Difference between revisions of "Templar (LWOTC)"
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(Created page with "{{Toc_(LWOTC)|40}}center|frameless|96px|Templar|link=<div style="text-align: center;">'''''The Templar is a wild-trained Psionic warrior that...") |
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| style="width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;"| {{Conceal (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | | style="width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;"| {{Conceal (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
| style="width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;"| {{Cutthroat (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | | style="width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;"| {{Cutthroat (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
− | | style="width:10%; border-width: 0 2px 2px 0; border-color:#83c0ce;"| {{ | + | | style="width:10%; border-width: 0 2px 2px 0; border-color:#83c0ce;"| {{Lethal (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
|- | |- | ||
| style="width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;"| {{Salvo (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | | style="width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;"| {{Salvo (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
| style="width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;"| {{Dedication (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | | style="width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;"| {{Dedication (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
| style="width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;"| {{Evasive (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | | style="width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;"| {{Evasive (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
− | | style="width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;"| {{Lightning | + | | style="width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;"| {{Lightning Reflexes (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
|- | |- | ||
| style="width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;"| {{Smoker (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | | style="width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;"| {{Smoker (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
| style="width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;"| {{Formidable (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | | style="width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;"| {{Formidable (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
| style="width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;"| {{Fortify (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | | style="width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;"| {{Fortify (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | ||
− | | style="width:10%; border-width: 0 2px 2px 0; border-color:#83c0ce;"| {{ | + | | style="width:10%; border-width: 0 2px 2px 0; border-color:#83c0ce;"| {{Lightning Slash (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
|- | |- | ||
| style="width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;"| {{Zone of Control (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} | | style="width:10%; border-width: 0 2px 1px 0; border-color:#83c0ce;"| {{Zone of Control (LWOTC) | b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1 }} |
Revision as of 09:36, 4 July 2021
The Templar is a wild-trained Psionic warrior that gets stronger as combat continues.
Class Overview
Weapons
Primary: Templar Gauntlets
Secondary: Ballistic Shields
Abilities
Mouse-over for more information.
XCOM Abilities
XCOM row abilities are able to be purchased when the Training Center is built. The cost is 10 AP per tier level.
Tier 1 | Tier 2 | Tier 3 | Tier 4 |
Enemies have 25% smaller detection range against you. |
Gain +5 critical chance for each enemy you can see, up to a maximum of 30. |
Fortress now provides immunity to nearby teammates. |
Your grazing attacks are automatically upgraded to normal hits. |
Equipped medikits have 2 extra charges. |
Gain +1 damage on critical hits for every two enemies you can see, up to a maximum of +8. Works for the soldier's primary weapon and explosives. |
You do one additional point of base damage when using guns. |
Bonus to hit, damage, and critical chance with your weapon against a disoriented, stunned or panicking enemy. |
Grants 1 free flashbang item to your inventory. |
Your explosives do significantly greater damage to cover objects and other things on the battlefield. |
Gain 4 aim, 1 mobility, 2 HP, 4 will, and 4 dodge. |
If you score one or more kills on your turn, you are granted a single bonus move. |
When the squad is revealed, this soldier remains concealed. |
Immediately enter concealment once per mission. |
Your melee attacks against biological enemies ignore their armor and have a +15 critical chance and do +2 critical damage. |
You do 2 additional points of base damage and 1 additional point(s) of bonus critical damage with your primary weapon. |
Launching or throwing grenades, using heavy weapons or using the Gauntlet's Rocket Launcher with your first action will not end your turn. |
Free action. Gain 2 mobility and ignore reaction fire for the rest of the turn. Has a 4 turn cooldown. |
Start each mission with 100 bonus dodge. The bonus is removed after you take damage for the first time. |
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face. |
Grants one free smoke grenade item to your inventory. |
Your gear includes an extra layer of protection, granting 2 bonus ablative hit points and 50% less damage from explosive attacks. |
Activate to grant +20 defense until the beginning of the next turn. Does not cost an action. Has a 4 turn cooldown. |
Attack any enemy within blue movement range with your weapon. This attack does not end the turn. |
All enemies within the soldier's 5 tile radius suffer penalties of -15 Aim and -4 Mobility. |
Grants +1 charge per grenade item in a utility slot. |
Gain 5 dodge per enemy you can see, up to a maximum of +30. |
Gain 3 defense for each enemy you can see, up to a maximum of 15 defense. |
Gain 40 dodge against attacks within four tiles. |
Your ranged attacks deal +2 more damage to units at 50% HP or less. |
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Give a friendly unit 30 Dodge until the start of your next turn. Whenever you kill an enemy, you gain an extra charge. Usable once per turn. Starts with one charge, and is a free action. |
Enemy attacks against you suffer a -30 penalty to critical hit chances. | ||
Gain bonus Aim and Defense when at least 4 tiles distant from any ally, with a maximum of +12/+12 at 7+ tiles. |
Gain 20 Defense and 20 Crit chance while injured. | ||
Activate this ability before throwing or launching a support grenade, and the throw will not cost an action. |
This soldier has significantly reduced infiltration times while on missions. |
Stat Progression
Rank | |||||||||
Per Level | Health |
0 | 1 | 0 | 1 | 0 | 0 | 1 | 0 |
Aim |
0 | 1 | 1 | 2 | 1 | 3 | 3 | 3 | |
Will |
5 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | |
Total | Health |
0 | 1 | 1 | 2 | 2 | 2 | 3 | 3 |
Aim |
0 | 1 | 2 | 4 | 5 | 8 | 11 | 14 | |
Will |
5 | 10 | 10 | 10 | 10 | 10 | 10 | 10 |
Sample Builds
See Also
XCOM Units in Long War of the Chosen | ||||||||||||||||||||||||||
Starting |
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Unlockable |
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Faction |
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