Difference between revisions of "Template:Armor (LW2)"
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{| class="wikitable" width="100%" style="text-align: center" | {| class="wikitable" width="100%" style="text-align: center" | ||
− | ! | + | !rowspan="2"|Name!!rowspan="2"|[[File:LW2 Health.png|x32px|Health Bonus]]<br />Health Bonus !!rowspan="2"| [[File:Status armor.png|x32px|Armor]]<br />Armor !!rowspan="2"| Special properties |
− | + | !rowspan="2"| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]<br>Prerequisites !! colspan="4"|Cost !!rowspan="2"|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]<br />Black Market Value | |
− | |||
|- | |- | ||
− | + | ! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]<br />Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]<br />Elerium Cores | |
− | | | ||
− | |||
|- | |- | ||
− | | [[File: | + | | [[File:XCOM2_Inv_Kevlar_Armor.png|x64px]]<br>'''Kevlar Armor || 0 || 0 || - |
− | + | |colspan="6"| XCOM starts with an unlimited supply | |
− | | | ||
|- | |- | ||
− | | [[File: | + | | [[File:XCOM2_Inv_Predator_Armor.png|x64px]]<br>'''Predator Armor || +3 || 1 || - || [[Research_(LW2)#Combat_Armor|Combat Armor]] |
− | | | + | | 30 || 5 || 0 || 0 || 20 |
− | | | ||
|- | |- | ||
− | | [[File: | + | | [[File:XCOM2_Inv_Spider_Suit.png|x64px]]<br>'''Spider Suit || +1 || 0 || +1 Mobility, +5 Dodge<br>Grappling Hook || [[Research_(LW2)#Mobile_Armor|Mobile Armor]] |
− | + | | 70 || 5 || 1 || 0 || 20 | |
− | | | ||
|- | |- | ||
− | | [[File: | + | | [[File:XCOM2_Inv_Hammer_Armor.png|x64px]]<br>'''E.X.O. Suit || +2 || 0 || Heavy Weapon Slot || [[Research_(LW2)#Battle_Armor|Battle Armor]] |
− | | | + | | 60 || 6 || 1 || 0 || 20 |
− | | | ||
|- | |- | ||
− | | [[File: | + | | [[File:XCOM2_Inv_Warden_Armor.png|x64px]]<br>'''Warden Armor || +8 || 2 || - || [[Research_(LW2)#Powered_Armor|Powered Armor]] |
− | + | | 80 || 10 || 10 || 0|| 30 | |
− | | | ||
|- | |- | ||
− | | [[File: | + | | [[File:XCOM2_Inv_WraithSuit.png|x64px]]<br>'''Wraith Suit || +3 || 0 || +2 Mobility, +15 Dodge<br>Grappling Hook<br>Phase || [[Research_(LW2)#Shadow_Armor|Shadow Armor]] |
− | | | + | | 120 || 9 || 15 || 1 || 40 |
− | | 100 || 10 || 10 || 1 | + | |- |
+ | | [[File:XCOM2_Inv_Marauder_Armor.png|x64px]]<br>'''W.A.R. Suit || +5 || 1 || Heavy Weapon Slot<br>Shieldwall || [[Research_(LW2)#Battlesuits|Battlesuits]] | ||
+ | | 100 || 10 || 10 || 1 || 30 | ||
|} | |} | ||
[[Category:Templates (LW2)]] | [[Category:Templates (LW2)]] |
Latest revision as of 21:59, 2 October 2020
Name | Health Bonus |
Armor |
Special properties | Prerequisites |
Cost | Black Market Value | |||
---|---|---|---|---|---|---|---|---|---|
Supplies |
Alloys |
Elerium Crystals |
Elerium Cores | ||||||
Kevlar Armor |
0 | 0 | - | XCOM starts with an unlimited supply | |||||
Predator Armor |
+3 | 1 | - | Combat Armor | 30 | 5 | 0 | 0 | 20 |
Spider Suit |
+1 | 0 | +1 Mobility, +5 Dodge Grappling Hook |
Mobile Armor | 70 | 5 | 1 | 0 | 20 |
E.X.O. Suit |
+2 | 0 | Heavy Weapon Slot | Battle Armor | 60 | 6 | 1 | 0 | 20 |
Warden Armor |
+8 | 2 | - | Powered Armor | 80 | 10 | 10 | 0 | 30 |
Wraith Suit |
+3 | 0 | +2 Mobility, +15 Dodge Grappling Hook Phase |
Shadow Armor | 120 | 9 | 15 | 1 | 40 |
W.A.R. Suit |
+5 | 1 | Heavy Weapon Slot Shieldwall |
Battlesuits | 100 | 10 | 10 | 1 | 30 |