Difference between revisions of "Technocrats"
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+ | [[Image:Apoc_technocrats_pedia.png|Technocrats UFOPedia picture|right|100 px]] |
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− | == Profile == |
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+ | == General Information == |
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⚫ | Politically the Technocrats' philosophy is really no different to the [[Extropians]], except they are a little less colorful and more skeptical of technological solutions to social problems. |
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+ | [[Image:Apoc_technocr_icon.png|left|50 px|]] |
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⚫ | '''''Official Entry:''''' "Politically the Technocrats' philosophy is really no different to the [[Extropians]], except they are a little less colorful and more skeptical of technological solutions to social problems. They believe in a structured and ordered society which rigidly adheres to laws and punishes corruption. They draw most support from the smaller corporations and the populations of the mining colonies." |
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+ | == [[Cityscape (Apocalypse)|Cityscape]] Information == |
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+ | * The Technocrats do not provide any services to X-COM. They will be favored to side with whomever is against their rivals, the Extropians. |
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+ | * The Technocrats are vulnerable to [[Alien_Infiltration_(Apocalypse)|Alien Infiltration]]; it will progress 50% faster than normal. |
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− | === |
+ | === Buildings Owned === |
+ | *[[Corporate HQ (Apocalypse)|Corporate HQ]] |
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+ | ==== Unfriendly/Hostile To==== |
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− | [[ |
+ | == [[Battlescape Overview (Apocalypse)|Battlescape]] Information == |
+ | * Technocrat buildings have few guards: 5-8 Building Security. These are usually poorly armed (starting [[Tech Levels (Apocalypse)|Tech Level]] 1). |
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+ | * If the Technocrats become hostile to X-COM, they may sometimes send the same number of Corporate Hoods to raid an X-COM base. Due to their low numbers and poor equipment, they rarely pose a serious threat. |
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+ | * Technocrat buildings are not a particularly lucrative target for raids. X-COM agents may find the following basic loot on the floor: |
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+ | ** [[Megapol Lawpistol]] |
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+ | ** [[Marsec M4000 Machine Gun]] |
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+ | ** [[Megapol Auto Cannon]] |
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+ | ** [[Megapol AP Grenade]] |
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+ | ** [[Megapol Stun Grenade]] |
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+ | ** [[Marsec Proximity Mine]] |
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+ | ** [[Marsec High Explosive]] |
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+ | ** [[Elerium_(Apocalypse)|Elerium]] |
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+ | For more information, see [[Raid Loot Tables (Apocalypse)|Raid Loot Tables]]. |
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+ | *[[Relations (Apocalypse)|Relations]] |
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+ | <br clear="all"> |
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{{Organizations Navbar}} |
{{Organizations Navbar}} |
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− | == Notes == |
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− | The Technocrats are essentially useless since they don't sell any products or services to [[X-COM]]. Most likely they will turn to the side opposite of the Extropians. |
Revision as of 16:24, 5 August 2022
General Information
Official Entry: "Politically the Technocrats' philosophy is really no different to the Extropians, except they are a little less colorful and more skeptical of technological solutions to social problems. They believe in a structured and ordered society which rigidly adheres to laws and punishes corruption. They draw most support from the smaller corporations and the populations of the mining colonies."
Cityscape Information
- The Technocrats do not provide any services to X-COM. They will be favored to side with whomever is against their rivals, the Extropians.
- The Technocrats are vulnerable to Alien Infiltration; it will progress 50% faster than normal.
Buildings Owned
Initial Attitude
Unfriendly/Hostile To
Battlescape Information
- Technocrat buildings have few guards: 5-8 Building Security. These are usually poorly armed (starting Tech Level 1).
- If the Technocrats become hostile to X-COM, they may sometimes send the same number of Corporate Hoods to raid an X-COM base. Due to their low numbers and poor equipment, they rarely pose a serious threat.
- Technocrat buildings are not a particularly lucrative target for raids. X-COM agents may find the following basic loot on the floor:
For more information, see Raid Loot Tables.
See Also