Difference between revisions of "Template:Ammunition (LW2)"

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|-  
 
| [[File:XCOM2_Inv_Ap_Rounds.png|x64px]]<br>'''A.P. Rounds || Shots ignore 2 armor.  
 
| [[File:XCOM2_Inv_Ap_Rounds.png|x64px]]<br>'''A.P. Rounds || Shots ignore 2 armor.  
| [[Research_(LW2)#Alien_Biotech|Alien Biotech]]|| 10 || 1 || 0 || 0 || - || -
+
| [[Research_(LW2)#Alien_Biotech|Alien Biotech]]|| 10 || 1 || 0 || 0 || - || 5
 
|-
 
|-
 
| [[File:XCOM2_Inv_Tracer_Rounds.png|x64px]]<br>'''Tracer Rounds || Shots gain +5 aim.  
 
| [[File:XCOM2_Inv_Tracer_Rounds.png|x64px]]<br>'''Tracer Rounds || Shots gain +5 aim.  
| [[Research_(LW2)#Hybrid Materials|Hybrid Materials]]|| 10 || 0 || 1 || 0 || - || -
+
| [[Research_(LW2)#Hybrid Materials|Hybrid Materials]]|| 10 || 0 || 1 || 0 || - || 5
 
|-
 
|-
 
| [[File:XCOM2_Inv_Talon_Rounds.png|x64px]]<br>'''Talon Rounds || Shots gain +10 critical chance and +1 damage on critical hits.  
 
| [[File:XCOM2_Inv_Talon_Rounds.png|x64px]]<br>'''Talon Rounds || Shots gain +10 critical chance and +1 damage on critical hits.  
| [[Proving_Ground_(LW2)#Special_Ammo|Talon Rounds]]|| 10 || 1 || 0 || 0 || 1x Sectoid Corpse || -
+
| [[Proving_Ground_(LW2)#Special_Ammo|Talon Rounds]]|| 10 || 1 || 0 || 0 || 1x Sectoid Corpse || 5
 
|-
 
|-
| [[File:XCOM2_Inv_Venom_Rounds.png|x64px]]<br>'''Venom Rounds || Shots gain +1 damage and may poison the target.  
+
| [[File:XCOM2_Inv_Venom_Rounds.png|x64px]]<br>'''Venom Rounds || Shots gain +1 damage and have 50% chance of poisoning the target.  
| [[Proving_Ground_(LW2)#Special_Ammo|Venom Rounds]]|| 10 || 0 || 1 || 0 || 1x Viper || -
+
| [[Proving_Ground_(LW2)#Special_Ammo|Venom Rounds]]|| 10 || 0 || 1 || 0 || 1x Viper || 5
 
|-
 
|-
 
| [[File:XCOM2_Inv_Bluescreen_Rounds.png|x64px]]<br>'''Bluescreen Rounds || Shots gain +3 damage to robotic units and remove some defensive shields.
 
| [[File:XCOM2_Inv_Bluescreen_Rounds.png|x64px]]<br>'''Bluescreen Rounds || Shots gain +3 damage to robotic units and remove some defensive shields.
| [[Proving_Ground_(LW2)#Special_Ammo|Bluescreen Rounds]]|| 10 || 0 || 1 || 0 || 1x ADVENT MEC Wreck || -
+
| [[Proving_Ground_(LW2)#Special_Ammo|Bluescreen Rounds]]|| 10 || 0 || 1 || 0 || 1x ADVENT MEC Wreck || 5
 
|-
 
|-
 
| [[File:XCOM2_Inv_Redscreen_Rounds.png|x64px]]<br>'''Redscreen Rounds || Shots lower Hack Defense by 25 with every hit.  
 
| [[File:XCOM2_Inv_Redscreen_Rounds.png|x64px]]<br>'''Redscreen Rounds || Shots lower Hack Defense by 25 with every hit.  
| [[Proving_Ground_(LW2)#Special_Ammo|Redscreen Rounds]]|| 5 || 0 || 0 || 0 || 1x Drone Wreck || -
+
| [[Proving_Ground_(LW2)#Special_Ammo|Redscreen Rounds]]|| 5 || 0 || 0 || 0 || 1x Drone Wreck || 5
 
|- <!-- Shredder Rounds are called FalconRounds in code -->
 
|- <!-- Shredder Rounds are called FalconRounds in code -->
 
| [[File:XCOM2_Inv_Falcon_Rounds.png|x64px]]<br>'''Shredder Rounds || Shots shred 2 armor.  
 
| [[File:XCOM2_Inv_Falcon_Rounds.png|x64px]]<br>'''Shredder Rounds || Shots shred 2 armor.  
| [[Proving_Ground_(LW2)#Special_Ammo|Shredder Rounds]]|| 10 || 1 || 1 || 0 || 1x ADVENT Turret Wreck || -
+
| [[Proving_Ground_(LW2)#Special_Ammo|Shredder Rounds]]|| 10 || 1 || 1 || 0 || 1x ADVENT Turret Wreck || 5
 
|-
 
|-
 
| [[File:XCOM2_Inv_Needle_Rounds.png|x64px]]<br>'''Needle Rounds || Shots gain +1 damage and an additional +1 against organic ADVENT units.  
 
