Difference between revisions of "Template:Assault Rifles (LWOTC)"

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(update info for 1.1)
(update sound range into tiles)
 
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| [[File:XCOM2 ConvAssault.png|x64px|link=Weapons_(LWOTC)#Assault_Rifles|Assault Rifle]]<br />'''Assault Rifle'''
 
| [[File:XCOM2 ConvAssault.png|x64px|link=Weapons_(LWOTC)#Assault_Rifles|Assault Rifle]]<br />'''Assault Rifle'''
| 3-5 || +2 || 3 || 30 || -
+
| 3-5 || +2 || 3 || 20 || -
 
|colspan="6"| XCOM starts with an unlimited supply
 
|colspan="6"| XCOM starts with an unlimited supply
 
|-
 
|-
 
| [[File:LW2 Inv Laser Assault Rifle.png|x64px|link=Weapons_(LWOTC)#Assault_Rifles|Laser Rifle]]<br />'''Laser Rifle'''
 
| [[File:LW2 Inv Laser Assault Rifle.png|x64px|link=Weapons_(LWOTC)#Assault_Rifles|Laser Rifle]]<br />'''Laser Rifle'''
| 4-7 || +2 || 3 || 30 || +5 Aim
+
| 4-7 || +2 || 3 || 20 || +5 Aim
 
| Laser Weapons || 20 || 1 || 1 || - || 10
 
| Laser Weapons || 20 || 1 || 1 || - || 10
 
|-
 
|-
 
| [[File:XCOM2 Inv Mag Assault Rifle.png|x64px|link=Weapons_(LWOTC)#Assault_Rifles|Mag Rifle]]<br />'''Mag Rifle'''
 
| [[File:XCOM2 Inv Mag Assault Rifle.png|x64px|link=Weapons_(LWOTC)#Assault_Rifles|Mag Rifle]]<br />'''Mag Rifle'''
| 5-9 || +3 || 3 || 30 || -
+
| 5-9 || +3 || 3 || 20 || -
 
| Magnetic Weapons || 30 || 2 || 2 || - || 15
 
| Magnetic Weapons || 30 || 2 || 2 || - || 15
 
|-
 
|-
 
| [[File:LW2 Inv Coil AssaultRifle.png|x64px|link=Weapons_(LWOTC)#Assault_Rifles|Coil Rifle]]<br />'''Coil Rifle'''
 
| [[File:LW2 Inv Coil AssaultRifle.png|x64px|link=Weapons_(LWOTC)#Assault_Rifles|Coil Rifle]]<br />'''Coil Rifle'''
| 6-11 || +4 || 3 || 30 || Ignores 1 Armor
+
| 6-11 || +4 || 3 || 20 || Ignores 1 Armor
 
| Coilguns || 50 || 3 || 5 || - || 25
 
| Coilguns || 50 || 3 || 5 || - || 25
 
|-
 
|-
 
| [[File:XCOM2 Inv Beam Rifle.png|x64px|link=Weapons_(LWOTC)#Assault_Rifles|Plasma Rifle]]<br />'''Plasma Rifle'''
 
| [[File:XCOM2 Inv Beam Rifle.png|x64px|link=Weapons_(LWOTC)#Assault_Rifles|Plasma Rifle]]<br />'''Plasma Rifle'''
| 8-12 || +5 || 3 || 30 || Inflicts Rupture (1 damage)<br>4 Upgrade Slots
+
| 8-12 || +5 || 3 || 20 || Inflicts Rupture (1 damage)<br>4 Upgrade Slots
 
| Plasma Rifle || 60 || 4 || 5 || 1 || 30
 
| Plasma Rifle || 60 || 4 || 5 || 1 || 30
 
|-
 
|-
 
| [[File:chosen_assaultrifle.png|x64px|link=Weapons_(LWOTC)#Assault_Rifles|Disruptor Rifle]]<br />'''Disruptor Rifle'''
 
| [[File:chosen_assaultrifle.png|x64px|link=Weapons_(LWOTC)#Assault_Rifles|Disruptor Rifle]]<br />'''Disruptor Rifle'''
| 7-10 || +4 || 4 || 30 || +100 Crit Against Psionics<br>[[Perk_List_(LWOTC)#Overbearing_Superiority|Overbearing Superiority]]
+
| 7-10 || +4 || 4 || 20 || +100 Crit Against Psionics<br>[[Perk_List_(LWOTC)#Overbearing_Superiority|Overbearing Superiority]]
 
| Warlock Weapons || - || - || - || - || -
 
| Warlock Weapons || - || - || - || - || -
 
|}
 
|}
  
 
[[Category:Templates (LWOTC)]]
 
[[Category:Templates (LWOTC)]]

Latest revision as of 12:13, 13 April 2024

Name Weapon damage
Damage
Critical damage
Crit Damage
Clip Size
Clip Size
Sound Range
Sound Range
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Assault Rifle
Assault Rifle
3-5 +2 3 20 - XCOM starts with an unlimited supply
Laser Rifle
Laser Rifle
4-7 +2 3 20 +5 Aim Laser Weapons 20 1 1 - 10
Mag Rifle
Mag Rifle
5-9 +3 3 20 - Magnetic Weapons 30 2 2 - 15
Coil Rifle
Coil Rifle
6-11 +4 3 20 Ignores 1 Armor Coilguns 50 3 5 - 25
Plasma Rifle
Plasma Rifle
8-12 +5 3 20 Inflicts Rupture (1 damage)
4 Upgrade Slots
Plasma Rifle 60 4 5 1 30
Disruptor Rifle
Disruptor Rifle
7-10 +4 4 20 +100 Crit Against Psionics
Overbearing Superiority
Warlock Weapons - - - - -