damage). |
Fortify
Activate to grant +20 defense until the beginning of the next turn. Does not cost an action. Five-turn cooldown. |
|
Concussion Rocket
Fire a special rocket that does limited damage but has a chance to stun or disorient organic enemies within its area of effect and leaves a cloud of smoke. Stun and disorientation chances based on target's will score. |
Shredder
Your primary weapon attacks shred armor. |
Burnout
Activating your Flamethrower leaves a small smoke cloud around your position, providing +20 Defense to anyone within. |
Tandem Warheads
Your grenades and rockets do full damage to units to the maximum extent of their area of effect. Does not apply to environmental damage. |
||
Javelin Rockets
The range of your rockets is increased by 6 tiles and you may hit targets beyond your visual range. |
Incinerator
Your flamethrower has an increased range of one tile and covers a wider area of effect. | |
Salvo
Launching or throwing grenades, using heavy weapons or using the Gauntlet's Rocket Launcher with your first action will not end your turn. |
Tactical Sense
Gain +5 defense for each enemy you can see, up to a maximum of +20 defense. |
Quickburn
Activate so your next use of the flamethrower will not cost an action. Five-turn cooldown. |
Bunker Buster
Fire a special rocket with a large area of effect that does moderate damage to enemies but huge damage to buildings, vehicles and other objects in the environment. Requires both actions to fire. |