Technical: Primary: Rifle(default), SMG or Shotgun; Secondary: Gauntlet
Technical's are 10% more expensive for infiltration.
Abilities
Rank
|
Ability
|
Squaddie
|
|
This soldier is trained to use the XCOM gauntlet, a combination Rocket Launcher and Flamethrower.
|
|
|
Rocketeer
|
|
Fireman
|
Lance Corporal
|
Your rockets are more accurate.
|
Fire a barrage that pins down a target, grants reaction fire against it if it moves, restricts the use of many abilities, and imposes a -25 penalty to the target's aim.
|
Special Flamethrower shot that does limited damage but forces enemies to change their position.
|
Corporal
|
Your grenades and standard rockets can inflict critical damage (50% chance for +2 damage).
|
Activate to grant +20 defense until the beginning of the next turn. Does not cost an action. Has a 5-turn cooldown.
|
Your Flamethrower can now disorient or panic enemies.
|
Sergeant
|
Fire a special rocket that does limited damage but has a chance to stun or disorient organic enemies within its area of effect and leaves a cloud of smoke.
|
Your primary weapon attacks shred armor.
|
Activating your Flamethrower leaves a small smoke cloud around your position, providing a defensive bonus.
|
Staff Sergeant
|
Your grenades and rockets do full damage to units to the maximum extent of their area of effect.
|
Your gear includes an extra layer of protection, granting two extra points of Ablative HP and 50% less damage from explosive attacks.
|
Your flamethrower can now damage mechanical units and shreds armor.
|
Tech Sergeant
|
The range of your rockets is increased by 6 tiles and you may hit targets beyond your visual range.
|
Fire and Steel Attacks with your gauntlet, and fires set by gauntlet weapons, do +1 damage.
|
Your flamethrower has an increased range of one tile and covers a wider area of effect.
|
Gunnery Sergeant
|
Launching or throwing grenades, using heavy weapons or using the Gauntlet's Rocket Launcher with your first action will not end your turn.
|
Gain 3 defense for each enemy you can see, up to a maximum of 15 defense.
|
Activate so your next use of the flamethrower will not cost an action.
|
Master Sergeant
|
Fire a special rocket that destroys buildings and other objects in the environment.
|
Fire twice in a row at an enemy. Each shot suffers an Aim penalty of -15. There is no cooldown on this ability.
|
Once per battle, attack all units in a complete circle around the soldier's position. Also grants immunity to fire damage.
|
Stat Progression
Rank |
Health |
Offense |
Will |
Mobility |
Dodge |
Hacking
|
Squaddie |
0 |
2 |
4 |
0 |
0 |
0
|
Lance Corporal |
1 |
2 |
4 |
0 |
0 |
0
|
Corporal |
0 |
2 |
0 |
0 |
0 |
0
|
Sergeant |
1 |
2 |
0 |
0 |
0 |
0
|
Staff Sergeant |
0 |
2 |
0 |
0 |
0 |
0
|
Tech Sergeant |
1 |
2 |
0 |
0 |
0 |
0
|
Gunnery Sergeant |
0 |
2 |
0 |
0 |
0 |
0
|
Master Sergeant |
1 |
2 |
0 |
0 |
0 |
0
|
Total |
4 |
16 |
8 |
0 |
0 |
0
|
This class also gains 1 point of strength, though it's not clear what that does.