Difference between revisions of "Template:Ammunition (LW2)"
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| [[File:XCOM2_Inv_Ap_Rounds.png|x32px]] | | [[File:XCOM2_Inv_Ap_Rounds.png|x32px]] | ||
− | | A.P. Rounds || Your hits ignore 2 armor. || | + | | A.P. Rounds || Your hits ignore 2 armor. || 10 || 1 || 0 || 0 || - |
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| [[File:XCOM2_Inv_Tracer_Rounds.png|x32px]] | | [[File:XCOM2_Inv_Tracer_Rounds.png|x32px]] | ||
− | | Tracer Rounds || Your weapons have +5 aim. || | + | | Tracer Rounds || Your weapons have +5 aim. || 10 || 0 || 1 || 0 || - |
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| [[File:XCOM2_Inv_Talon_Rounds.png|x32px]] | | [[File:XCOM2_Inv_Talon_Rounds.png|x32px]] | ||
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|- <!-- Shredder Rounds are called FalconRounds in code --> | |- <!-- Shredder Rounds are called FalconRounds in code --> | ||
| [[File:XCOM2_Inv_Falcon_Rounds.png|x32px]] | | [[File:XCOM2_Inv_Falcon_Rounds.png|x32px]] | ||
− | | Shredder Rounds || Shreds | + | | Shredder Rounds || Shreds 2 enemy armor with every hit. || 10 || 1 || 1 || 0 || 1x [[ADVENT Turret (LW2)|ADVENT Turret]] Wreck |
|- | |- | ||
| [[File:XCOM2_Inv_Needle_Rounds.png|x32px]] | | [[File:XCOM2_Inv_Needle_Rounds.png|x32px]] | ||
− | | Needle Rounds || Does + | + | | Needle Rounds || Does +1 damage and an additional +1 nonrobotic ADVENT. || 10 || 1 || 0 || 0 || 1x [[ADVENT Shieldbearer (LW2)|ADVENT Turret]] Corpse |
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| [[File:XCOM2_Inv_Stiletto_Rounds.png|x32px]] | | [[File:XCOM2_Inv_Stiletto_Rounds.png|x32px]] | ||
− | | Stiletto Rounds || Does + | + | | Stiletto Rounds || Does +1 damage and an additional +1 to nonrobotic aliens. || 10 || 1 || 0 || 0 || 1x [[Faceless (LW2)|Faceless]] Corpse |
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| [[File:XCOM2_Inv_Flechette_Rounds.png|x32px]] | | [[File:XCOM2_Inv_Flechette_Rounds.png|x32px]] | ||
− | | Flechette Rounds || Does + | + | | Flechette Rounds || Does +1 damage and an additional +1 to unarmored targets. || 10 || 1 || 0 || 0 || 1x [[Archon (LW2)|Archon]] Corpse |
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|} | |} | ||
[[Category:Templates (LW2)]] | [[Category:Templates (LW2)]] |
Revision as of 04:19, 16 May 2017
Icon | Name | Effect | Supplies | Alloys | Elerium Crystals | Elerium Cores | Special Items |
---|---|---|---|---|---|---|---|
A.P. Rounds | Your hits ignore 2 armor. | 10 | 1 | 0 | 0 | - | |
Tracer Rounds | Your weapons have +5 aim. | 10 | 0 | 1 | 0 | - | |
Talon Rounds | Your weapons have +10 crit chance and do +1 damage on critical hits. | 10 | 1 | 0 | 0 | 1x Sectoid Corpse | |
Dragon Rounds | Your weapons do +1 damage and can set enemies on fire. | 10 | 1 | 0 | 1 | 1x Muton Elite Corpse | |
Venom Rounds | Your weapons do +1 damage and may poison enemies. | 10 | 0 | 0 | 1 | 1x Viper Corpse | |
Bluescreen Rounds | Your weapons do +3 damage to mechanical enemies and remove some defensive shields. | 10 | 0 | 1 | 0 | 1x ADVENT Mec Wreck | |
Redscreen Rounds | Lowers target's hack defense by 25 with every hit. | 5 | 0 | 0 | 0 | 1x Drone Wreck | |
Shredder Rounds | Shreds 2 enemy armor with every hit. | 10 | 1 | 1 | 0 | 1x ADVENT Turret Wreck | |
Needle Rounds | Does +1 damage and an additional +1 nonrobotic ADVENT. | 10 | 1 | 0 | 0 | 1x ADVENT Turret Corpse | |
Stiletto Rounds | Does +1 damage and an additional +1 to nonrobotic aliens. | 10 | 1 | 0 | 0 | 1x Faceless Corpse | |
Flechette Rounds | Does +1 damage and an additional +1 to unarmored targets. | 10 | 1 | 0 | 0 | 1x Archon Corpse |