Technical (LW2)

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Technical: Primary: Rifle(default), SMG or Shotgun; Secondary: Gauntlet

Technical Skills
Heavy Weapons

This soldier is trained to use the XCOM gauntlet, a combination Rocket Launcher and Flamethrower. The Rocket Launcher carries one rocket initially and that has a three-tile radius for its area of effect. The flamethrower is a short-range weapon that causes damage to multiple targets within a cone-shaped area of effect. Using either gauntlet ability requires one action and ends your turn.

Rocketeer Fireman
Fire in the Hole

Your rockets are more accurate. Reduces maximum rocket scatter by two tiles.

Suppression
Roust

Special flamethrower shot that does limited damage and has a 33% chance to set enemies in the area of effect on fire, but forces enemies to change their position.

Biggest Booms

Your grenades and standard rockets can inflict critical damage (50% chance for +2 damage).

Fortify

Activate to grant +20 defense until the beginning of the next turn. Does not cost an action. Five-turn cooldown.

Napalm-X

Your Flamethrower can now disorient or panic enemies. Enemy units must pass a will check to avoid negative effects.

Concussion Rocket

Fire a special rocket that does limited damage but has a chance to stun or disorient organic enemies within its area of effect and leaves a cloud of smoke. Stun and disorientation chances based on target's will score.

Shredder

Your primary weapon attacks shred armor.

Burnout

Activating your Flamethrower leaves a small smoke cloud around your position, providing +20 Defense to anyone within.

Tandem Warheads

Your grenades and rockets do full damage to units to the maximum extent of their area of effect. Does not apply to environmental damage.

Formidable

Your gear includes an extra layer of protection, granting a bonus point of Armor and 66% less damage from explosive attacks.

Phosphorous

Your flamethrower can now damage mechanical units.

Javelin Rockets

The range of your rockets is increased by 6 tiles and you may hit targets beyond your visual range.

Fire and Steel

Attacks with your gauntlet, and fires set by gauntlet weapons, do +1 damage.

Incinerator

Your flamethrower has an increased range of one tile and covers a wider area of effect.

Salvo

Launching or throwing grenades, using heavy weapons or using the Gauntlet's Rocket Launcher with your first action will not end your turn.

Tactical Sense

Gain +5 defense for each enemy you can see, up to a maximum of +20 defense.

Quickburn

Activate so your next use of the flamethrower will not cost an action. Five-turn cooldown.

Bunker Buster

Fire a special rocket with a large area of effect that does moderate damage to enemies but huge damage to buildings, vehicles and other objects in the environment. Requires both actions to fire.

Rapid Fire

Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15.

Firestorm

Once per battle, attack all units in a complete circle around the soldier's position. This will light fires and deals +50% bonus damage over regular Flamethrower attacks. Also grants immunity to fire damage.