Technical (LW2)
Technical: Primary: Rifle(default), SMG or Shotgun; Secondary: Gauntlet
Rocketeer | Fireman | |
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Fire in the Hole
Your rockets are more accurate. Reduces maximum rocket scatter by two tiles. |
Suppression
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -30 penalty to the target's aim. If multiple targets suppress a target, the aim penalty will stack. Suppression is canceled if the suppressing unit is damaged. Costs two ammo. |
Roust
Special flamethrower shot that does limited damage and has a 33% chance to set enemies in the area of effect on fire, but forces enemies to change their position. |
Biggest Booms
Your grenades and standard rockets can inflict critical damage (50% chance for +2 damage). |
Fortify
Activate to grant +20 defense until the beginning of the next turn. Does not cost an action. Five-turn cooldown. |
Napalm-X
Your Flamethrower can now disorient or panic enemies. Enemy units must pass a will check to avoid negative effects. |
Concussion Rocket
Fire a special rocket that does limited damage but has a chance to stun or disorient organic enemies within its area of effect and leaves a cloud of smoke. Stun and disorientation chances based on target's will score. |
Shredder
Your primary weapon attacks shred armor. |
Burnout
Activating your Flamethrower leaves a small smoke cloud around your position, providing +20 Defense to anyone within. |
Tandem Warheads
Your grenades and rockets do full damage to units to the maximum extent of their area of effect. Does not apply to environmental damage. |
Formidable
Your gear includes an extra layer of protection, granting a bonus point of Armor and 66% less damage from explosive attacks. |
Phosphorous
Your flamethrower can now damage mechanical units. |
Javelin Rockets
The range of your rockets is increased by 6 tiles and you may hit targets beyond your visual range. |
Fire and Steel
Attacks with your gauntlet, and fires set by gauntlet weapons, do +1 damage. |
Incinerator
Your flamethrower has an increased range of one tile and covers a wider area of effect. |
Salvo
Launching or throwing grenades, using heavy weapons or using the Gauntlet's Rocket Launcher with your first action will not end your turn. |
Tactical Sense
Gain +5 defense for each enemy you can see, up to a maximum of +20 defense. |
Quickburn
Activate so your next use of the flamethrower will not cost an action. Five-turn cooldown. |