Template:Pistols (LW2)
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Name
Damage
Crit Damage
Clip Size
Sound Range
Special properties
Prerequisites
Cost
Black Market Value
Supplies
Alloys
Elerium Crystals
Elerium Cores
Pistol
1-3
+1
∞
26
-
XCOM starts with an unlimited supply
Laser Pistol
2-4
+1
∞
26
+5 Aim
Laser Weapons
5
-
1
-
3
Mag Pistol
3-5
+2
∞
26
-
Magnetic Weapons
10
1
1
-
15
Gauss Pistol
4-6
+2
∞
26
Ignores 1 Armor
Coilguns
30
2
3
-
20
Plasma Pistol
5-7
+3
∞
26
Inflicts Rupture (1 damage)
Plasma Rifle
20
3
5
1
25
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Templates (LW2)
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