Difference between revisions of "Template:Bullpups (LWOTC)"

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(Created page with "{| class="wikitable" width="100%" style="text-align: center" !rowspan="2"|Name!!rowspan="2"|x32px|Weapon damage<br />Damage !!rowspan="2"| File:LW2Cri...")
 
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! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]<br />Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]<br />Elerium Cores
 
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]<br />Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]<br />Elerium Cores
 
|-  
 
|-  
|[[File:ConvBullpup.png|x64px|link=Weapons_(LWOTC)#Bullpups|Bullpups]]<br />'''Kal-7'''
+
|[[File:ConvBullpup.png|x64px|link=Weapons_(LWOTC)#Bullpups|Bullpups]]<br />'''Kal-7 Bullpup'''
 
| 3-4 || +1 || 3 || 30 || +2 Mobility<br>-10% Detection Radius  
 
| 3-4 || +1 || 3 || 30 || +2 Mobility<br>-10% Detection Radius  
 
|colspan="6"| XCOM starts with an unlimited supply
 
|colspan="6"| XCOM starts with an unlimited supply
 
|-
 
|-
| [[File:LW2 Inv Laser SMG.png|x64px|link=Weapons_(LWOTC)#Bullpups|Bullpups]]<br />'''Kal-13'''
+
| [[File:LW2 Inv Laser SMG.png|x64px|link=Weapons_(LWOTC)#Bullpups|Bullpups]]<br />'''Kal-13 Bullpup'''
 
| 3-6 || +2 || 3 || 30 || +2 Mobility<br>-10% Detection Radius<br>+5 Aim  
 
| 3-6 || +2 || 3 || 30 || +2 Mobility<br>-10% Detection Radius<br>+5 Aim  
 
| Laser Weapons || 20 || 1 || 1 || - || 10
 
| Laser Weapons || 20 || 1 || 1 || - || 10
 
|-
 
|-
| [[File:MagBullpup.png|x64px|link=Weapons_(LWOTC)#Bullpups|Bullpups]]<br />'''Kal-15'''
+
| [[File:MagBullpup.png|x64px|link=Weapons_(LWOTC)#Bullpups|Bullpups]]<br />'''Kal-15 Bullpup'''
 
| 4-8 || +2 || 3 || 30 || +2 Mobility<br>-10% Detection Radius  
 
| 4-8 || +2 || 3 || 30 || +2 Mobility<br>-10% Detection Radius  
 
| Magnetic Weapons || 40 || 3 || 3 || - || 20
 
| Magnetic Weapons || 40 || 3 || 3 || - || 20
 
|-
 
|-
| [[File:LW2 Inv Coil SMG.png|x64px|link=Weapons_(LWOTC)#Bullpups|Bullpups]]<br />'''Kal-69'''
+
| [[File:LW2 Inv Coil SMG.png|x64px|link=Weapons_(LWOTC)#Bullpups|Bullpups]]<br />'''Kal-69 Bullpup'''
 
| 5-10 || +3 || 3 || 30 || +2 Mobility<br>-10% Detection Radius<br>Ignores 1 Armor
 
| 5-10 || +3 || 3 || 30 || +2 Mobility<br>-10% Detection Radius<br>Ignores 1 Armor
 
| Coilguns || 55 || 3 || 5 || - || 25
 
| Coilguns || 55 || 3 || 5 || - || 25
 
|-
 
|-
| [[File:BeamBullpup.png|x64px|link=Weapons_(LWOTC)#Bullpups|Bullpups]]<br />'''Kal-90'''
+
| [[File:BeamBullpup.png|x64px|link=Weapons_(LWOTC)#Bullpups|Bullpups]]<br />'''Kal-90 Bullpup'''
 
| 6-12 || +5 || 3 || 30 || +2 Mobility<br>-10% Detection Radius<br>Inflicts 1 Rupture
 
| 6-12 || +5 || 3 || 30 || +2 Mobility<br>-10% Detection Radius<br>Inflicts 1 Rupture
 
| Plasma Rifle || 70 || 6 || 6 || 1 || 35
 
| Plasma Rifle || 70 || 6 || 6 || 1 || 35

Revision as of 16:01, 20 January 2022

Name Weapon damage
Damage
Critical damage
Crit Damage
Clip Size
Clip Size
Sound Range
Sound Range
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Bullpups
Kal-7 Bullpup
3-4 +1 3 30 +2 Mobility
-10% Detection Radius
XCOM starts with an unlimited supply
Bullpups
Kal-13 Bullpup
3-6 +2 3 30 +2 Mobility
-10% Detection Radius
+5 Aim
Laser Weapons 20 1 1 - 10
Bullpups
Kal-15 Bullpup
4-8 +2 3 30 +2 Mobility
-10% Detection Radius
Magnetic Weapons 40 3 3 - 20
Bullpups
Kal-69 Bullpup
5-10 +3 3 30 +2 Mobility
-10% Detection Radius
Ignores 1 Armor
Coilguns 55 3 5 - 25
Bullpups
Kal-90 Bullpup
6-12 +5 3 30 +2 Mobility
-10% Detection Radius
Inflicts 1 Rupture
Plasma Rifle 70 6 6 1 35