Difference between revisions of "Template:Ammunition (LW2)"

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m (Update needle and stiletto additional damage to proper values)
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{| class="wikitable" width="100%" style="text-align: center"
 
{| class="wikitable" width="100%" style="text-align: center"
! Icon !! Name !! Effect !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores !! Special Items
+
!rowspan="2"|Name!!rowspan="2"|Effect
 +
!rowspan="2"| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]<br>Prerequisites !! colspan="5"|Cost !!rowspan="2"|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]<br />Black Market Value
 +
|-
 +
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]<br />Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]<br />Elerium Cores!! [[File:XCOM2 UIEvent alien skull.png|x32px|Corpses]]<br />Corpses
 
|-  
 
|-  
| [[File:XCOM2_Inv_Ap_Rounds.png|x32px]]
+
| [[File:XCOM2_Inv_Ap_Rounds.png|x64px]]<br>'''A.P. Rounds || Shots ignore 2 armor.  
| A.P. Rounds || Your hits ignore 2 armor. || 10 || 1 || 0 || 0 || -
+
| [[Research_(LW2)#Alien_Biotech|Alien Biotech]]|| 10 || 1 || 0 || 0 || - || -
|-
 
| [[File:XCOM2_Inv_Tracer_Rounds.png|x32px]]
 
| Tracer Rounds || Your weapons have +5 aim. || 10 || 0 || 1 || 0 || -
 
 
|-
 
|-
| [[File:XCOM2_Inv_Talon_Rounds.png|x32px]]
+
| [[File:XCOM2_Inv_Tracer_Rounds.png|x64px]]<br>'''Tracer Rounds || Shots gain +5 aim.  
| Talon Rounds || Your weapons have +10 crit chance and do +1 damage on critical hits. || 10 || 1 || 0 || 0 || 1x [[Sectoid (LW2)|Sectoid]] Corpse
+
| [[Research_(LW2)#Hybrid Materials|Hybrid Materials]]|| 10 || 0 || 1 || 0 || - || -
 
|-
 
|-
| [[File:XCOM2_Inv_Incendiary_Rounds.png|x32px]]
+
| [[File:XCOM2_Inv_Talon_Rounds.png|x64px]]<br>'''Talon Rounds || Shots gain +10 critical chance and +1 damage on critical hits.  
| Dragon Rounds || Your weapons do +1 damage and can set enemies on fire. || 10 || 1 || 0 || 1 || 1x [[Muton Elite (LW2)|Muton Elite]] Corpse
+
| [[Proving_Ground_(LW2)#Special_Ammo|Talon Rounds]]|| 10 || 1 || 0 || 0 || 1x Sectoid Corpse || -
 
|-
 
|-
| [[File:XCOM2_Inv_Venom_Rounds.png|x32px]]
+
| [[File:XCOM2_Inv_Venom_Rounds.png|x64px]]<br>'''Venom Rounds || Shots gain +1 damage and may poison the target.  
| Venom Rounds || Your weapons do +1 damage and may poison enemies. || 10 || 0 || 1 || 0 || 1x [[Viper (LW2)|Viper]] Corpse
+
| [[Proving_Ground_(LW2)#Special_Ammo|Venom Rounds]]|| 10 || 0 || 1 || 0 || 1x Viper || -
 
|-
 
|-
| [[File:XCOM2_Inv_Bluescreen_Rounds.png|x32px]]
+
| [[File:XCOM2_Inv_Bluescreen_Rounds.png|x64px]]<br>'''Bluescreen Rounds || Shots gain +3 damage to robotic units and remove some defensive shields.
| Bluescreen Rounds || Your weapons do +3 damage to mechanical enemies and remove some defensive shields. || 10 || 0 || 1 || 0 || 1x [[ADVENT Mec (LW2)|ADVENT Mec]] Wreck
+
| [[Proving_Ground_(LW2)#Special_Ammo|Bluescreen Rounds]]|| 10 || 0 || 1 || 0 || 1x ADVENT MEC Wreck || -
 
|-
 
|-
| [[File:XCOM2_Inv_Redscreen_Rounds.png|x32px]]
+
| [[File:XCOM2_Inv_Redscreen_Rounds.png|x64px]]<br>'''Redscreen Rounds || Shots lower Hack Defense by 25 with every hit.  
| Redscreen Rounds || Lowers target's hack defense by 25 with every hit. || 5 || 0 || 0 || 0 || 1x [[ADVENT Drone (LW2)|Drone]] Wreck
+
| [[Proving_Ground_(LW2)#Special_Ammo|Redscreen Rounds]]|| 5 || 0 || 0 || 0 || 1x Drone Wreck || -
 
|- <!-- Shredder Rounds are called FalconRounds in code -->
 
|- <!-- Shredder Rounds are called FalconRounds in code -->
| [[File:XCOM2_Inv_Falcon_Rounds.png|x32px]]
+
| [[File:XCOM2_Inv_Falcon_Rounds.png|x64px]]<br>'''Shredder Rounds || Shots shred 2 armor.  
| Shredder Rounds || Shreds 2 enemy armor with every hit. || 10 || 1 || 1 || 0 || 1x [[ADVENT Turret (LW2)|ADVENT Turret]] Wreck
+
| [[Proving_Ground_(LW2)#Special_Ammo|Shredder Rounds]]|| 10 || 1 || 1 || 0 || 1x ADVENT Turret Wreck || -
 
