Difference between revisions of "Template:Apoc Table"

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m (Relinking)
(not all people are attentive or understand the concept of opensorce or the connection of the game with the project, why not duplicate the link of the game to the project)
(61 intermediate revisions by 13 users not shown)
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<table style="width:100%;">
 
<table style="width:100%;">
 
<tr style="vertical-align: top;">
 
<tr style="vertical-align: top;">
<td colspan = "2">
+
<td colspan = "3">
 
{| {{stdTable}} width = "100%"  
 
{| {{stdTable}} width = "100%"  
 
|- {{stdTable Heading}}
 
|- {{stdTable Heading}}
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</td>
 
</td>
 
<tr style="vertical-align: top">
 
<tr style="vertical-align: top">
<td style="width: 50%; border:1px gray solid;">
+
<td style="width: 33.3%; border:1px gray solid;">
 
{| {{stdTable}} width="100%" style="border:none;"
 
{| {{stdTable}} width="100%" style="border:none;"
 
|- {{stdApoc Heading}}
 
|- {{stdApoc Heading}}
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|-
 
|-
 
| [[Info (Apocalypse)|General Information]]
 
| [[Info (Apocalypse)|General Information]]
|- {{stdTable Sub Heading}} title = "Happenings in Mega Primus"
+
|-
 +
| [[Background (Apocalypse)|Background]]
 +
|-
 +
| [[Known Bugs (Apocalypse)|Known Bugs]]
 +
|-
 +
| [[OpenApoc|Open-Source Apocalypse]]
 +
|- {{stdTable Sub Heading}} title = "Happenings in Mega-Primus"
 
| '''Cityscape'''
 
| '''Cityscape'''
 
|-
 
|-
| [[Mega Primus]]  
+
| [[Cityscape (Apocalypse)|Cityscape]]
: [[Corporations]]
+
|-
 +
| [[Mega-Primus]]  
 +
: [[City Maps (Apocalypse)|City Maps]]
 +
: [[Organizations]]
 +
: [[Population_(Apocalypse)| Population]]
 
: [[Relations (Apocalypse)|Relations]]  
 
: [[Relations (Apocalypse)|Relations]]  
 
: [[Trade (Apocalypse)|Trade]]  
 
: [[Trade (Apocalypse)|Trade]]  
 +
: [[Buildings (Apocalypse)|Buildings and Areas]]
 
|-
 
|-
 +
| [[Cityscape Fighting (Apocalypse)|Cityscape Fighting]]
 +
: [[UFO Incursions (Apocalypse)|UFO Incursions]]
 +
: [[Alien Ship Combat (Apocalypse)|Alien Ship Combat]]
 +
: [[Alien Infiltration (Apocalypse)|Alien Infiltration]]
 +
|-
 +
|- {{stdTable Sub Heading}} title = "Close Quarter Skirmishes"
 +
| '''Battlescape'''
 +
|-
 +
| [[Battlescape Overview (Apocalypse)|Battlescape]]
 +
: [[Mission Types (Apocalypse)|Mission Types]]
 +
: [[Real-Time Combat (Apocalypse)| Real-Time Combat]]
 +
: [[Turn-Based Combat (Apocalypse)| Turn-Based Combat]]
 +
: [[Real-Time vs Turn-Based (Apocalypse)|Real-Time vs Turn-Based Analysis]]
 +
|-
 +
| [[Tactics (Apocalypse)|Tactics]]
 +
: [[Starting a Mission (Apocalypse)|Starting a Mission]]
 +
: [[Controls (Apocalypse)|Agent Automatic Reaction Controls]]
 +
: [[Engaging the Enemy (Apocalypse)|Engaging the Enemy]]
 +
: [[Strategies for Troops (Apocalypse)|Strategies for Troops]]
 +
: [[Base Defense (Apocalypse)|Base Defense]]
 +
: [[Capturing Live Aliens (Apocalypse)|Capturing Live Aliens]]
 +
: [[Psionics (Apocalypse)|Psionics]]
 +
: [[Take Cover!]]
 +
|}
 +
<td style="width: 33.3%; border:1px gray solid;">
 +
{| {{stdTable}} width="100%" style="border:none;"
 
|- {{stdTable Sub Heading}} title = "All Those Useful Items"
 
|- {{stdTable Sub Heading}} title = "All Those Useful Items"
| '''Logistics'''
+
| '''X-COM'''
 
|-
 
|-
 
| [[Bases (Apocalypse)|Bases]]  
 
