Difference between revisions of "Template:Assault Rifles (LW2)"
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(Created template page for Assault Rifles (LW2).) |
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− | ! | + | !rowspan="2"|Name!!rowspan="2"|[[File:LW2Damage.png|x32px|Weapon damage]]<br />Damage !!rowspan="2"| [[File:LW2CritDamage.png|x32px|Critical damage]]<br />Crit Damage !!rowspan="2"| [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size!!rowspan="2"| [[File:XCOM2 Noise.png|x32px|Sound Range]]<br />Sound Range!!rowspan="2"| Special properties |
− | + | !rowspan="2"| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]<br>Prerequisites !! colspan="4"|Cost !!rowspan="2"|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]<br />Black Market Value | |
− | ! | ||
|- | |- | ||
− | | [[File:XCOM2 | + | ! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]<br />Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]<br />Elerium Cores |
− | | 3-5 || +2 || | + | |- |
− | | | + | | [[File:XCOM2 ConvAssault.png|x64px|link=Weapons_(LW2)#Assault_Rifles|Assault Rifle]]<br />'''Assault Rifle''' |
+ | | 3-5 || +2 || 3 || 30 || - | ||
+ | |colspan="6"| XCOM starts with an unlimited supply | ||
|- | |- | ||
− | | [[File:LW2 | + | | [[File:LW2 Inv Laser Assault Rifle.png|x64px|link=Weapons_(LW2)#Assault_Rifles|Laser Rifle]]<br />'''Laser Rifle''' |
− | | 4-7 || +2 || | + | | 4-7 || +2 || 3 || 30 || +5 Aim |
− | | Laser Weapons || 20 || 1 || 1 || - | + | | Laser Weapons || 20 || 1 || 1 || - || 10 |
|- | |- | ||
− | | [[File:XCOM2 | + | | [[File:XCOM2 Inv Mag Assault Rifle.png|x64px|link=Weapons_(LW2)#Assault_Rifles|Mag Rifle]]<br />'''Mag Rifle''' |
− | | 5-9 || +3 || | + | | 5-9 || +3 || 3 || 30 || - |
− | | Magnetic Weapons || 30 || 2 || 2 || - | + | | Magnetic Weapons || 30 || 2 || 2 || - || 15 |
|- | |- | ||
− | | [[File:LW2 | + | | [[File:LW2 Inv Coil AssaultRifle.png|x64px|link=Weapons_(LW2)#Assault_Rifles|Coil Rifle]]<br />'''Coil Rifle''' |
− | | 6-11 || +4 || | + | | 6-11 || +4 || 3 || 30 || Ignores 1 Armor |
− | | Coilguns || 50 || 3 || 5 || - | + | | Coilguns || 50 || 3 || 5 || - || 25 |
|- | |- | ||
− | | [[File:XCOM2 | + | | [[File:XCOM2 Inv Beam Rifle.png|x64px|link=Weapons_(LW2)#Assault_Rifles|Plasma Rifle]]<br />'''Plasma Rifle''' |
− | | 8-12 || +5 || | + | | 8-12 || +5 || 3 || 30 || Inflicts Rupture (1 damage)<br>4 Upgrade Slots |
− | | Plasma Rifle || 60 || 4 || 5 || 1 | + | | Plasma Rifle || 60 || 4 || 5 || 1 || 30 |
|} | |} | ||
[[Category:Templates (LW2)]] | [[Category:Templates (LW2)]] |