| [[File:XCOM2_Inv_Needle_Rounds.png|x64px]]<br>'''Needle Rounds || Shots gain +1 damage and an additional +1 against organic ADVENT units.  
| [[Proving_Ground_(LW2)#Special_Ammo|Needle Rounds]]|| 10 || 1 || 0 || 0 || 1x Faceless Corpse || -
+
| [[Proving_Ground_(LW2)#Special_Ammo|Needle Rounds]]|| 10 || 1 || 0 || 0 || 1x Faceless Corpse || 5
 
|-
 
|-
 
| [[File:XCOM2_Inv_Stiletto_Rounds.png|x64px]]<br>'''Stiletto Rounds || Shots gain +1 damage and an additional +1 against organic alien units.  
 
| [[File:XCOM2_Inv_Stiletto_Rounds.png|x64px]]<br>'''Stiletto Rounds || Shots gain +1 damage and an additional +1 against organic alien units.  
| [[Proving_Ground_(LW2)#Special_Ammo|Stiletto Rounds]]|| 10 || 1 || 0 || 0 || 1x ADVENT Shieldbearer Corpse || -
+
| [[Proving_Ground_(LW2)#Special_Ammo|Stiletto Rounds]]|| 10 || 1 || 0 || 0 || 1x ADVENT Shieldbearer Corpse || 5
 
|-
 
|-
 
| [[File:XCOM2_Inv_Flechette_Rounds.png|x64px]]<br>'''Flechette Rounds || Shots gain +1 damage and an additional +1 to unarmored targets.  
 
| [[File:XCOM2_Inv_Flechette_Rounds.png|x64px]]<br>'''Flechette Rounds || Shots gain +1 damage and an additional +1 to unarmored targets.  
| [[Proving_Ground_(LW2)#Special_Ammo|Flechette Rounds]]|| 10 || 1 || 0 || 0 || 1x Chryssalid Corpse || -
+
| [[Proving_Ground_(LW2)#Special_Ammo|Flechette Rounds]]|| 10 || 1 || 0 || 0 || 1x Chryssalid Corpse || 5
 
|-
 
|-
| [[File:XCOM2_Inv_Incendiary_Rounds.png|x64px]]<br>'''Dragon Rounds || Shots gain +1 damage and may set the target on fire.  
+
| [[File:XCOM2_Inv_Incendiary_Rounds.png|x64px]]<br>'''Dragon Rounds || Shots gain +1 damage and have 50% chance of setting the target on fire.  
| [[Proving_Ground_(LW2)#Special_Ammo|Dragon Rounds]]|| 10 || 1 || 0 || 1 || 1x Muton Elite Corpse || -
+
| [[Proving_Ground_(LW2)#Special_Ammo|Dragon Rounds]]|| 10 || 1 || 0 || 1 || 1x Muton Elite Corpse || 10
 
|}
 
|}
  
 
[[Category:Templates (LW2)]]
 
[[Category:Templates (LW2)]]

Latest revision as of 08:34, 4 October 2020

Name Effect Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Corpses
Corpses
XCOM2 Inv Ap Rounds.png
A.P. Rounds
Shots ignore 2 armor. Alien Biotech 10 1 0 0 - 5
XCOM2 Inv Tracer Rounds.png
Tracer Rounds
Shots gain +5 aim. Hybrid Materials 10 0 1 0 - 5
XCOM2 Inv Talon Rounds.png
Talon Rounds
Shots gain +10 critical chance and +1 damage on critical hits. Talon Rounds 10 1 0 0 1x Sectoid Corpse 5
XCOM2 Inv Venom Rounds.png
Venom Rounds
Shots gain +1 damage and have 50% chance of poisoning the target. Venom Rounds 10 0 1 0 1x Viper 5
XCOM2 Inv Bluescreen Rounds.png
Bluescreen Rounds
Shots gain +3 damage to robotic units and remove some defensive shields. Bluescreen Rounds 10 0 1 0 1x ADVENT MEC Wreck 5
XCOM2 Inv Redscreen Rounds.png
Redscreen Rounds
Shots lower Hack Defense by 25 with every hit. Redscreen Rounds 5 0 0 0 1x Drone Wreck 5
XCOM2 Inv Falcon Rounds.png
Shredder Rounds
Shots shred 2 armor. Shredder Rounds 10 1 1 0 1x ADVENT Turret Wreck 5
XCOM2 Inv Needle Rounds.png
Needle Rounds
Shots gain +1 damage and an additional +1 against organic ADVENT units. Needle Rounds 10 1 0 0 1x Faceless Corpse 5
XCOM2 Inv Stiletto Rounds.png
Stiletto Rounds
Shots gain +1 damage and an additional +1 against organic alien units. Stiletto Rounds 10 1 0 0 1x ADVENT Shieldbearer Corpse 5
XCOM2 Inv Flechette Rounds.png
Flechette Rounds
Shots gain +1 damage and an additional +1 to unarmored targets. Flechette Rounds 10 1 0 0 1x Chryssalid Corpse 5
XCOM2 Inv Incendiary Rounds.png
Dragon Rounds
Shots gain +1 damage and have 50% chance of setting the target on fire. Dragon Rounds 10 1 0 1 1x Muton Elite Corpse 10