| [[Bases (Apocalypse)|Bases]]  
: [[Facilities (Apocalypse)|Base Facilities]]
+
: [[Base Locations (Apocalypse)|Locations]]
 +
: [[Base Layouts (Apocalypse)|Layouts]]
 +
: [[Facilities (Apocalypse)|Facilities]]
 +
: [[Research (Apocalypse)|Research]]
 +
:: [[Biochemistry]]
 +
:: [[Quantum Physics (Apocalypse)|Quantum Physics]]
 +
: [[Engineering (Apocalypse)|Engineering]]  
 
|-
 
|-
 
| [[Agents (Apocalypse)|Agents]]
 
| [[Agents (Apocalypse)|Agents]]
Line 38: Line 81:
 
|-
 
|-
 
| [[Vehicles (Apocalypse)|Vehicles]]
 
| [[Vehicles (Apocalypse)|Vehicles]]
: [[Vehicle Weapons (Apocalypse)| Vehicle Weapons]]
+
: [[Vehicle Weapons (Apocalypse)|Vehicle Weapons]]
: [[Vehicle Engines (Apocalypse)| Vehicles Engines]]
+
: [[Vehicle Engines (Apocalypse)|Vehicle Engines]]
: [[Vehicle Space (Apocalypse)|Vehicle Space]]
+
: [[Vehicle Equipment (Apocalypse)|Vehicle Equipment]]
 +
|-
 +
|- {{stdTable Sub Heading}} title = "The Interdimensional Aliens"
 +
| '''Aliens'''
 +
|-
 +
| [[Alien Life Forms (Apocalypse)|Alien Life Forms]]
 +
: [[Alien Overview (Apocalypse)| Alien Overview]]
 +
: [[Alien Artifacts (Apocalypse)|Alien Artifacts]] 
 +
:: [[Alien Tech Levels (Apocalypse)|Alien Tech Levels]]
 
: [[Alien Ships (Apocalypse)|Alien Ships]]
 
: [[Alien Ships (Apocalypse)|Alien Ships]]
 +
: [[Alien Dimension (Apocalypse)| Alien Dimension]]
 +
:: [[Dimension UFO Combat (Apocalypse)|UFO Combat]]
 +
|-
 +
|}
 +
<td style="width: 33.3%; border:1px gray solid;">
 +
{| {{stdTable}} width="100%" style="border:none;"
 +
|- {{stdTable Sub Heading}}
 +
| '''Miscellaneous Information'''
 
|-
 
|-
|- {{stdTable Sub Heading}} title = "Technological Upgrade!"
+
| [[X-COM Timeline]]
| '''Research'''
 
 
|-
 
|-
| [[Biochemistry (Apocalypse)|Biochemistry]]
+
| [[Equipment Analysis (Apocalypse)|Weapon/Equipment Analysis]]  
 
|-
 
|-
| [[Quantum Physics (Apocalypse)|Quantum Physics]]
+
| [[Making the Game Harder (Apocalypse)|Making the Game Harder]]
 
|-
 
|-
| [[Alien Artifacts (Apocalypse)|Alien Artifacts]]
+
| [[Sightings in other fandoms]]
 
|-
 
|-
|- {{stdTable Sub Heading}} title = "Close Quarter Skirmishes"
+
| [[Unused Game Features (Apocalypse)|Unused Game Features]]
|}
 
<td style="width: 50%; border:1px gray solid;">
 
{| {{stdTable}} width="100%" style="border:none;"
 
 
|- {{stdTable Sub Heading}}
 
|- {{stdTable Sub Heading}}
| '''Battlescape'''
+
| '''Concept Information'''
 
|-
 
|-
| <span style = "color: #ddd;">Battlescape overview</span>
+
| [[Game versions and builds (Apocalypse)|Game versions and builds]]
 
|-
 
|-
| [[Battlescape Overview (Apocalypse)|Battlescape Overview]]
+
| [[Cut items and features (Apocalypse)|Cut items and features]]
 
|-
 
|-
| [[Battlescape Real-Time Combat (Apocalypse)|Battlescape Real-Time Combat]]
+
| [[Cut mechanics and behavior (Apocalypse)|Cut mechanics and behavior]]
 
|-
 
|-
| [[Tactics (Apocalypse)|Tactics]]
+
| [[What it should be. Design doc (Apocalypse)|What it should be. Design doc OpenApoc]]
: [[Starting a Mission (Apocalypse)|Starting a Mission]]
 
: [[Controls (Apocalypse)|Controls]]
 
: [[Engaging the Enemy (Apocalypse)|Engaging the Enemy]]
 