|-
 
|-
| [[File:XCOM2_Inv_Needle_Rounds.png|x32px]]
+
| [[File:XCOM2_Inv_Needle_Rounds.png|x64px]]<br>'''Needle Rounds || Shots gain +1 damage and an additional +1 against organic ADVENT units.  
| Needle Rounds || Does +1 damage and an additional +1 nonrobotic ADVENT. || 10 || 1 || 0 || 0 || 1x [[Faceless (LW2)|Faceless]] Corpse
+
| [[Proving_Ground_(LW2)#Special_Ammo|Needle Rounds]]|| 10 || 1 || 0 || 0 || 1x Faceless Corpse || -
 
|-
 
|-
| [[File:XCOM2_Inv_Stiletto_Rounds.png|x32px]]
+
| [[File:XCOM2_Inv_Stiletto_Rounds.png|x64px]]<br>'''Stiletto Rounds || Shots gain +1 damage and an additional +1 against organic alien units.  
| Stiletto Rounds || Does +1 damage and an additional +1 to nonrobotic aliens. || 10 || 1 || 0 || 0 || 1x [[ADVENT Shieldbearer (LW2)|ADVENT Shieldbearer]] Corpse
+
| [[Proving_Ground_(LW2)#Special_Ammo|Stiletto Rounds]]|| 10 || 1 || 0 || 0 || 1x ADVENT Shieldbearer Corpse || -
 
|-
 
|-
| [[File:XCOM2_Inv_Flechette_Rounds.png|x32px]]
+
| [[File:XCOM2_Inv_Flechette_Rounds.png|x64px]]<br>'''Flechette Rounds || Shots gain +1 damage and an additional +1 to unarmored targets.  
| Flechette Rounds || Does +1 damage and an additional +1 to unarmored targets. || 10 || 1 || 0 || 0 || 1x [[Chryssalid (LW2)|Chryssalid]] Corpse
+
| [[Proving_Ground_(LW2)#Special_Ammo|Flechette Rounds]]|| 10 || 1 || 0 || 0 || 1x Chryssalid Corpse || -
 
|-
 
|-
 +
| [[File:XCOM2_Inv_Incendiary_Rounds.png|x64px]]<br>'''Dragon Rounds || Shots gain +1 damage and may set the target on fire.
 +
| [[Proving_Ground_(LW2)#Special_Ammo|Dragon Rounds]]|| 10 || 1 || 0 || 1 || 1x Muton Elite Corpse || -
 
|}
 
|}
  
 
[[Category:Templates (LW2)]]
 
[[Category:Templates (LW2)]]

Revision as of 18:01, 3 October 2020

Name Effect Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Corpses
Corpses
XCOM2 Inv Ap Rounds.png
A.P. Rounds
Shots ignore 2 armor. Alien Biotech 10 1 0 0 - -
XCOM2 Inv Tracer Rounds.png
Tracer Rounds
Shots gain +5 aim. Hybrid Materials 10 0 1 0 - -
XCOM2 Inv Talon Rounds.png
Talon Rounds
Shots gain +10 critical chance and +1 damage on critical hits. Talon Rounds 10 1 0 0 1x Sectoid Corpse -
XCOM2 Inv Venom Rounds.png
Venom Rounds
Shots gain +1 damage and may poison the target. Venom Rounds 10 0 1 0 1x Viper -
XCOM2 Inv Bluescreen Rounds.png
Bluescreen Rounds
Shots gain +3 damage to robotic units and remove some defensive shields. Bluescreen Rounds 10 0 1 0 1x ADVENT MEC Wreck -
XCOM2 Inv Redscreen Rounds.png
Redscreen Rounds
Shots lower Hack Defense by 25 with every hit. Redscreen Rounds 5 0 0 0 1x Drone Wreck -
XCOM2 Inv Falcon Rounds.png
Shredder Rounds
Shots shred 2 armor. Shredder Rounds 10 1 1 0 1x ADVENT Turret Wreck -
XCOM2 Inv Needle Rounds.png
Needle Rounds
Shots gain +1 damage and an additional +1 against organic ADVENT units. Needle Rounds 10 1 0 0 1x Faceless Corpse -
XCOM2 Inv Stiletto Rounds.png
Stiletto Rounds
Shots gain +1 damage and an additional +1 against organic alien units. Stiletto Rounds 10 1 0 0 1x ADVENT Shieldbearer Corpse -
XCOM2 Inv Flechette Rounds.png
Flechette Rounds
Shots gain +1 damage and an additional +1 to unarmored targets. Flechette Rounds 10 1 0 0 1x Chryssalid Corpse -
XCOM2 Inv Incendiary Rounds.png
Dragon Rounds
Shots gain +1 damage and may set the target on fire. Dragon Rounds 10 1 0 1 1x Muton Elite Corpse -