Template:Ammunition (LW2)

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Name Effect Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Corpses
Corpses
XCOM2 Inv Ap Rounds.png
A.P. Rounds
Shots ignore 2 armor. Alien Biotech 10 1 0 0 - 5
XCOM2 Inv Tracer Rounds.png
Tracer Rounds
Shots gain +5 aim. Hybrid Materials 10 0 1 0 - 5
XCOM2 Inv Talon Rounds.png
Talon Rounds
Shots gain +10 critical chance and +1 damage on critical hits. Talon Rounds 10 1 0 0 1x Sectoid Corpse 5
XCOM2 Inv Venom Rounds.png
Venom Rounds
Shots gain +1 damage and have 50% chance of poisoning the target. Venom Rounds 10 0 1 0 1x Viper 5
XCOM2 Inv Bluescreen Rounds.png
Bluescreen Rounds
Shots gain +3 damage to robotic units and remove some defensive shields. Bluescreen Rounds 10 0 1 0 1x ADVENT MEC Wreck 5
XCOM2 Inv Redscreen Rounds.png
Redscreen Rounds
Shots lower Hack Defense by 25 with every hit. Redscreen Rounds 5 0 0 0 1x Drone Wreck 5
XCOM2 Inv Falcon Rounds.png
Shredder Rounds
Shots shred 2 armor. Shredder Rounds 10 1 1 0 1x ADVENT Turret Wreck 5
XCOM2 Inv Needle Rounds.png
Needle Rounds
Shots gain +1 damage and an additional +1 against organic ADVENT units. Needle Rounds 10 1 0 0 1x Faceless Corpse 5
XCOM2 Inv Stiletto Rounds.png
Stiletto Rounds
Shots gain +1 damage and an additional +1 against organic alien units. Stiletto Rounds 10 1 0 0 1x ADVENT Shieldbearer Corpse 5
XCOM2 Inv Flechette Rounds.png
Flechette Rounds
Shots gain +1 damage and an additional +1 to unarmored targets. Flechette Rounds 10 1 0 0 1x Chryssalid Corpse 5
XCOM2 Inv Incendiary Rounds.png
Dragon Rounds
Shots gain +1 damage and have 50% chance of setting the target on fire. Dragon Rounds 10 1 0 1 1x Muton Elite Corpse 10