: [[Strategies for Troops (Apocalypse)|Strategies for Troops]]
 
: [[Alien Ship Combat (Apocalypse)|Alien Ship Combat]]
 
: [[Base Defense (Apocalypse)|Base Defense]]
 
: [[Capturing Live Aliens (Apocalypse)|Capturing Live Aliens]]
 
 
|- {{stdTable Sub Heading}}
 
|- {{stdTable Sub Heading}}
 
| '''Technical Information'''
 
| '''Technical Information'''
 
|-
 
|-
|
+
| [[Difficulty Levels (Apocalypse)|Difficulty Levels]]
 
+
|-
[[Input Device Reference (Apocalypse) | Input Device Reference]]
+
| [[:Category:Data tables|Data Tables]]
 +
: [[Unit Stats (Apocalypse)|Unit Stats]]
 +
: [[Damage Modifiers (Apocalypse) | Damage Modifiers]]
 +
|-
 +
| [[:Category:Game Files|Game Files]]
 +
: [[Audio Formats (Apocalypse)|Audio File Formats]]
 +
::[[Music player]]
 +
: [[Image Formats (Apocalypse)|Image File Formats]]
 +
: [[Cityscape Files (Apocalypse)|Cityscape Files]]
 +
|-
 +
| [[:Category:Learning AI|Learning AI]]
 +
: [[EXPERIEN.DAT (Apocalypse)|EXPERIEN.DAT]]
 +
: [[BRAIN.DAT (Apocalypse)|BRAIN.DAT]]
 +
: [[WEAPEXP.DAT (Apocalypse)|WEAPEXP.DAT]]
 +
|-
 +
| [[Input Device Reference (Apocalypse) | Input Device Reference]]
 +
|- {{stdTable Sub Heading}}
 +
| '''Mods, Utilities, Compilations'''
 +
|-
 +
| [[Mods (Apocalypse) | Mods]]
 +
|-
 +
| [[Utilities (Apocalypse) | Utilities]]
 +
|- {{stdTable Sub Heading}}
 +
| '''Guides'''
 +
|-
 +
| [[User Guides (Apocalypse) | User Guides ]]
 +
: [[NKF's X-COM Apocalypse: Starter's Guide | NKF's Starter Guide]]
 +
: [[AllOutWar's X-Com Apocalypse Guide | AllOutWar's Guide]]
 +
: [[Defending Mega Primus from Evil Space Aliens, a Beginner's Guide|Captain Foo's Beginner Guide]]
 
|}
 
|}
 
</td>
 
</td>
 
</tr>
 
</tr>
 
</table>
 
</table>

Revision as of 12:36, 2 August 2020

Apocalypse Insignia X-COM: Apocalypse
General
General Information
Background
Known Bugs
Open-Source Apocalypse
Cityscape
Cityscape
Mega-Primus
City Maps
Organizations
Population
Relations
Trade
Buildings and Areas
Cityscape Fighting
UFO Incursions
Alien Ship Combat
Alien Infiltration
Battlescape
Battlescape
Mission Types
Real-Time Combat
Turn-Based Combat
Real-Time vs Turn-Based Analysis
Tactics
Starting a Mission
Agent Automatic Reaction Controls
Engaging the Enemy
Strategies for Troops
Base Defense
Capturing Live Aliens
Psionics
Take Cover!
X-COM
Bases
Locations
Layouts
Facilities
Research
Biochemistry
Quantum Physics
Engineering
Agents
Agents Stats
Agents Medals
Agents Equipment
Agents Armor
Suggestions for Equipping Troops
Vehicles
Vehicle Weapons
Vehicle Engines
Vehicle Equipment
Aliens
Alien Life Forms
Alien Overview
Alien Artifacts
Alien Tech Levels
Alien Ships
Alien Dimension
UFO Combat
Miscellaneous Information
X-COM Timeline
Weapon/Equipment Analysis
Making the Game Harder
Sightings in other fandoms
Unused Game Features
Concept Information
Game versions and builds
Cut items and features
Cut mechanics and behavior
What it should be. Design doc OpenApoc
Technical Information
Difficulty Levels
Data Tables
Unit Stats
Damage Modifiers
Game Files
Audio File Formats
Music player
Image File Formats
Cityscape Files
Learning AI
EXPERIEN.DAT
BRAIN.DAT
WEAPEXP.DAT
Input Device Reference
Mods, Utilities, Compilations
Mods
Utilities
Guides
User Guides
NKF's Starter Guide
AllOutWar's Guide
Captain Foo's Beginner Guide