Difference between revisions of "Technical (LW2)"
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Technical's are 10% more expensive for infiltration. | Technical's are 10% more expensive for infiltration. | ||
− | + | == Abilities == | |
− | | | + | <!-- The periods '''.''' below are placeholders, text coming soon --> |
− | + | {{Class Tree (LW2)| | |
− | | | + | |Squaddie1= |
− | | {{ | + | |Squaddie2={{Heavy Weapons (LW2)|text=1}} |
− | | | + | |Squaddie3= |
− | | | + | |SquaddieE1= '''.''' |
− | + | |SquaddieE2= '''.''' | |
− | + | |SquaddieE3= '''.''' | |
− | + | |Subclass1= '''Rocketeer''' | |
− | | | + | |Subclass2= '''Fireman''' |
− | | {{ | + | |LCorporal1={{Fire in the Hole (LW2)|text=1}} |
− | | {{ | + | |LCorporal2={{Suppression (LW2)|text=1}} |
− | | {{ | + | |LCorporal3={{Roust (LW2)|text=1}} |
− | | | + | |LCorporalE1=''.'' |
− | | {{ | + | |LCorporalE2=''.'' |
− | | {{ | + | |LCorporalE3=''.'' |
− | | {{ | + | |Corporal1={{Biggest Booms (LW2)|text=1}} |
− | | | + | |Corporal2={{Fortify (LW2)|text=1}} |
− | | {{ | + | |Corporal3={{Napalm-X (LW2)|text=1}} |
− | | {{ | + | |CorporalE1=''.'' |
− | | {{ | + | |CorporalE2=''.'' |
− | | | + | |CorporalE3=''.'' |
− | | {{ | + | |Sergeant1={{Concussion Rocket (LW2)|text=1}} |
− | | {{ | + | |Sergeant2={{Shredder (LW2)|text=1}} |
− | | {{ | + | |Sergeant3={{Burnout (LW2)|text=1}} |
− | | | + | |SergeantE1=''.'' |
− | | {{ | + | |SergeantE2=''.'' |
− | | {{ | + | |SergeantE3=''.'' |
− | | {{ | + | |StaffSgt1={{Tandem Warheads (LW2)|text=1}} |
− | | | + | |StaffSgt2={{Formidable (LW2)|text=1}} |
− | | {{ | + | |StaffSgt3={{Phosphorus (LW2)|text=1}} |
− | | {{ | + | |StaffSgtE1=''.'' |
− | | {{ | + | |StaffSgtE2=''.'' |
− | | | + | |StaffSgtE3=''.'' |
− | | {{ | + | |TechSgt1={{Javelin Rockets (LW2)|text=1}} |
− | | {{ | + | |TechSgt2={{Fire and Steel (LW2)|text=1}} |
− | | {{ | + | |TechSgt3={{Incinerator (LW2)|text=1}} |
− | |} | + | |TechSgtE1=''.'' |
+ | |TechSgtE2=''.'' | ||
+ | |TechSgtE3=''.'' | ||
+ | |GunSgt1={{Salvo (LW2)|text=1}} | ||
+ | |GunSgt2={{Tactical Sense (LW2)|text=1}} | ||
+ | |GunSgt3={{Quickburn (LW2)|text=1}} | ||
+ | |GunSgtE1=''.'' | ||
+ | |GunSgtE2=''.'' | ||
+ | |GunSgtE3=''.'' | ||
+ | |MSgt1={{Bunker Buster (LW2)|text=1}} | ||
+ | |MSgt2={{Rapid Fire (LW2)|text=1}} | ||
+ | |MSgt3={{Firestorm (LW2)|text=1}} | ||
+ | |MSgtE1=''.'' | ||
+ | |MSgtE2=''.'' | ||
+ | |MSgtE3=''.'' | ||
+ | }} | ||
[[Category: Long War 2]] | [[Category: Long War 2]] | ||
[[Category: Soldiers (Long War 2)]] | [[Category: Soldiers (Long War 2)]] | ||
[[Category: Classes (Long War 2)]] | [[Category: Classes (Long War 2)]] |
Revision as of 13:43, 26 January 2017
Technical: Primary: Rifle(default), SMG or Shotgun; Secondary: Gauntlet
Technical's are 10% more expensive for infiltration.
Abilities
Mouse-over for more information.
Rank | Ability | ||
Squaddie |
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Rocketeer | Fireman | ||
Lance Corporal |
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Corporal |
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Sergeant |
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Staff Sergeant |
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Tech Sergeant |
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Gunnery Sergeant |
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Master Sergeant |