Difference between revisions of "Template:Cannons (LW2)"

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{| class="wikitable" width="100%" style="text-align: center"
 
{| class="wikitable" width="100%" style="text-align: center"
! Icon !! Name
+
!rowspan="2"|Name!!rowspan="2"|[[File:LW2Damage.png|x32px|Weapon damage]]<br />Damage !!rowspan="2"| [[File:LW2CritDamage.png|x32px|Critical damage]]<br />Crit Damage !!rowspan="2"| [[File:Ammo.png|x32px|Clip Size]]<br />Clip Size!!rowspan="2"| [[File:XCOM2 Noise.png|x32px|Sound Range]]<br />Sound Range!!rowspan="2"| Special properties
! Damage !! Crit Damage !! Aim Bonus !! Armor Pierce !! Rupture
+
!rowspan="2"| [[File:XCOM2 Icon science.png|x32px|Tech Prerequisites]]<br>Prerequisites !! colspan="4"|Cost !!rowspan="2"|[[File:XCOM2 UIEvent blackmarket.png|x32px|Black Market Sell Value]]<br />Black Market Value
! Prequisites !! Supplies !! Alloys !! Elerium Crystals !! Elerium Cores
 
 
|-
 
|-
| [[File:XCOM2 ConvCannon.png|x64px]] || Cannon
+
! [[File:XCOM2 Inv Supplies.png|x32px|Supplies]]<br />Supplies !! [[File:XCOM2 Inv Alien Alloy.png|x32px|Alien Alloys]]<br />Alloys !! [[File:XCOM2 Inv Elerium Crystals.png|x32px|Elerium Crystals]]<br />Elerium Crystals !! [[File:XCOM2 Inv Elerium Core.png|x32px|Elerium Cores]]<br />Elerium Cores
| 4-6 || +2 || - || - || -
 
| - || - || - || - || -
 
 
|-
 
|-
| [[File:LW2 Inv Laser Cannon.png|x64px]] || Laser Cannon
+
| [[File:XCOM2 ConvCannon.png|x64px|link=Weapons_(LW2)#Cannons|Cannon]]<br />'''Cannon'''
| 5-8 || +3 || +5 || - || -
+
| 4-6 || +2 || 5 || 36 || -
| Advanced Laser Weapons || 25 || 1 || 1 || -
+
|colspan="6"| XCOM starts with an unlimited supply
 
|-
 
|-
| [[File:XCOM2 Inv Mag Cannon.png|x64px]] || Mag Cannon
+
| [[File:LW2 Inv Laser Cannon.png|x64px|link=Weapons_(LW2)#Cannons|Laser Cannon]]<br />'''Laser Cannon'''
| 6-11 || +4 || - || - || -
+
| 5-8 || +3 || 5 || 36 || +5 Aim
| Advanced Magnetic Weaponry || 40 || 2 || 2 || -
+
| Advanced Laser Weapons || 25 || 1 || 1 || - ||10
 
|-
 
|-
| [[File:LW2 Inv Coil Cannon.png|x64px]] || Gauss Cannon
+
| [[File:XCOM2 Inv Mag Cannon.png|x64px|link=Weapons_(LW2)#Cannons|Mag Cannon]]<br />'''Mag Cannon'''
| 8-13 || +5 || - || 1 || -
+
| 6-11 || +4 || 5 || 36 || -
| Advanced Coilguns || 60 || 3 || 5 || -
+
| Advanced Magnetic Weaponry || 40 || 2 || 2 || - ||20
 
|-
 
|-
| [[File:XCOM2 Inv Beam Lmg.png|x64px]] || Beam Cannon
+
| [[File:LW2 Inv Coil Cannon.png|x64px|link=Weapons_(LW2)#Cannons|Gauss Cannon]]<br />'''Gauss Cannon'''
| 11-15 || +6 || - || - || 1
+
| 8-13 || +5 || 5 || 36 || Ignores 1 Armor
| Beam Cannon || 70 || 4 || 5 || 1
+
| Advanced Coilguns || 60 || 3 || 5 || - ||25
 +
|-
 +
| [[File:XCOM2 Inv Beam Lmg.png|x64px|link=Weapons_(LW2)#Cannons|Beam Cannon]]<br />'''Beam Cannon'''
 +
| 11-15 || +6 || 5 || 36 || Inflicts Rupture (1 damage)
 +
| Beam Cannon || 70 || 4 || 5 || 1 ||35
 
|}
 
|}
  
 
[[Category:Templates (LW2)]]
 
[[Category:Templates (LW2)]]

Latest revision as of 14:48, 5 September 2020

Name Weapon damage
Damage
Critical damage
Crit Damage
Clip Size
Clip Size
Sound Range
Sound Range
Special properties Tech Prerequisites
Prerequisites
Cost Black Market Sell Value
Black Market Value
Supplies
Supplies
Alien Alloys
Alloys
Elerium Crystals
Elerium Crystals
Elerium Cores
Elerium Cores
Cannon
Cannon
4-6 +2 5 36 - XCOM starts with an unlimited supply
Laser Cannon
Laser Cannon
5-8 +3 5 36 +5 Aim Advanced Laser Weapons 25 1 1 - 10
Mag Cannon
Mag Cannon
6-11 +4 5 36 - Advanced Magnetic Weaponry 40 2 2 - 20
Gauss Cannon
Gauss Cannon
8-13 +5 5 36 Ignores 1 Armor Advanced Coilguns 60 3 5 - 25
Beam Cannon
Beam Cannon
11-15 +6 5 36 Inflicts Rupture (1 damage) Beam Cannon 70 4 5 1 35