Template:Armor (LW2)
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Name | Health Bonus |
Armor |
Special properties | Prerequisites |
Cost | Black Market Value | |||
---|---|---|---|---|---|---|---|---|---|
Supplies |
Alloys |
Elerium Crystals |
Elerium Cores | ||||||
Kevlar Armor |
0 | 0 | - | XCOM starts with an unlimited supply | |||||
Predator Armor |
+3 | 1 | - | Combat Armor | 30 | 5 | 0 | 0 | 20 |
Spider Suit |
+1 | 0 | +1 Mobility, +5 Dodge Grappling Hook |
Mobile Armor | 70 | 5 | 1 | 0 | 20 |
E.X.O. Suit |
+2 | 0 | Heavy Weapon Slot | Battle Armor | 60 | 6 | 1 | 0 | 20 |
Warden Armor |
+8 | 2 | - | Powered Armor | 80 | 10 | 10 | 0 | 30 |
Wraith Suit |
+3 | 0 | +2 Mobility, +15 Dodge Grappling Hook Phase |
Shadow Armor | 120 | 9 | 15 | 1 | 40 |
W.A.R. Suit |
+5 | 1 | Heavy Weapon Slot Shieldwall |
Battlesuits | 100 | 10 | 10 | 1 | 30 |