Template:Assault Rifles (LW2)

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Name Weapon damage
Damage
Critical damage
Crit Damage
Clip Size
Clip Size
Sound Range
Sound Range
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Assault Rifle
Assault Rifle
3-5 +2 3 30 - XCOM starts with an unlimited supply
Laser Rifle
Laser Rifle
4-7 +2 3 30 +5 Aim Laser Weapons 20 1 1 - 10
Mag Rifle
Mag Rifle
5-9 +3 3 30 - Magnetic Weapons 30 2 2 - 15
Coil Rifle
Coil Rifle
6-11 +4 3 30 Ignores 1 Armor Coilguns 50 3 5 - 25
Plasma Rifle
Plasma Rifle
8-12 +5 3 30 Inflicts Rupture (1 damage)
4 Upgrade Slots
Plasma Rifle 60 4 5 1 30